Lord Keke

Lord Keke — CS2 Stats

76561198059171073[U:1:98905345]Steam profile ↗✓ No bans

1,901Tracked matches61%Win rate2020Tracked since
CSDB Rating7.1 StrongPositional Player
Premier CS Rating23,012Top 25% of 213,211 CSDB-tracked playersPink band · top ~5.2% of ranked players (population est.)
CSDB Leaderboard#43496 of 259887 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (68 days ago). Ranks are recorded once per day this page is viewed.

+3740Premier CS Rating · 19,272 → 23,012
+73Tracked matches · now 1,901
+30.7ppWin rate · 30.0% → 60.7%

Rating over time

23,012Peak Premier on CSDB
1,937Highest Faceit ELO seen on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • At peak — 23,012
  • Next: Red band at 25,000 — 1,988 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGLord KekeFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER23,012 · Pink bandPEAK ELO1,937csdb.gg/stats

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Performance scores

Aim84
Positioning72
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.4
Utility4.7
Positioning7.2
Opening Duels5.6
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning7.2
Utility4.7
Mechanics5.3
Opening Duels6.3
Win Impact8.6

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

2,577Matches
51%Win rate
1.15Avg K/D
81.6ADR
39%Headshot %

Clutches & streaks

42%1v1 clutch win
27%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage12350%1.0515.2
Anubis5353%1.1216.0
Inferno5054%1.1117.7
Vertigo2752%1.0215.3
Nuke2635%1.0816.7
Dust22357%1.2716.3
Cache1258%1.1615.4
Ancient862%0.9912.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
37.3%Accuracy (enemy spotted)
42.2%Spray accuracy
74.0%Counter-strafing
9.1°Preaim
497msReaction time
56.9%T opening success
53.9%CT opening success
0.45Enemies flashed / flash
6.3%Flash assists
6.71HE damage / grenade
6.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4544 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.