tangle

tangle — CS2 Stats

AU76561198061216580[U:1:100950852]Steam profile ↗✓ No bans

1,796Tracked matches47%Win rate2021Tracked since
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating18,512Purple band · top ~14.4% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

+304Premier CS Rating · 18,208 → 18,512
+7Tracked matches · now 1,796
0.0ppWin rate · 46.7% → 46.7%

Rating over time

Premier CS Rating: 18,208 -349 31 Aug – 5 Oct · 2 observations
18,20818,557peak 18,55731 Aug5 Oct
18,557Peak Premier on CSDB
2Days observed since 2026-08-31

Premier CS Rating

  • 45 below peak (18,557)
  • -45 over 30 days · steady
  • Next: Pink band at 20,000 — 1,488 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGtangleFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER18,512 · Purple bandcsdb.gg/stats

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Performance scores

Aim60
Positioning50
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim6.0
Utility4.7
Positioning5.0
Opening Duels1.9
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 90% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.0
Utility4.7
Mechanics4.9
Opening Duels2.7
Win Impact3.9

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

21Matches
52%Win rate
0.95Avg K/D
83.5ADR
45%Headshot %

Clutches & streaks

40%1v1 clutch win
40%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage60%0.8814.3
Ancient650%0.8815.5
Cache367%0.9314.3
Anubis3100%1.2819.3
Nuke2100%0.9612.5
Dust21100%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
34.8%Accuracy (enemy spotted)
38.4%Spray accuracy
72.0%Counter-strafing
10.2°Preaim
582msReaction time
39.6%T opening success
41.7%CT opening success
0.47Enemies flashed / flash
5.6%Flash assists
9.68HE damage / grenade
10.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3924% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4657 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.6138% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.