Shero

Shero — CS2 Stats

AU76561198070817133[U:1:110551405]Steam profile ↗✓ No bans

326Tracked matches60%Win rate2020Tracked since
CSDB Rating6.9 SolidPositional Player
CSDB Leaderboard#99254 of 223519 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 3 Sep 2023. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,884 +2,297 29 Nov23 May · 8 days played
15,48318,024peak 18,02429 Nov23 May
18,396Peak Premier in tracked matches
34Days played since 2023-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGSheroFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim89
Positioning60
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY55387Last 10055%Win rateWWWTLTWLLW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −5.1pp headshot accuracy · −62ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 34%
  • Avg reaction 545ms

Last 10

  • 532 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 32%
  • Avg reaction 625ms

Last 20

  • 1352 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 35%
  • Avg reaction 656ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim8.9
Utility2.5
Positioning6.0
Opening Duels4.7

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.0
Utility2.5
Mechanics9.3
Opening Duels4.1
Win Impact8.3

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time641ms−69ms
first ⅓ avg 710ms → last ⅓ avg 641ms
Headshot accuracy34.8%−12.1%
first ⅓ avg 47.0% → last ⅓ avg 34.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–11 · dust2, 29 Oct
91%Best headshot accuracy · 7–0 · mirage, 27 Oct
453msFastest reaction time · 13–11 · inferno, 29 Nov
13–1Biggest win · mirage, 11 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
105In matches decided by ≤2 rounds
5Overtime games

Map breakdown

overpassBest map · 83% over 6cacheWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA26151158%0.01
mirageA2213959%0.02
dust2A148657%0.00
nukeB137654%0.03
overpassS65183%0.01
cacheC52340%0.03
ancientC52340%-0.01
train41325%0.02
anubis31233%-0.02
vertigo21150%-0.04

Across the last 100 tracked matches.

Faceit stats

Combat

54Matches
35%Win rate
0.90Avg K/D
ADR
73%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.6%Headshot accuracy
36.3%Accuracy (enemy spotted)
34.8%Spray accuracy
92.0%Counter-strafing
9.5°Preaim
645msReaction time
39.8%T opening success
52.6%CT opening success
0.31Enemies flashed / flash
10.2%Flash assists
6.80HE damage / grenade
3.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.311 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.8407% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis13–11-0.0434%30 Aug
dust213–9-0.0335%30 Aug
inferno13–110.0632%30 Aug
train12–120.0533%30 Aug
cache5–130.0138%30 Aug
mirage15–15-0.0223%26 Jun
cache13–60.0540%26 Jun
dust29–130.1118%23 May
nuke6–130.0745%23 May
mirage13–90.0324%23 May
nuke16–140.0243%22 May
inferno13–7-0.0422%22 May
mirage13–70.0223%22 May
inferno13–110.0531%19 May
dust213–100.0041%19 May
inferno5–13-0.0118%12 May
overpass13–60.0554%12 May
nuke9–130.0230%11 May
nuke13–50.0443%11 May
mirage13–10.0267%11 May
mirage8–130.0125%10 May
mirage12–120.0236%10 May
nuke13–40.0530%9 May
anubis3–13-0.0134%9 May
overpass16–130.1032%9 May
mirage8–130.0040%9 May
mirage7–13-0.0163%9 May
mirage7–13-0.0428%8 May
cache12–12-0.0031%7 May
cache12–120.0342%7 May
cache13–40.0923%7 May
mirage13–8-0.0132%5 Apr
inferno13–10-0.0241%5 Apr
overpass6–13-0.1070%5 Apr
inferno9–13-0.0440%5 Apr
mirage9–130.0028%5 Apr
inferno13–70.0239%4 Apr
inferno12–16-0.0329%4 Apr
inferno13–40.0127%4 Apr
nuke8–130.0626%4 Apr
nuke13–50.0242%26 Mar
mirage13–7-0.0929%26 Mar
inferno13–30.0243%21 Mar
inferno10–13-0.0240%21 Mar
dust21–13-0.0528%12 Dec
inferno13–110.0330%29 Nov
mirage3–13-0.0327%29 Nov
inferno13–100.0825%29 Nov
mirage13–50.0342%29 Nov
mirage13–110.1429%28 Nov
dust213–8-0.0120%28 Nov
dust210–13-0.0244%28 Nov
nuke11–130.0746%28 Nov
dust24–13-0.0931%23 Nov
dust213–70.0445%23 Nov
inferno2–13-0.0432%22 Nov
overpass13–9-0.0239%22 Nov
mirage13–60.0148%22 Nov
mirage15–150.0329%17 Nov
dust211–13-0.0832%1 Nov
dust213–110.1438%29 Oct
inferno3–13-0.0744%20 May
anubis3–13-0.0048%20 May
dust213–90.0150%20 May
mirage13–11-0.0045%9 Mar
dust212–12-0.0244%9 Mar
ancient9–130.0347%2 Mar
train4–130.0431%2 Mar
ancient7–10.0253%2 Mar
nuke11–13-0.0362%2 Mar
train13–7-0.0252%2 Mar
ancient13–90.0444%2 Mar
mirage13–90.0254%2 Mar
dust213–20.0327%7 Feb
mirage13–50.1052%7 Feb
overpass13–70.0554%7 Feb
ancient7–130.0142%6 Feb
vertigo13–40.0516%6 Feb
nuke13–30.0757%6 Feb
train10–13-0.0145%6 Feb
inferno13–11-0.0143%6 Feb
inferno10–130.0443%27 Oct
mirage7–00.0791%27 Oct
inferno2–130.0244%27 Oct
inferno13–30.0844%18 Oct
inferno13–60.0649%18 Oct
nuke13–50.0940%18 Oct
dust213–50.0353%18 Oct
inferno13–30.0850%13 Oct
vertigo3–9-0.1333%13 Oct
inferno13–40.0649%13 Oct
nuke8–13-0.1045%13 Oct
nuke13–60.0053%13 Oct
inferno4–130.0735%16 Nov
inferno11–130.0446%4 Sept
inferno13–11-0.0453%4 Sept
overpass13–10-0.0241%4 Sept
inferno11–13-0.0440%4 Sept
ancient7–13-0.1350%3 Sept
mirage13–50.0658%3 Sept

Match data via Leetify.

Recent teammates

Milestones

100 Matches
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