juliano

juliano — CS2 Stats

76561198045847212[U:1:85581484]Steam profile ↗✓ No bans

8,742Tracked matches43%Win rate2020Tracked since
CSDB Rating6.2 SolidAggressive Rifler
Premier CS Rating22,673Top 50% of 819 CSDB-tracked playersPink band · top ~5.6% of ranked players (population est.)
CSDB Leaderboard#4438 of 15331 tracked
FaceitLevel 10 · 2,037 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGjulianoFACEITLevel 10 · 2,037 ELOSTANDINGTop 12.4% of rankedPREMIER22,673 · Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning52
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression6.8
Utility3.6
Positioning5.2
Opening Duels3.9
Clutch2.8

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.2
Utility3.6
Mechanics8.3
Opening Duels3.9
Win Impact2.8

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

2,479Matches
50%Win rate
1.03Avg K/D
81.1ADR
47%Headshot %

Clutches & streaks

34%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage36051%0.9815.7
Ancient16048%0.9916.1
Dust215359%1.0416.1
Anubis13541%0.9516.8
Vertigo8853%1.0416.1
Inferno8751%0.9616.5
Nuke3050%1.1518.1
Overpass2767%1.3017.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
39.8%Accuracy (enemy spotted)
42.2%Spray accuracy
87.5%Counter-strafing
9.3°Preaim
582msReaction time
35.2%T opening success
55.7%CT opening success
0.42Enemies flashed / flash
6.2%Flash assists
11.28HE damage / grenade
3.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4245 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1533% — below the 40% mark we flag

Milestones

Faceit Level 102K ELO1,000 Matches
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