Robert I.

Robert I. — CS2 Stats

MK76561198043553722[U:1:83287994]Steam profile ↗✓ No bans

2,639Tracked matches46%Win rate2020Tracked since
3,488Hours in CS
CSDB Rating3.9 LearningPositional Player
FaceitLevel 8 · 1,436 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,436 → 1,436
+5Tracked matches · now 2,639
−1.9ppWin rate · 48.3% → 46.4%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 47 days played since 31 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 18,672 -80 2 Jun6 Jul · 6 days played
18,67219,654peak 19,6542 Jun6 Jul
Faceit ELO: 1,436 +0 29 Aug20 Sept · 3 observations
1,4361,436peak 1,43629 Aug20 Sept
19,707Peak Premier in tracked matches
1,436Highest Faceit ELO seen on CSDB
47Days played since 2026-05-31

Faceit ELO

  • At peak — 1,436
  • Next: Level 8 at 1,531 95 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-29
  • Level 6 first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,483), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate45.1%46.8%48.3%3.2% short
Shot accuracy16.1%13.0%13.2%above
Kill/death ratio0.891.061.070.18 short
Match win rate36.1%46.3%46.9%10.8% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRobert I.FACEITLevel 8 · 1,436 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,436csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning46
Utility31

0–100 skill scores via Leetify.

Recent form

COLD57385Last 10057%Win rateTLWLLTWLLW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −3.6pp headshot accuracy · −46ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 530ms

Last 10

  • 352 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 21%
  • Avg reaction 570ms

Last 20

  • 7112 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 23%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim5.9
Utility3.1
Positioning4.6
Opening Duels1.4
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.6
Utility3.1
Mechanics4.4
Opening Duels0.9
Win Impact3.8

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.03
first ⅓ avg -0.01 → last ⅓ avg -0.04
Reaction time607ms+10ms
first ⅓ avg 597ms → last ⅓ avg 607ms
Headshot accuracy23.0%+2.3%
first ⅓ avg 20.8% → last ⅓ avg 23.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–1 · ancient, 4 Jun
50%Best headshot accuracy · 11–13 · mirage, 1 Aug
383msFastest reaction time · 9–6 · inferno, 18 Jul
13–1Biggest win · cache, 13 Jul

Across the last 100 tracked matches.

Highlights

8Longest win streak
1111In matches decided by ≤2 rounds
15Overtime games

Map breakdown

mirageBest map · 71% over 17nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
ancientA26161062%-0.00
cacheA1911858%-0.02
mirageS1712571%-0.00
dust2B157847%-0.03
infernoA106460%-0.03
nukeD51420%-0.02
overpass32167%-0.05
anubis21150%-0.07
fachwerk1010%-0.07
office1010%-0.00
debris110100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

162,269Lifetime kills
0.89K/D
8,619Matches
36.1%Match win rate
45.1%Headshot %
16.1%Shot accuracy · Top 25% of Level 8 players
15,279MVPs
3,488Hours (in match)
5,724Bombs planted
1,783Bombs defused

Most-used weapons

AK-4742,867
AWP22,501
SSG 084,809
FAMAS3,436
UMP-452,209

Lifetime map wins

17,618dust2
8,889inferno
1,979nuke
1,727train
1,691vertigo
1,237cbble
263office
150lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,643Matches
50%Win rate
0.97Avg K/D
76.2ADR
46%Headshot %

Clutches & streaks

34%1v1 clutch win
20%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient27756%1.0416.5
Inferno15750%0.9615.4
Dust213736%0.8413.5
Mirage10043%0.9014.5
Anubis8754%0.9914.8
Nuke5560%1.0014.6
Cache3644%0.9313.4
Train2646%1.2014.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
30.8%Accuracy (enemy spotted)
35.5%Spray accuracy
69.9%Counter-strafing
9.8°Preaim
610msReaction time
31.8%T opening success
35.0%CT opening success
0.33Enemies flashed / flash
3.7%Flash assists
8.14HE damage / grenade
4.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3286 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.8432% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
fachwerk12–12-0.0729%19 Sept
cache2–13-0.0335%19 Sept
ancient13–40.0010%8 Sept
dust211–13-0.029%7 Sept
office5–13-0.0022%7 Sept
ancient15–15-0.0415%27 Aug
anubis13–10-0.0323%23 Aug
nuke10–13-0.0628%23 Aug
cache4–13-0.1110%9 Aug
cache13–10-0.0429%9 Aug
ancient14–16-0.0513%8 Aug
dust28–13-0.0622%8 Aug
dust213–8-0.0332%7 Aug
dust210–13-0.0626%6 Aug
cache13–11-0.0427%5 Aug
ancient11–13-0.0327%4 Aug
cache12–16-0.0114%2 Aug
cache13–9-0.069%2 Aug
nuke13–9-0.0326%2 Aug
mirage11–13-0.0850%1 Aug
dust27–13-0.1225%1 Aug
dust211–13-0.0039%1 Aug
ancient13–10-0.0018%1 Aug
cache16–13-0.0214%31 Jul
dust21–8-0.0433%31 Jul
cache11–13-0.0816%30 Jul
mirage13–30.0338%27 Jul
mirage13–2-0.0319%27 Jul
ancient13–11-0.0615%26 Jul
inferno7–9-0.0527%24 Jul
ancient13–10-0.0513%21 Jul
ancient8–13-0.0314%20 Jul
ancient9–130.0134%20 Jul
inferno4–9-0.1722%18 Jul
inferno9–60.0226%18 Jul
inferno9–6-0.0617%18 Jul
inferno9–2-0.0213%18 Jul
debris9–70.0341%18 Jul
mirage5–13-0.0322%17 Jul
dust216–14-0.0126%17 Jul
mirage16–140.0523%15 Jul
cache13–110.0414%14 Jul
mirage13–50.0836%14 Jul
ancient13–90.0416%13 Jul
cache13–10.0922%13 Jul
dust213–11-0.0135%12 Jul
inferno7–13-0.0421%12 Jul
mirage9–13-0.0123%12 Jul
ancient8–13-0.0412%11 Jul
ancient0–50.0140%11 Jul
mirage15–150.0432%11 Jul
ancient13–3-0.0427%11 Jul
dust213–11-0.0221%11 Jul
ancient13–110.0427%11 Jul
dust213–80.0210%10 Jul
ancient13–60.0210%10 Jul
inferno13–40.027%10 Jul
ancient13–80.0717%10 Jul
ancient13–90.0321%7 Jul
mirage7–13-0.0229%7 Jul
cache13–9-0.0426%6 Jul
mirage16–130.0017%6 Jul
cache10–13-0.0322%5 Jul
ancient13–60.0214%5 Jul
overpass13–9-0.0218%3 Jul
cache13–7-0.0821%3 Jul
cache13–3-0.0413%3 Jul
ancient2–13-0.0336%3 Jul
dust213–9-0.0237%2 Jul
cache13–60.0115%2 Jul
inferno20–22-0.0216%29 Jun
dust215–190.0130%29 Jun
ancient13–7-0.0821%27 Jun
inferno13–6-0.0123%27 Jun
mirage13–11-0.0815%27 Jun
mirage13–6-0.0313%23 Jun
dust213–40.0126%23 Jun
cache9–130.1017%23 Jun
overpass13–8-0.0610%21 Jun
ancient13–100.019%21 Jun
ancient12–12-0.0327%16 Jun
nuke15–150.0018%15 Jun
mirage13–70.0317%15 Jun
mirage13–50.0217%14 Jun
nuke6–13-0.0128%14 Jun
overpass16–19-0.0619%12 Jun
mirage22–19-0.0220%8 Jun
cache11–13-0.028%5 Jun
ancient16–140.0116%5 Jun
ancient13–10.149%4 Jun
cache11–13-0.0517%4 Jun
mirage13–9-0.0317%4 Jun
mirage13–90.0224%4 Jun
cache13–60.0234%4 Jun
inferno13–90.0034%3 Jun
dust210–13-0.0533%3 Jun
nuke5–13-0.0224%3 Jun
ancient16–12-0.0514%2 Jun
anubis2–13-0.1115%2 Jun
ancient11–130.0127%31 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →