bleq

bleq — CS2 Stats

76561198042094287[U:1:81828559]Steam profile ↗✓ No bans

197Tracked matches40%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
CSDB Leaderboard#86674 of 251231 tracked
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,713 +1,923 13 Nov – 30 Nov · 7 days played
17,79019,713peak 19,71313 Nov30 Nov
19,713Peak Premier in tracked matches
42Days played since 2025-11-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim76
Positioning64
Utility47

0–100 skill scores via Leetify.

Recent form

COLD45–49–6Last 10045%Win rateWLLLLLWWLL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · +6.4pp headshot accuracy · +74ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 31%
  • Avg reaction 753ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 32%
  • Avg reaction 730ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 29%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.6
Utility4.7
Positioning6.4
Opening Duels4.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.4
Utility4.7
Mechanics8.9
Opening Duels3.6
Win Impact1.7

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time674ms−17ms
first ⅓ avg 691ms → last ⅓ avg 674ms
Headshot accuracy26.5%+2.6%
first ⅓ avg 23.9% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–0 · nuke, 19 Feb →
50%Best headshot accuracy · 9–13 · inferno, 16 May →
438msFastest reaction time · 8–13 · inferno, 17 Feb →
13–1Biggest win · overpass, 16 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

overpassBest map · 65% over 17infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
nukeB209–1145%0.04
overpassS1711–665%0.04
infernoD144–1029%0.02
dust2A148–657%0.02
mirageC114–736%0.01
cacheD93–633%0.06
anubisA53–260%0.02
train—41–325%-0.01
ancient—30–30%0.01
stronghold—11–0100%0.04
vertigo—10–10%0.10
warden—11–0100%0.15

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
33.5%Accuracy (enemy spotted)
33.8%Spray accuracy
90.2%Counter-strafing
9.2°Preaim
676msReaction time
45.5%T opening success
43.3%CT opening success
0.59Enemies flashed / flash
5.3%Flash assists
8.89HE damage / grenade
8.62Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–70.0220%26 May →
inferno9–13-0.0150%16 May →
cache5–130.0628%16 May →
nuke7–13-0.0631%10 May →
overpass8–130.0425%9 May →
cache7–130.0127%9 May →
nuke13–60.1233%5 May →
cache13–40.0930%5 May →
cache11–13-0.0026%3 May →
cache0–70.0646%3 May →
cache7–130.0532%1 May →
cache8–130.0823%1 May →
cache13–90.0824%29 Apr →
cache13–20.1426%28 Apr →
dust216–13-0.0217%25 Apr →
nuke13–70.0528%25 Apr →
overpass16–130.0826%25 Apr →
stronghold13–70.0423%3 Apr →
overpass8–130.0431%3 Apr →
vertigo11–130.1027%3 Apr →
anubis13–100.0219%3 Apr →
anubis13–100.0429%3 Apr →
nuke2–130.0117%3 Apr →
overpass2–13-0.0111%14 Mar →
inferno2–13-0.0310%14 Mar →
nuke6–130.0133%4 Mar →
inferno5–130.0235%3 Mar →
mirage11–130.0422%25 Feb →
dust213–9-0.0216%25 Feb →
nuke3–13-0.0724%22 Feb →
dust22–13-0.0319%22 Feb →
mirage10–130.0146%22 Feb →
anubis13–100.0519%20 Feb →
inferno10–130.0222%19 Feb →
nuke12–120.0534%19 Feb →
nuke9–00.2045%19 Feb →
overpass13–100.0229%18 Feb →
dust22–00.020%18 Feb →
mirage11–13-0.0139%18 Feb →
inferno8–130.0130%17 Feb →
dust213–110.0620%16 Feb →
dust213–30.0719%15 Feb →
overpass13–100.1430%14 Feb →
inferno6–130.0824%13 Feb →
nuke12–120.0925%13 Feb →
inferno8–130.0025%12 Feb →
dust27–130.0328%11 Feb →
mirage13–50.0521%11 Feb →
anubis8–13-0.009%25 Jan →
ancient12–120.0427%25 Jan →
train13–110.0122%25 Jan →
inferno13–90.0226%25 Jan →
warden13–70.1525%22 Jan →
anubis8–13-0.0313%22 Jan →
overpass5–130.0338%5 Jan →
nuke12–120.0113%5 Jan →
ancient7–13-0.0331%5 Jan →
mirage3–13-0.0523%5 Jan →
dust24–13-0.0324%5 Jan →
nuke10–13-0.0429%3 Jan →
mirage4–13-0.0211%3 Jan →
inferno3–13-0.0524%3 Jan →
overpass13–40.1034%3 Jan →
nuke11–130.0821%31 Dec →
dust213–90.0510%31 Dec →
overpass13–100.0432%31 Dec →
nuke13–30.1021%30 Dec →
dust27–13-0.0324%30 Dec →
overpass9–130.0222%30 Dec →
inferno13–100.1435%30 Dec →
overpass13–90.0321%28 Dec →
train8–130.0426%28 Dec →
mirage9–13-0.0124%28 Dec →
nuke7–130.0024%28 Dec →
nuke13–50.1436%27 Dec →
inferno13–7-0.0143%27 Dec →
overpass13–60.0424%27 Dec →
dust25–130.0336%27 Dec →
train10–13-0.0019%27 Dec →
nuke13–10-0.0325%27 Dec →
mirage13–40.0118%27 Dec →
nuke9–40.0426%30 Nov →
inferno11–130.0329%30 Nov →
ancient7–130.0028%29 Nov →
mirage13–80.0518%23 Nov →
inferno6–4-0.0321%23 Nov →
dust213–30.1324%23 Nov →
dust212–70.0936%23 Nov →
overpass13–80.0128%23 Nov →
dust23–13-0.0241%21 Nov →
nuke10–130.0119%20 Nov →
overpass13–70.0613%17 Nov →
overpass7–10.000%17 Nov →
inferno10–130.0814%17 Nov →
overpass15–150.0112%16 Nov →
overpass13–10.0322%16 Nov →
train1–13-0.0822%16 Nov →
mirage12–120.0620%16 Nov →
nuke13–70.0816%16 Nov →
nuke16–120.0519%13 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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