Ska

Ska — CS2 Stats

DE76561198071769366[U:1:111503638]Steam profile ↗✓ No bans

2,609Tracked matches31%Win rate2020Tracked since
CSDB Rating4.7 DevelopingSupport
FaceitLevel 6 · 1,165 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,165 → 1,165
+52Tracked matches · now 2,609
−19.2ppWin rate · 50.0% → 30.8%

Rating over time

Faceit ELO: 1,165 +0 22 Sept – 24 Sept · 2 observations
1,1651,165peak 1,16522 Sept24 Sept
1,165Highest Faceit ELO seen on CSDB
2Days observed since 2026-09-22

Faceit ELO

  • At peak — 1,165
  • Next: Level 6 at 1,201 — 36 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-22
  • Level 4 first seen 2026-09-22

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGSkaFACEITLevel 6 · 1,165 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,165csdb.gg/stats

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Performance scores

Aim84
Positioning35
Utility55

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim8.4
Utility5.5
Positioning3.5
Opening Duels0.3
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 78% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 49 points — deaths here waste a strong aim profile.

CT openings. Opening success drops from 44% on T to 29% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning3.5
Utility5.5
Mechanics6.5
Opening Duels1.7
Win Impact0.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

495Matches
49%Win rate
0.90Avg K/D
66.5ADR
48%Headshot %

Clutches & streaks

37%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient12756%0.9312.6
Inferno8250%0.9312.8
Anubis6946%0.8313.0
Dust25749%0.8512.4
Nuke3944%0.9014.7
Mirage1533%0.7711.6
Train1429%0.7212.4
Overpass633%0.9413.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
35.8%Accuracy (enemy spotted)
38.5%Spray accuracy
79.3%Counter-strafing
7.4°Preaim
520msReaction time
43.9%T opening success
28.7%CT opening success
0.46Enemies flashed / flash
3.6%Flash assists
9.34HE damage / grenade
9.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4642 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.6613% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.