The way i see things — CS2 Stats

76561198044261674[U:1:83995946]

436Tracked matches93%Win rate2025Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating26,360Top 25% of 819 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#636 of 6823 tracked
Ladder ranks via Leetify

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CSDB.GGThe way i see thingsPREMIER26,360 · Red bandcsdb.gg/stats

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Performance scores

Aim100
Positioning78
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY9163Last 10091%Win rateWWWWLLWWWW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim10.0
Aggression10.0
Utility0.3
Positioning7.8
Opening Duels4.5

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 86% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 63% on T to 33% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 0% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.8
Utility0.3
Mechanics0.0
Opening Duels4.5
Win Impact10.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.03
first ⅓ avg 0.09 → last ⅓ avg 0.06
Reaction time17ms−446ms
first ⅓ avg 463ms → last ⅓ avg 17ms
Headshot accuracy78.7%+33.8%
first ⅓ avg 44.8% → last ⅓ avg 78.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.51Best rating — dust2 13–6
130Biggest win — ancient
80Longest win streak
W4Current streak
71In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 100% over 23dust2Weakest map · 82% over 45
MapGradePlayedRecordWin rateAvg rating
dust2S4537882%0.08
mirageS23230100%0.10
ancientS13130100%0.12
nukeS770100%0.13
infernoS550100%0.21
cache330100%0.09
anubis21150%0.01
overpass220100%0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (82% over 45). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

82.7%Headshot accuracy
19.0%Accuracy (enemy spotted)
0.0%Spray accuracy
0.0%Counter-strafing
8.2°Preaim
24msReaction time
63.1%T opening success
33.2%CT opening success
0.09Enemies flashed / flash
6.3%Flash assists
0.00HE damage / grenade
0.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Movement Guide

    Under half your shots are taken fully stopped, so the bullets are going where the spread sends them rather than where you aim.

    Counter-strafing 0% — below the 45% mark we flag

    Practice Config
  2. Advanced Mechanics

    Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.

    Spray accuracy 0% — below the 20% mark we flag

    Practice Config
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0949 — below the 0.5 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
ancient13–00.06100%21 Jul
cache10–00.0283%20 Jul
dust213–30.1175%13 Jul
cache13–70.0565%13 Jul
anubis2–13-0.1280%13 Jul
dust28–130.0788%13 Jul
mirage13–00.1260%13 Jul
dust213–5-0.0678%13 Jul
dust213–60.0364%12 Jul
dust24–00.1140%12 Jul
ancient13–50.0278%12 Jul
dust213–20.0493%12 Jul
mirage13–60.0877%11 Jul
mirage13–9-0.0388%11 Jul
dust213–00.03100%11 Jul
dust213–50.02100%11 Jul
dust213–10.09100%11 Jul
mirage13–00.01100%11 Jul
nuke5–00.1375%11 Jul
mirage13–00.0950%11 Jul
mirage13–50.0785%11 Jul
mirage13–00.0483%11 Jul
mirage2–00.000%11 Jul
dust213–00.05100%11 Jul
ancient13–00.06100%11 Jul
dust22–00.000%11 Jul
dust213–00.0667%11 Jul
ancient13–00.1693%10 Jul
nuke13–00.1196%10 Jul
mirage13–00.16100%10 Jul
ancient13–00.09100%10 Jul
ancient13–00.18100%10 Jul
dust213–00.2179%10 Jul
cache13–00.1894%10 Jul
nuke13–00.0378%10 Jul
dust213–00.09100%10 Jul
mirage13–00.08100%10 Jul
mirage13–00.3585%1 Jul
dust213–00.0286%29 Jun
dust213–00.0567%29 Jun
mirage2–00.000%29 Jun
dust213–00.04100%29 Jun
dust213–00.02100%29 Jun
dust213–00.09100%3 Jun
mirage13–00.1691%3 Jun
inferno8–10.1463%3 Jun
mirage3–0-0.0550%3 Jun
dust213–00.1795%3 Jun
mirage13–20.1282%3 Jun
mirage3–00.1160%2 Jun
nuke13–00.3686%2 Jun
dust213–60.5188%2 Jun
ancient13–30.2881%2 Jun
mirage13–20.1886%2 Jun
inferno13–00.1453%2 Jun
nuke6–00.1250%2 Jun
mirage3–00.1750%2 Jun
dust213–00.2663%2 Jun
anubis13–10.1447%2 Jun
inferno13–40.2458%2 Jun
overpass13–20.0964%2 Jun
nuke13–40.0957%2 Jun
ancient2–00.2140%2 Jun
nuke13–00.0646%2 Jun
mirage13–40.1957%2 Jun
ancient13–50.0290%1 Jun
inferno13–00.33100%1 Jun
ancient13–00.17100%1 Jun
dust213–10.0595%1 Jun
dust213–00.16100%1 Jun
ancient7–10.05100%1 Jun
mirage13–00.0859%1 Jun
dust213–00.010%1 Jun
overpass13–00.0558%1 Jun
mirage13–20.1556%1 Jun
ancient5–00.1989%1 Jun
inferno13–00.1875%1 Jun
mirage13–70.1653%1 Jun
mirage13–00.1053%1 Jun
dust213–10.1947%1 Jun
ancient3–20.0550%1 Jun
dust213–30.0830%28 May
dust210–00.0930%28 May
dust213–80.1740%28 May
dust213–20.1250%28 May
dust213–40.1421%28 May
dust211–13-0.0426%28 May
dust213–20.0532%28 May
dust212–120.0727%28 May
dust22–60.1138%28 May
dust213–110.1431%28 May
dust23–130.0121%28 May
dust26–130.0022%28 May
dust213–10.0123%28 May
dust213–70.0822%28 May
dust212–120.0423%28 May
dust212–120.1339%28 May
dust213–70.0617%28 May
dust213–40.0824%28 May
dust213–11-0.0131%28 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches80-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →