reverentan

reverentan — CS2 Stats

SE76561198044350634[U:1:84084906]Steam profile ↗✓ No bans

1,584Tracked matches43%Win rate2020Tracked since
CSDB Rating6.9 SolidPositional Player
Premier CS Rating23,138Top 25% of 211,827 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#41822 of 258830 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (47 days ago). Ranks are recorded once per day this page is viewed.

+935Premier CS Rating · 22,203 → 23,138
+258Tracked matches · now 1,584
+10.0ppWin rate · 33.3% → 43.3%

Rating over time

23,138Peak Premier on CSDB
1Days observed since 2026-09-13

Premier CS Rating

  • At peak — 23,138
  • Next: Red band at 25,000 — 1,862 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-13
  • Purple band first seen 2026-09-13

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGreverentanFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER23,138 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning70
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.8
Utility3.8
Positioning7.0
Opening Duels5.7
Clutch5.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning7.0
Utility3.8
Mechanics6.7
Opening Duels8.4
Win Impact2.8

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

390Matches
58%Win rate
1.18Avg K/D
93.9ADR
46%Headshot %

Clutches & streaks

45%1v1 clutch win
22%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient3675%1.2717.8
Mirage3456%1.2919.6
Dust21765%1.2119.4
Anubis1560%1.4017.7
Cache1377%1.2618.8
Inferno1155%1.0916.1
Vertigo743%0.7816.0
Nuke540%1.1316.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
38.8%Accuracy (enemy spotted)
41.8%Spray accuracy
80.3%Counter-strafing
8.2°Preaim
499msReaction time
71.3%T opening success
57.2%CT opening success
0.48Enemies flashed / flash
4.5%Flash assists
11.08HE damage / grenade
1.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4762 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.