appetiteGG ttv

appetiteGG ttv — CS2 Stats

US76561198043019498[U:1:82753770]Steam profile ↗✓ No bans

538Tracked matches59%Win rate2020Tracked since
CSDB Rating6.9 SolidOpening Duellist
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 538 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 23 days played since 3 Aug 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 18,967 +573 4 Aug3 Oct · 15 days played
18,39421,340peak 21,3404 Aug3 Oct
21,340Peak Premier in tracked matches
23Days played since 2025-08-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGappetiteGG ttvFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim86
Positioning76
Utility28

0–100 skill scores via Leetify.

Recent form

HOT58411Last 10058%Win rateWWLWWWWWWL

Last 10 vs previous 10: +40pp win rate · +0.03 avg rating · −0.8pp headshot accuracy · −128ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 26%
  • Avg reaction 433ms

Last 10

  • 82 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 23%
  • Avg reaction 496ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 24%
  • Avg reaction 560ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+2.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.6
Utility2.8
Positioning7.6
Opening Duels9.5

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 69% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 78% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 78% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning7.6
Utility2.8
Mechanics6.1
Opening Duels6.7
Win Impact7.9

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time564ms−18ms
first ⅓ avg 582ms → last ⅓ avg 564ms
Headshot accuracy22.8%+0.6%
first ⅓ avg 22.2% → last ⅓ avg 22.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–1 · mirage, 28 Aug
43%Best headshot accuracy · 13–1 · mirage, 28 Aug
375msFastest reaction time · 3–13 · inferno, 3 Sept
13–1Biggest win · mirage, 28 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
116In matches decided by ≤2 rounds
7Overtime games

Map breakdown

trainBest map · 71% over 7mirageWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
overpassB24121250%0.03
infernoS2014670%0.05
nukeB136746%0.04
dust2S128467%0.03
mirageB115645%0.06
ancientA116555%0.02
trainS75271%0.06
cache220100%0.10

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
38.2%Accuracy (enemy spotted)
43.0%Spray accuracy
77.4%Counter-strafing
8.3°Preaim
570msReaction time
43.9%T opening success
78.2%CT opening success
0.48Enemies flashed / flash
1.0%Flash assists
9.81HE damage / grenade
4.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4777 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–40.0919%3 Sept
dust213–110.0713%3 Sept
inferno3–130.0232%3 Sept
mirage13–10.2543%28 Aug
dust213–8-0.0223%28 Aug
dust213–80.0710%28 Aug
overpass16–140.0921%28 Jun
dust216–140.0720%28 Jun
ancient16–140.0528%28 Jun
mirage10–130.0422%28 Jun
dust213–40.0927%27 Jun
inferno7–130.059%27 Jun
nuke10–130.0118%27 Jun
dust29–130.0528%27 Jun
nuke13–30.0737%26 Jun
cache13–20.1216%26 Jun
mirage13–40.0929%26 Jun
overpass10–13-0.0327%14 Jan
overpass9–13-0.0224%3 Oct
dust210–13-0.0125%3 Oct
overpass13–8-0.0127%3 Oct
inferno11–130.0114%2 Oct
inferno13–10.1620%27 Aug
inferno13–110.0439%27 Aug
inferno13–40.1131%27 Aug
train15–150.0221%27 Aug
mirage3–13-0.0421%27 Aug
overpass9–13-0.0018%27 Aug
nuke13–100.0236%27 Aug
train7–130.1014%27 Aug
overpass8–20.0916%26 Aug
ancient5–13-0.0116%26 Aug
overpass10–13-0.059%26 Aug
ancient13–70.0421%26 Aug
nuke14–16-0.0117%26 Aug
overpass7–130.0228%26 Aug
dust26–13-0.0733%26 Aug
inferno13–9-0.0116%26 Aug
overpass4–13-0.0317%26 Aug
ancient13–50.0520%25 Aug
inferno6–13-0.0828%25 Aug
train13–70.0717%25 Aug
overpass8–13-0.0015%25 Aug
inferno13–110.0422%21 Aug
nuke13–100.1221%21 Aug
ancient13–90.0423%21 Aug
overpass10–13-0.0417%21 Aug
inferno13–30.1329%21 Aug
dust213–80.0623%21 Aug
overpass13–60.0919%21 Aug
mirage9–130.0217%20 Aug
nuke13–40.0710%20 Aug
train13–50.0523%20 Aug
inferno11–130.0526%19 Aug
nuke13–40.2136%19 Aug
mirage10–130.0322%19 Aug
ancient5–13-0.0120%19 Aug
overpass11–13-0.0222%18 Aug
inferno10–130.0123%18 Aug
nuke13–80.0615%18 Aug
train13–70.0433%18 Aug
nuke8–130.049%18 Aug
inferno13–90.0315%18 Aug
mirage13–40.0632%18 Aug
nuke11–13-0.0319%17 Aug
overpass10–130.0117%13 Aug
inferno13–70.0420%13 Aug
nuke4–13-0.0328%13 Aug
inferno13–90.1016%9 Aug
overpass13–10-0.0219%7 Aug
inferno13–70.0928%7 Aug
overpass13–80.1030%7 Aug
ancient13–30.0212%7 Aug
dust213–70.0417%6 Aug
mirage9–130.0417%6 Aug
overpass16–140.0817%6 Aug
ancient13–16-0.048%6 Aug
ancient2–7-0.0114%6 Aug
nuke9–13-0.0137%5 Aug
train13–90.0117%5 Aug
inferno13–90.0128%5 Aug
overpass13–70.0314%4 Aug
mirage10–130.0424%4 Aug
mirage13–50.1233%4 Aug
dust213–80.0527%4 Aug
inferno13–110.0319%4 Aug
overpass13–20.1125%4 Aug
nuke9–13-0.0022%4 Aug
inferno13–110.0526%4 Aug
ancient13–30.0729%4 Aug
ancient10–130.0627%4 Aug
overpass13–70.1223%4 Aug
overpass10–130.0818%3 Aug
mirage13–80.0423%3 Aug
overpass13–40.1132%3 Aug
overpass1–13-0.0621%3 Aug
inferno13–50.1418%3 Aug
train13–110.1129%3 Aug
overpass13–110.0117%3 Aug
dust211–13-0.0116%3 Aug

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →