SILLUX

SILLUX — CS2 Stats

IM76561198034505650[U:1:74239922]Steam profile ↗✓ No bans

1,555Tracked matches53%Win rate2020Tracked since
6,611Hours in CS23Hrs last 2 wks
CSDB Rating6.4 SolidSupport
Premier CS Rating24,932Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.1% of ranked players (population est.)
CSDB Leaderboard#24313 of 261517 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,932 +2,890 3 Sept – 13 Nov · 50 days played
21,64725,948peak 25,9483 Sept13 Nov
25,948Peak Premier in tracked matches
51Days played since 2026-09-03

Premier CS Rating

  • 1,016 below peak (25,948)
  • +1,586 over 30 days · improving
  • Next: Red band at 25,000 — 68 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-07
  • Purple band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate38.5%46.8%48.2%9.7% short
Shot accuracy20.3%13.0%13.2%above
Kill/death ratio1.021.061.070.05 short
Match win rate42.1%46.3%46.9%4.8% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSILLUXFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER24,932 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning34
Utility67

0–100 skill scores via Leetify.

Recent form

STEADY58–42Last 10058%Win rateWWWWLLLLWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −3.1pp headshot accuracy · +42ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 619ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 630ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3 against its own average).

Aim8.3
Utility6.7
Positioning3.4
Opening Duels0.3
Clutch4.6

Excellent counter-strafingEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 73% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 49 points — deaths here waste a strong aim profile.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning3.4
Utility6.7
Mechanics9.1
Opening Duels1.2
Win Impact6.1

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time619ms+30ms
first ⅓ avg 589ms → last ⅓ avg 619ms
Headshot accuracy19.3%−1.1%
first ⅓ avg 20.4% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–9 · mirage, 7 Oct →
67%Best headshot accuracy · 13–4 · inferno, 4 Nov →
359msFastest reaction time · 13–4 · inferno, 4 Nov →
13–1Biggest win · inferno, 24 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
11–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 79% over 14cacheWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2A2515–1060%-0.01
mirageB2111–1052%-0.01
ancientA159–660%-0.01
infernoS1411–379%0.01
nukeS107–370%-0.02
cacheD92–722%-0.03
anubisC52–340%0.00
rush_001—11–0100%0.03

Across the last 100 tracked matches.

Lifetime stats

238,730Lifetime kills
1.02K/D
12,046Matches
42.1%Match win rate
38.5%Headshot %
20.3%Shot accuracy · Top 5% of Level 8 players
23,509MVPs
4,750Hours (in match)
11,057Bombs planted
2,175Bombs defused

Most-used weapons

AK-4761,583
AWP23,179
Knife8,566
MP75,614
SSG 085,293
FAMAS5,250

Lifetime map wins

12,603dust2
10,611inferno
2,053nuke
1,222train
1,130lake
946safehouse
846vertigo
552ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

314Matches
56%Win rate
1.12Avg K/D
78.7ADR
41%Headshot %

Clutches & streaks

43%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3571%1.2516.8
Dust22945%1.0317.4
Ancient2241%1.1316.9
Inferno1759%0.9214.7
Anubis978%1.1117.3
Cache729%0.7514.1
Nuke650%1.1215.5
Vertigo1100%1.5021.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
41.7%Accuracy (enemy spotted)
39.1%Spray accuracy
91.2%Counter-strafing
11.0°Preaim
611msReaction time
35.1%T opening success
34.6%CT opening success
0.76Enemies flashed / flash
13.2%Flash assists
11.92HE damage / grenade
9.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.0774% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage13–80.0212%13 Nov →
ancient13–11-0.0411%13 Nov →
ancient13–40.0322%13 Nov →
dust213–7-0.0636%11 Nov →
cache6–13-0.0523%10 Nov →
nuke12–16-0.0514%8 Nov →
mirage6–130.0412%8 Nov →
ancient6–13-0.0114%8 Nov →
ancient13–50.0717%8 Nov →
dust27–13-0.1130%6 Nov →
mirage13–2-0.0119%6 Nov →
dust216–140.0117%6 Nov →
dust22–13-0.0422%6 Nov →
cache2–13-0.029%5 Nov →
ancient2–90.096%5 Nov →
dust216–13-0.0421%4 Nov →
inferno13–4-0.1267%4 Nov →
dust28–13-0.0316%3 Nov →
nuke9–3-0.0127%2 Nov →
anubis3–13-0.0718%1 Nov →
dust213–80.0411%31 Oct →
ancient13–2-0.0327%31 Oct →
ancient13–6-0.029%31 Oct →
inferno11–13-0.0113%31 Oct →
dust24–13-0.0326%31 Oct →
cache3–13-0.0316%30 Oct →
mirage9–13-0.023%30 Oct →
nuke13–100.0313%30 Oct →
rush_0015–10.0327%29 Oct →
cache13–3-0.0918%29 Oct →
dust213–110.0225%29 Oct →
mirage13–6-0.013%29 Oct →
nuke13–7-0.0632%29 Oct →
nuke9–13-0.0229%29 Oct →
mirage13–11-0.0223%29 Oct →
mirage6–13-0.0113%29 Oct →
mirage6–13-0.0618%28 Oct →
dust27–13-0.0529%28 Oct →
ancient2–13-0.0817%28 Oct →
ancient13–80.0215%27 Oct →
nuke11–13-0.0511%26 Oct →
inferno8–30.0331%26 Oct →
dust213–10-0.0412%24 Oct →
inferno13–1-0.0029%24 Oct →
dust213–100.0713%23 Oct →
ancient7–13-0.0135%23 Oct →
dust213–100.0112%22 Oct →
mirage13–11-0.0314%22 Oct →
inferno13–7-0.0112%22 Oct →
dust25–6-0.0117%22 Oct →
inferno13–8-0.0311%21 Oct →
cache8–13-0.079%21 Oct →
cache10–13-0.0011%21 Oct →
mirage13–90.0524%20 Oct →
anubis8–130.0416%20 Oct →
dust213–100.0227%19 Oct →
nuke13–11-0.0130%18 Oct →
cache13–10-0.0127%13 Oct →
mirage6–13-0.024%11 Oct →
ancient4–13-0.0713%11 Oct →
mirage13–6-0.0113%11 Oct →
dust213–110.0721%11 Oct →
cache11–130.0315%10 Oct →
mirage13–8-0.0419%10 Oct →
ancient13–10-0.004%10 Oct →
anubis16–140.0413%9 Oct →
dust213–80.0126%7 Oct →
mirage13–90.1224%7 Oct →
ancient5–13-0.0710%7 Oct →
cache10–130.0021%6 Oct →
dust23–130.0415%5 Oct →
mirage6–13-0.0218%2 Oct →
inferno13–10.0530%2 Oct →
mirage3–13-0.0428%1 Oct →
inferno4–13-0.0514%1 Oct →
mirage13–11-0.0122%1 Oct →
ancient13–9-0.0425%30 Sept →
mirage10–130.0121%29 Sept →
nuke13–70.0312%28 Sept →
inferno13–10-0.0116%28 Sept →
mirage7–13-0.0322%27 Sept →
inferno13–70.0116%25 Sept →
dust213–80.0322%25 Sept →
dust213–110.0018%24 Sept →
dust28–13-0.0520%23 Sept →
anubis16–130.0323%21 Sept →
mirage13–6-0.0323%21 Sept →
dust26–13-0.0511%20 Sept →
dust213–110.0219%20 Sept →
ancient16–13-0.0212%18 Sept →
inferno13–40.0726%17 Sept →
dust28–130.0019%16 Sept →
inferno13–70.0936%15 Sept →
inferno13–70.0416%14 Sept →
inferno2–110.0225%14 Sept →
dust213–40.0317%13 Sept →
mirage3–13-0.0514%10 Sept →
nuke13–9-0.0315%8 Sept →
anubis5–13-0.0335%7 Sept →
nuke13–80.0227%3 Sept →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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