Gio_

Gio_ — CS2 Stats

76561198055771856[U:1:95506128]Steam profile ↗✓ No bans

215Tracked matches67%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating15,587Purple band · top ~26.1% of ranked players (population est.)
CSDB Leaderboard#33119 of 57232 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGGio_FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER15,587 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning54
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY54442Last 10054%Win rateLWLLWLLWWW

Last 10 vs previous 10: -30pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression7.8
Utility4.0
Positioning5.4
Opening Duels3.5
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.4
Utility4.0
Mechanics6.8
Opening Duels3.5
Win Impact10.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.05
first ⅓ avg -0.00 → last ⅓ avg 0.05
Reaction time598ms−26ms
first ⅓ avg 624ms → last ⅓ avg 598ms
Headshot accuracy19.4%+2.1%
first ⅓ avg 17.3% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — anubis 5–0
131Biggest win — mirage
10Longest win streak
910In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 64% over 14infernoWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB29141548%0.04
dust2A2415963%0.01
infernoB157847%0.01
anubisA149564%0.01
overpassB84450%-0.03
ancientB63350%-0.01
nuke42250%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

20Matches
40%Win rate
1.15Avg K/D
73.1ADR
35%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
37.1%Accuracy (enemy spotted)
36.3%Spray accuracy
80.7%Counter-strafing
8.9°Preaim
595msReaction time
36.6%T opening success
51.4%CT opening success
0.43Enemies flashed / flash
6.3%Flash assists
10.93HE damage / grenade
4.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4311 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.597% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust214–160.0430%28 May
anubis5–00.266%28 May
mirage7–130.0813%27 May
dust28–130.0117%27 May
dust213–5-0.019%27 May
dust211–13-0.0314%26 May
anubis11–13-0.0528%26 May
dust213–6-0.0020%26 May
inferno13–100.0829%26 May
mirage13–30.0826%26 May
inferno13–60.0021%25 May
mirage13–100.0011%25 May
dust213–30.0627%25 May
dust213–110.0929%25 May
mirage13–50.0623%25 May
ancient13–10-0.042%25 May
mirage13–90.0518%25 May
mirage10–130.0324%25 May
nuke11–130.0715%25 May
inferno13–50.0413%24 May
dust213–110.0419%24 May
anubis13–3-0.0319%24 May
dust213–90.0420%24 May
nuke13–80.1423%24 May
mirage13–90.1517%24 May
nuke13–90.0318%23 May
mirage13–60.2123%23 May
anubis11–130.0732%23 May
mirage10–130.1324%22 May
inferno10–130.0211%22 May
mirage8–130.0214%22 May
dust21–11-0.0420%19 May
nuke3–13-0.1124%19 May
mirage3–130.0324%19 May
mirage13–16-0.0116%18 May
overpass8–13-0.0023%18 May
dust29–130.0625%18 May
inferno13–20.0419%18 May
mirage13–20.1218%18 May
mirage15–150.0017%18 May
mirage10–130.0315%17 May
dust213–90.0827%17 May
inferno13–40.0024%17 May
mirage0–9-0.025%17 May
mirage0–5-0.020%17 May
anubis13–10-0.0213%17 May
overpass8–13-0.069%17 May
dust216–14-0.0314%16 May
ancient13–9-0.0417%16 May
dust213–70.0516%16 May
mirage2–130.0724%16 May
inferno11–130.0329%16 May
dust210–13-0.0016%16 May
overpass13–11-0.069%16 May
dust213–5-0.046%16 May
mirage13–11-0.0120%15 May
mirage13–40.0610%15 May
mirage13–80.026%15 May
dust213–11-0.0327%15 May
dust213–9-0.0412%15 May
anubis14–160.0213%15 May
dust210–13-0.0311%14 May
dust213–70.0130%14 May
anubis13–8-0.057%13 May
mirage11–130.0210%13 May
overpass10–13-0.0011%13 May
inferno13–80.0214%13 May
anubis9–13-0.1220%13 May
anubis13–100.0716%13 May
inferno6–13-0.0319%13 May
mirage13–5-0.038%13 May
anubis10–13-0.0230%12 May
mirage13–10.0511%12 May
overpass13–20.0316%12 May
mirage6–13-0.0821%12 May
ancient10–130.0019%12 May
inferno7–13-0.0714%12 May
ancient11–13-0.0213%12 May
anubis13–110.0717%11 May
dust23–13-0.069%11 May
dust213–100.0620%11 May
overpass13–40.009%11 May
mirage13–30.0718%11 May
ancient13–6-0.0314%10 May
anubis13–10-0.0411%10 May
mirage13–70.0322%10 May
inferno3–13-0.0324%10 May
overpass13–11-0.0116%10 May
inferno13–10-0.0315%10 May
inferno11–130.0019%10 May
dust216–140.0122%10 May
anubis13–50.0229%10 May
dust210–130.0514%10 May
mirage10–13-0.0820%9 May
inferno5–130.1220%9 May
ancient6–130.0617%9 May
overpass13–16-0.1115%8 May
mirage4–13-0.0414%8 May
anubis13–7-0.0115%8 May
inferno15–15-0.0222%8 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →