Lord Keke

Lord Keke — CS2 Stats

DK76561198059171073[U:1:98905345]Steam profile ↗✓ No bans

1,828Tracked matches30%Win rate2020Tracked since
9,380Hours in CS15Hrs last 2 wks
CSDB Rating5.1 DevelopingAggressive Rifler
Premier CS Rating19,272Purple band · top ~11.4% of ranked players (population est.)
CSDB Leaderboard#8652 of 17887 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianvs Pink band
Headshot rate40.6%48.1%7.5% short
Shot accuracy20.2%12.9%above
Kill/death ratio1.071.08meets
Match win rate42.5%46.5%4.0% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLord KekePREMIER19,272 · Purple bandcsdb.gg/stats

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Performance scores

Aim78
Positioning53
Utility54

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.8
Aggression7.6
Utility5.4
Positioning5.3
Opening Duels3.4
Clutch4.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 93% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.3
Utility5.4
Mechanics4.0
Opening Duels3.4
Win Impact0.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

373,047Lifetime kills
1.07K/D · Top 50% of tracked players
12,392Matches
42.5%Match win rate
40.6%Headshot %
20.2%Shot accuracy · Top 5% of tracked players
30,721MVPs
10,036Hours (in match)
9,154Bombs planted
4,341Bombs defused

Most-used weapons

AK-47111,269
AWP83,823
Glock-1816,800
Knife7,744
Molotov7,035
MAG-75,972
SSG 085,420

Lifetime map wins

25,627inferno
7,248dust2
5,996nuke
5,183cbble
2,967vertigo
2,052train
392office
213assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,565Matches
51%Win rate
1.15Avg K/D
81.8ADR
39%Headshot %

Clutches & streaks

43%1v1 clutch win
26%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage11750%1.0515.3
Anubis5252%1.1215.9
Inferno4755%1.1317.8
Vertigo2752%1.0215.3
Nuke2635%1.0816.7
Dust22255%1.2416.1
Cache1164%1.1915.8
Ancient862%0.9912.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
37.4%Accuracy (enemy spotted)
40.7%Spray accuracy
67.9%Counter-strafing
9.5°Preaim
533msReaction time
32.2%T opening success
54.8%CT opening success
0.58Enemies flashed / flash
9.7%Flash assists
6.61HE damage / grenade
6.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2144% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →