Battlecat

Battlecat — CS2 Stats

SC76561198048438727[U:1:88172999]Steam profile ↗✓ No bans

2,115Tracked matches52%Win rate2020Tracked since
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating18,675Purple band · top ~13.8% of ranked players (population est.)
CSDB Leaderboard#19214 of 41276 tracked
FaceitLevel 9 · 2,083 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

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CSDB.GGBattlecatFACEITLevel 9 · 2,083 ELOSTANDINGTop 20.7% of rankedPREMIER18,675 · Purple bandcsdb.gg/stats

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Performance scores

Aim83
Positioning66
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY43516Last 10043%Win rateWWLWLLLLLW

Last 10 vs previous 10: +0pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression10.0
Utility5.0
Positioning6.6
Opening Duels5.6
Clutch3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 74% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 74% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.6
Utility5.0
Mechanics4.4
Opening Duels5.1
Win Impact5.6

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time536ms−9ms
first ⅓ avg 544ms → last ⅓ avg 536ms
Headshot accuracy25.1%−1.2%
first ⅓ avg 26.3% → last ⅓ avg 25.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — inferno 9–0
131Biggest win — dust2
4Longest win streak
W2Current streak
36In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 57% over 21nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB22101245%0.03
mirageA2112957%0.04
ancientB178947%0.02
cacheC1761135%0.02
nukeD113827%0.03
dust2C94544%0.03
anubis2020%0.04
overpass1010%0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,077Matches
51%Win rate
1.16Avg K/D
76.7ADR
41%Headshot %

Clutches & streaks

39%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno10462%1.3217.1
Mirage9746%1.0215.2
Nuke6952%1.2216.3
Dust26436%1.1317.0
Ancient5448%1.0615.0
Overpass2568%1.2516.6
Vertigo1450%1.3117.4
Anubis1331%0.9613.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.9%Headshot accuracy
38.4%Accuracy (enemy spotted)
38.2%Spray accuracy
69.7%Counter-strafing
8.6°Preaim
527msReaction time
30.9%T opening success
73.7%CT opening success
0.45Enemies flashed / flash
4.5%Flash assists
5.54HE damage / grenade
14.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4541 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.9043% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–60.0925%28 Aug
inferno13–100.0735%27 Aug
ancient1–13-0.0130%27 Aug
nuke16–120.1423%27 Aug
cache6–130.0116%27 Aug
mirage11–13-0.0322%27 Aug
mirage1–13-0.0638%25 Aug
dust24–13-0.0318%25 Aug
inferno9–130.0328%24 Aug
mirage13–70.0739%24 Aug
nuke8–13-0.0510%24 Aug
mirage13–60.0821%24 Aug
ancient5–130.0438%24 Aug
dust212–12-0.0428%22 Aug
mirage8–130.0026%20 Aug
cache7–13-0.0621%20 Aug
ancient13–9-0.0416%19 Aug
mirage13–70.0723%18 Aug
cache6–130.0444%18 Aug
mirage13–40.0643%16 Aug
cache12–120.0021%16 Aug
ancient13–50.0215%15 Aug
cache13–70.1318%15 Aug
ancient13–60.0222%14 Aug
cache13–110.0742%14 Aug
nuke5–9-0.0127%13 Aug
mirage11–130.0613%13 Aug
inferno8–130.0130%12 Aug
ancient12–120.0717%10 Aug
mirage13–100.0912%10 Aug
dust213–80.0024%10 Aug
cache8–13-0.0218%10 Aug
dust213–80.1126%9 Aug
mirage9–13-0.0218%7 Aug
mirage13–80.0314%3 Aug
ancient7–13-0.029%3 Aug
cache13–50.008%2 Aug
mirage13–160.0422%2 Aug
dust213–110.0522%2 Aug
nuke7–130.0517%31 Jul
ancient12–160.0219%31 Jul
nuke11–13-0.0516%31 Jul
ancient13–60.0018%31 Jul
ancient13–80.0413%29 Jul
mirage10–130.0624%29 Jul
ancient13–5-0.0414%29 Jul
inferno2–13-0.105%27 Jul
inferno13–100.0623%27 Jul
inferno9–00.2244%27 Jul
inferno13–50.0318%26 Jul
cache13–80.0116%26 Jul
ancient8–130.0319%26 Jul
mirage13–10-0.0416%25 Jul
mirage10–130.0427%25 Jul
inferno13–30.0626%25 Jul
mirage13–6-0.0129%24 Jul
cache13–100.0017%24 Jul
mirage13–9-0.0121%24 Jul
nuke9–13-0.0318%24 Jul
mirage7–130.0727%23 Jul
ancient7–130.0424%23 Jul
anubis7–13-0.0126%23 Jul
dust26–130.0323%23 Jul
inferno7–130.0246%23 Jul
ancient13–90.0428%23 Jul
inferno13–50.0129%23 Jul
ancient11–130.0731%23 Jul
inferno9–30.0237%23 Jul
anubis5–130.0917%22 Jul
dust213–10.0126%22 Jul
inferno15–150.1122%22 Jul
nuke10–130.0329%21 Jul
inferno13–100.1121%21 Jul
mirage13–80.0026%21 Jul
inferno9–4-0.0678%21 Jul
cache3–13-0.0528%20 Jul
dust25–130.0924%20 Jul
cache10–130.0118%20 Jul
ancient5–130.0421%20 Jul
nuke13–9-0.0024%20 Jul
mirage13–20.2226%20 Jul
inferno2–9-0.1015%20 Jul
mirage13–60.0226%5 Jul
inferno3–130.0826%5 Jul
nuke15–150.0520%5 Jul
cache3–130.0725%5 Jul
inferno11–13-0.0126%30 Jun
inferno11–130.0631%29 Jun
inferno8–130.0816%29 Jun
nuke13–80.0618%29 Jun
inferno7–130.0526%29 Jun
nuke9–130.1628%28 Jun
overpass13–160.0718%28 Jun
cache7–13-0.0134%24 Jun
cache13–60.0319%18 Jun
inferno1–13-0.0338%12 Jun
cache12–120.0721%11 Jun
dust24–13-0.0123%11 Jun
cache5–13-0.0017%10 Jun
inferno13–110.0147%5 Jun

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →