Luca

Luca — CS2 Stats

NO76561198034248194[U:1:73982466]Steam profile ↗✓ No bans

1,097Tracked matches43%Win rate2020Tracked since
CSDB Rating4.8 DevelopingPositional Player
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,775 +2,505 22 Jan – 17 Jul · 14 days played
13,27015,891peak 15,89122 Jan17 Jul
15,891Peak Premier in tracked matches
68Days played since 2024-01-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGLucaFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim60
Positioning46
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY57–43Last 10057%Win rateWLWLWWLLLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −5.2pp headshot accuracy · −9ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 608ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 673ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 678ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim6.0
Utility3.0
Positioning4.6
Opening Duels1.4
Clutch2.8

Excellent counter-strafingEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Flashes. 0.88 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.6
Utility3.0
Mechanics9.1
Opening Duels0.3
Win Impact2.8

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time689ms+5ms
first ⅓ avg 684ms → last ⅓ avg 689ms
Headshot accuracy23.8%−7.4%
first ⅓ avg 31.2% → last ⅓ avg 23.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–7 · inferno, 16 Jun →
60%Best headshot accuracy · 1–13 · mirage, 6 Mar →
469msFastest reaction time · 7–13 · ancient, 1 May →
13–1Biggest win · overpass, 17 Feb →

Across the last 100 tracked matches.

Highlights

12Longest win streak
10–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 63% over 8ancientWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA3722–1559%0.01
dust2A1811–761%0.02
infernoB126–650%0.01
ancientB115–645%0.01
anubisA85–363%0.03
vertigoA53–260%0.01
overpass—42–250%0.01
nuke—22–0100%0.01
office—10–10%-0.02
thera—10–10%-0.10
mills—11–0100%0.09

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,835Matches
50%Win rate
1.08Avg K/D
70.3ADR
56%Headshot %

Clutches & streaks

34%1v1 clutch win
15%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage11643%1.0414.7
Anubis6555%1.0915.4
Dust26552%1.0615.6
Ancient4842%1.0115.1
Inferno4650%1.0315.3
Vertigo1267%0.9215.1
Overpass633%0.9114.3
Nuke650%0.8113.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
30.3%Accuracy (enemy spotted)
27.6%Spray accuracy
90.9%Counter-strafing
10.8°Preaim
675msReaction time
31.8%T opening success
30.8%CT opening success
0.88Enemies flashed / flash
14.6%Flash assists
6.47HE damage / grenade
8.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.8069% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass16–140.0425%19 Apr →
inferno11–13-0.0024%17 Mar →
ancient13–70.0232%15 Mar →
overpass6–13-0.0421%13 Mar →
mirage13–60.0113%10 Mar →
inferno13–110.0133%2 Jun →
dust28–130.0013%24 May →
mirage6–13-0.1015%3 May →
dust213–160.0124%25 Apr →
mirage7–13-0.0114%6 Apr →
dust211–13-0.0031%4 Apr →
mirage3–13-0.0914%4 Apr →
mirage7–13-0.0427%2 Apr →
office6–13-0.0227%2 Apr →
vertigo5–00.0050%2 Apr →
mirage13–110.0132%27 Mar →
dust210–13-0.0222%24 Mar →
dust213–80.0423%24 Mar →
mirage13–90.0222%9 Feb →
anubis13–20.0220%7 Feb →
dust213–80.0022%25 Jan →
nuke13–11-0.0723%25 Jan →
ancient8–130.0334%21 Jan →
mirage16–12-0.0235%19 Jan →
mirage10–13-0.0416%12 Jan →
anubis6–130.0226%3 Jan →
ancient9–130.0620%20 Aug →
ancient5–13-0.0513%15 Aug →
dust24–130.0025%14 Aug →
ancient25–23-0.0219%3 Aug →
mirage2–130.0127%27 Jul →
mirage13–100.0320%20 Jul →
mirage13–6-0.0023%17 Jul →
mirage13–160.0320%16 Jul →
inferno7–130.0139%1 Jul →
thera7–13-0.1023%29 Jun →
mills13–60.0925%29 Jun →
mirage13–80.0127%29 Jun →
mirage14–160.0230%28 Jun →
dust211–13-0.0037%27 Jun →
mirage7–130.1040%27 Jun →
ancient13–50.0531%16 Jun →
inferno13–70.1541%16 Jun →
inferno5–130.0841%11 Jun →
dust213–3-0.0016%10 Jun →
dust213–60.0523%9 Jun →
mirage13–7-0.0225%31 May →
ancient9–130.0129%28 May →
dust213–110.0426%25 May →
inferno13–9-0.0023%19 May →
ancient13–30.0537%19 May →
anubis1–130.0123%19 May →
anubis13–11-0.0330%12 May →
dust213–90.0630%12 May →
anubis13–10-0.0023%11 May →
mirage11–13-0.0234%9 May →
mirage13–60.0636%7 May →
dust213–11-0.0325%7 May →
mirage13–70.0231%6 May →
mirage9–130.0426%5 May →
dust28–13-0.0722%3 May →
dust213–90.0439%1 May →
ancient7–13-0.0437%1 May →
mirage13–40.0335%27 Apr →
inferno16–14-0.0524%26 Apr →
vertigo6–13-0.0134%22 Apr →
inferno6–13-0.0428%22 Apr →
ancient13–9-0.0034%12 Apr →
mirage10–13-0.0525%12 Apr →
ancient14–160.0632%7 Apr →
mirage13–9-0.0141%6 Apr →
vertigo13–40.0428%5 Apr →
mirage13–110.0932%5 Apr →
mirage13–16-0.0222%3 Apr →
vertigo11–13-0.0127%3 Apr →
mirage13–70.0729%9 Mar →
mirage7–13-0.0331%9 Mar →
mirage13–30.0328%8 Mar →
inferno13–90.0629%8 Mar →
anubis11–130.0333%6 Mar →
mirage1–13-0.1460%6 Mar →
inferno9–13-0.0230%5 Mar →
overpass1–13-0.0245%5 Mar →
mirage13–50.0234%5 Mar →
mirage16–120.0126%4 Mar →
mirage13–9-0.0320%4 Mar →
anubis13–60.0326%29 Feb →
inferno10–13-0.0528%27 Feb →
mirage13–80.1528%17 Feb →
nuke13–60.0940%17 Feb →
inferno8–00.0344%17 Feb →
anubis13–60.1234%17 Feb →
dust213–60.0846%17 Feb →
overpass13–10.0626%17 Feb →
dust213–100.0220%14 Feb →
mirage13–50.0518%14 Feb →
vertigo13–100.0027%10 Feb →
mirage13–40.1026%10 Feb →
dust213–50.1033%10 Feb →
mirage13–100.0130%22 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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