Eulen

Eulen — CS2 Stats

76561198056045303[U:1:95779575]Steam profile ↗✓ No bans

59Tracked matches41%Win rate2023Tracked since
202Hours in CS
CSDB Rating4.6 DevelopingPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,554 +6,555 12 Nov – 1 Nov · 17 days played
4,99914,999peak 14,99912 Nov1 Nov
14,999Peak Premier in tracked matches
27Days played since 2023-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim69
Positioning36
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY22–22–1Last 4549%Win rateLLLWLWWLLW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +3.9pp headshot accuracy · −33ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 30%
  • Avg reaction 592ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 26%
  • Avg reaction 596ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 24%
  • Avg reaction 613ms

Newest first, from the last 45 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim6.9
Utility1.4
Positioning3.6
Opening Duels1.0

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 40% on CT to 3% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning3.6
Utility1.4
Mechanics8.5
Opening Duels1.2
Win Impact2.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.05
first ⅓ avg 0.01 → last ⅓ avg -0.04
Reaction time634ms+27ms
first ⅓ avg 607ms → last ⅓ avg 634ms
Headshot accuracy25.3%+5.5%
first ⅓ avg 19.8% → last ⅓ avg 25.3%

Rolling 5-match average across the last 45 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–5 · cache, 16 Jun →
46%Best headshot accuracy · 9–13 · overpass, 16 Jun →
469msFastest reaction time · 4–13 · overpass, 7 Mar →
13–0Biggest win · dust2, 5 Dec →

Across the last 45 tracked matches.

Highlights

4Longest win streak
L3Current streak
6–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 67% over 9mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoS96–367%-0.02
vertigoA74–357%-0.01
dust2D62–433%-0.04
overpassB63–350%-0.03
mirageD61–517%-0.02
ancient—41–325%-0.03
anubis—42–250%0.01
nuke—22–0100%-0.04
cache—11–0100%0.09

Across the last 45 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,017Lifetime kills
1.04K/D · Top 50% of tracked players
471Matches
52.9%Match win rate · Top 10% of tracked players
41.6%Headshot %
14.7%Shot accuracy · Top 50% of tracked players
1,041MVPs
202Hours (in match)
367Bombs planted
91Bombs defused

Most-used weapons

Lifetime map wins

1,689dust2
791inferno
241nuke
169vertigo
49cbble
38train
28lake
8office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
30.0%Accuracy (enemy spotted)
36.0%Spray accuracy
88.3%Counter-strafing
10.8°Preaim
624msReaction time
3.1%T opening success
39.7%CT opening success
0.40Enemies flashed / flash
6.9%Flash assists
7.67HE damage / grenade
6.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3964 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 3.0929% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–13-0.0645%6 Sept →
inferno2–13-0.0912%6 Sept →
dust23–13-0.0516%31 Jul →
cache13–50.0930%16 Jun →
overpass9–13-0.0446%16 Jun →
overpass13–11-0.0229%23 Feb →
ancient13–11-0.0519%22 Feb →
dust29–13-0.0122%4 Aug →
inferno6–13-0.0821%4 Aug →
nuke13–6-0.0425%4 Aug →
inferno5–13-0.059%5 Jun →
nuke13–6-0.0432%1 Nov →
dust25–13-0.0926%1 Nov →
overpass13–11-0.0123%9 Mar →
vertigo16–13-0.0527%9 Mar →
mirage10–130.0214%8 Mar →
ancient9–13-0.0115%8 Mar →
mirage5–13-0.0620%8 Mar →
overpass4–13-0.1328%7 Mar →
vertigo13–8-0.0131%7 Mar →
anubis13–110.0127%6 Mar →
ancient1–13-0.0421%6 Mar →
inferno8–30.0030%6 Mar →
ancient6–13-0.0011%6 Mar →
overpass16–130.0618%6 Mar →
mirage15–15-0.0117%6 Mar →
inferno13–110.0242%6 Mar →
vertigo3–13-0.0922%21 Feb →
anubis14–16-0.0211%20 Dec →
vertigo14–16-0.0417%20 Dec →
vertigo13–70.018%19 Dec →
inferno13–6-0.0023%18 Dec →
inferno13–7-0.0115%7 Dec →
dust213–0-0.0022%5 Dec →
anubis10–130.0312%3 Dec →
vertigo13–90.0826%30 Nov →
overpass7–13-0.0235%29 Nov →
anubis13–80.0011%29 Nov →
vertigo11–130.0517%27 Nov →
mirage13–9-0.0341%26 Nov →
mirage10–13-0.0819%14 Nov →
mirage7–130.0521%13 Nov →
inferno13–110.0217%13 Nov →
inferno13–60.0522%12 Nov →
dust216–9-0.0512%13 Sept →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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