John

John — CS2 Stats

FI76561198037879965[U:1:77614237]Steam profile ↗✓ No bans

1,186Tracked matches54%Win rate2020Tracked since
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating17,431Purple band · top ~18.7% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 25 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 17,431 +3,780 11 Apr30 Aug · 19 days played
11,99917,431peak 17,43111 Apr30 Aug
17,431Peak Premier in tracked matches
1,195Highest Faceit ELO seen on CSDB
44Days played since 2026-03-25

Faceit ELO

  • At peak — 1,195
  • Next: Level 6 at 1,201 6 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • At peak — 17,431
  • +1,946 over 30 days · improving
  • +4,104 over 90 days
  • Next: Pink band at 20,000 2,569 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJohnPREMIER17,431 · Purple bandPEAK ELO1,195csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning45
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY55405Last 10055%Win rateWWLWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −5.1pp headshot accuracy · +53ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 697ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 620ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim5.9
Utility3.3
Positioning4.5
Opening Duels3.3
Clutch2.2

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.5
Utility3.3
Mechanics7.5
Opening Duels2.5
Win Impact6.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time616ms−42ms
first ⅓ avg 658ms → last ⅓ avg 616ms
Headshot accuracy19.2%−6.2%
first ⅓ avg 25.4% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–3 · inferno, 15 May
100%Best headshot accuracy · 2–0 · nuke, 21 Aug
375msFastest reaction time · 2–0 · nuke, 21 Aug
13–1Biggest win · anubis, 5 Apr

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
93In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 67% over 18ancientWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
cacheB23111248%-0.02
infernoS1812667%-0.00
anubisB126650%-0.04
nukeA117464%-0.03
ancientC104640%-0.00
trainS64267%-0.01
overpassC52340%-0.03
office330100%0.05
vertigo32167%-0.07
italy32167%-0.03
mirage2020%-0.06
dust221150%-0.03
shelter1010%0.01
warden110100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

834Matches
50%Win rate
0.84Avg K/D
67.7ADR
36%Headshot %

Clutches & streaks

31%1v1 clutch win
4%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno3050%0.9313.6
Nuke3060%0.7914.1
Anubis2642%0.8012.8
Dust21443%0.8513.2
Ancient757%0.7511.6
Overpass475%0.9614.8
Mirage10%0.7226.0
Cache10%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
29.6%Accuracy (enemy spotted)
28.4%Spray accuracy
83.6%Counter-strafing
8.1°Preaim
616msReaction time
47.4%T opening success
32.4%CT opening success
0.39Enemies flashed / flash
1.6%Flash assists
10.58HE damage / grenade
2.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3891 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.3851% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.107%30 Aug
inferno13–110.0212%30 Aug
cache6–13-0.047%27 Aug
anubis13–60.0019%27 Aug
inferno1–6-0.0820%26 Aug
cache7–13-0.1016%26 Aug
cache2–13-0.0650%26 Aug
inferno13–20.0717%23 Aug
anubis9–13-0.0716%23 Aug
inferno13–110.0422%22 Aug
anubis13–60.0214%22 Aug
cache13–8-0.0121%22 Aug
shelter8–130.0112%21 Aug
train11–6-0.0124%21 Aug
cache13–11-0.076%21 Aug
nuke2–00.04100%21 Aug
cache12–12-0.059%19 Aug
cache2–13-0.067%14 Aug
ancient9–130.0416%14 Aug
nuke1–13-0.0027%14 Aug
office13–110.076%13 Aug
mirage8–13-0.109%13 Aug
inferno6–13-0.0717%13 Aug
train13–6-0.0111%13 Aug
dust213–11-0.0423%11 Aug
overpass9–13-0.0619%11 Aug
inferno13–10-0.0422%10 Aug
cache15–15-0.0627%10 Aug
ancient3–13-0.0313%2 Aug
vertigo13–11-0.0713%2 Aug
inferno13–8-0.0218%2 Aug
anubis7–13-0.0515%29 Jul
nuke13–60.0319%27 Jul
cache13–5-0.0517%27 Jul
inferno13–7-0.0225%26 Jul
nuke13–7-0.0515%22 Jul
inferno13–90.0123%20 Jul
inferno8–13-0.0014%18 Jul
anubis15–15-0.0310%18 Jul
nuke13–80.0237%17 Jul
inferno13–60.0212%17 Jul
cache10–13-0.0517%17 Jul
ancient13–20.0322%17 Jul
cache10–13-0.0410%15 Jul
anubis8–13-0.059%14 Jul
mirage7–13-0.0213%14 Jul
cache13–10-0.0323%13 Jul
cache13–7-0.0229%9 Jul
italy5–13-0.0217%5 Jul
cache5–13-0.1039%5 Jul
vertigo13–11-0.0315%5 Jul
cache13–9-0.0224%5 Jul
train13–4-0.0310%5 Jul
overpass11–13-0.0319%2 Jul
anubis13–4-0.0133%1 Jul
cache10–30.0816%1 Jul
ancient15–150.0422%30 Jun
ancient13–10-0.0313%28 Jun
cache11–13-0.0429%28 Jun
overpass13–10-0.0115%28 Jun
cache4–13-0.0913%26 Jun
nuke13–16-0.0736%26 Jun
ancient10–13-0.0125%26 Jun
nuke13–3-0.0124%13 Jun
train6–13-0.0117%13 Jun
cache13–110.1319%13 Jun
ancient12–12-0.0313%13 Jun
inferno13–90.0726%13 Jun
italy13–4-0.0457%24 May
cache13–60.0127%20 May
ancient13–8-0.0430%20 May
inferno9–30.1553%15 May
vertigo5–9-0.1117%15 May
nuke2–9-0.1320%15 May
office13–60.0229%15 May
office13–70.0627%15 May
anubis9–13-0.0416%8 May
cache8–13-0.0041%8 May
cache8–10.0937%3 May
cache13–50.0133%3 May
inferno6–13-0.0324%3 May
ancient13–50.0110%2 May
overpass10–13-0.0426%26 Apr
train13–30.0323%26 Apr
train2–13-0.0226%26 Apr
inferno8–13-0.0729%17 Apr
inferno16–12-0.0314%11 Apr
overpass13–10-0.0422%11 Apr
nuke13–9-0.0814%11 Apr
anubis13–9-0.0510%11 Apr
nuke11–13-0.0620%8 Apr
ancient9–13-0.0215%8 Apr
inferno13–60.0132%8 Apr
dust26–13-0.0326%5 Apr
anubis13–10.0320%5 Apr
nuke13–70.0221%2 Apr
inferno4–13-0.0413%2 Apr
italy13–5-0.0436%1 Apr
anubis8–13-0.1317%25 Mar
warden13–8-0.0426%25 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →