killar í bollarnar

killar í bollarnar — CS2 Stats

76561198032155339[U:1:71889611]Steam profile ↗✓ No bans

1,508Tracked matches38%Win rate2020Tracked since
CSDB Rating4.5 DevelopingSupport
Premier CS Rating14,876Blue band · top ~29.1% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,876 +2,492 4 Sept – 13 Nov · 30 days played
12,38417,213peak 17,2134 Sept13 Nov
17,894Peak Premier in tracked matches
31Days played since 2026-09-04

Premier CS Rating

  • 2,337 below peak (17,213)
  • -526 over 30 days · declining
  • Next: Purple band at 15,000 — 124 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGkillar í bollarnarFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,876 · Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning48
Utility72

0–100 skill scores via Leetify.

Recent form

COLD47–50–3Last 10047%Win rateLLLWTLLWWL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +2.0pp headshot accuracy · −29ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 481ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 544ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.9 against its own average).

Aim5.6
Utility7.2
Positioning4.8
Opening Duels0.6
Clutch0.8

Strong T-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.84 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 51% on T to 24% on CT — first contacts on the defending side are being lost.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.8
Utility7.2
Mechanics4.2
Opening Duels2.6
Win Impact1.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time574ms−11ms
first ⅓ avg 585ms → last ⅓ avg 574ms
Headshot accuracy13.5%−3.8%
first ⅓ avg 17.4% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 12–2 · ancient, 19 Oct →
38%Best headshot accuracy · 13–6 · inferno, 27 Oct →
422msFastest reaction time · 3–13 · ancient, 31 Oct →
13–2Biggest win · mirage, 24 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
13–12In matches decided by ≤2 rounds
16Overtime games

Map breakdown

cacheBest map · 80% over 10ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoC198–1142%-0.02
dust2C197–1237%-0.00
mirageS1812–667%-0.01
nukeC146–843%-0.00
ancientD103–730%-0.01
anubisD103–730%-0.03
cacheS108–280%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

106Matches
52%Win rate
0.70Avg K/D
63.0ADR
40%Headshot %

Clutches & streaks

24%1v1 clutch win
22%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis1644%0.7111.0
Vertigo1258%0.6910.2
Dust21173%0.7212.7
Mirage743%0.669.9
Ancient633%0.609.8
Inferno560%0.8814.2
Nuke560%0.6111.0
Cache2100%0.7612.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
31.1%Accuracy (enemy spotted)
33.1%Spray accuracy
68.9%Counter-strafing
7.5°Preaim
570msReaction time
50.7%T opening success
24.4%CT opening success
0.84Enemies flashed / flash
5.2%Flash assists
13.76HE damage / grenade
10.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.7339% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 24.4144% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–16-0.0224%13 Nov →
ancient14–16-0.0320%12 Nov →
anubis7–13-0.0214%12 Nov →
dust213–110.088%12 Nov →
inferno15–150.0212%11 Nov →
ancient4–13-0.045%11 Nov →
cache7–13-0.0413%11 Nov →
mirage13–10-0.0628%11 Nov →
inferno13–40.0017%10 Nov →
mirage9–13-0.0511%10 Nov →
dust25–130.0614%10 Nov →
dust29–13-0.0620%9 Nov →
inferno13–9-0.0213%9 Nov →
nuke7–13-0.017%9 Nov →
dust28–130.0518%9 Nov →
dust213–9-0.0110%8 Nov →
dust29–13-0.085%8 Nov →
cache13–7-0.0318%8 Nov →
anubis16–14-0.0515%7 Nov →
ancient10–13-0.0610%7 Nov →
nuke8–130.0216%5 Nov →
inferno11–13-0.0112%5 Nov →
mirage13–11-0.045%4 Nov →
dust28–13-0.0214%4 Nov →
nuke13–8-0.0214%4 Nov →
inferno11–130.0220%3 Nov →
nuke13–90.1016%3 Nov →
mirage7–13-0.0015%3 Nov →
dust210–13-0.0510%3 Nov →
inferno13–40.010%2 Nov →
mirage13–100.0514%1 Nov →
nuke6–13-0.0118%1 Nov →
inferno13–16-0.0511%1 Nov →
anubis7–13-0.0513%1 Nov →
ancient3–13-0.0422%31 Oct →
cache13–9-0.0612%30 Oct →
cache11–13-0.017%29 Oct →
cache13–11-0.0218%29 Oct →
nuke16–130.0229%28 Oct →
dust213–9-0.0216%28 Oct →
mirage9–13-0.0616%28 Oct →
anubis9–13-0.026%28 Oct →
dust23–13-0.0428%28 Oct →
inferno13–6-0.0238%27 Oct →
anubis11–13-0.0516%27 Oct →
nuke10–13-0.0118%27 Oct →
inferno13–60.0115%27 Oct →
nuke6–13-0.0613%26 Oct →
dust214–16-0.0410%26 Oct →
mirage13–10-0.0313%26 Oct →
inferno9–13-0.0712%26 Oct →
inferno6–13-0.0721%26 Oct →
nuke13–9-0.0120%26 Oct →
dust213–80.0418%26 Oct →
mirage13–11-0.0121%25 Oct →
mirage13–40.0419%25 Oct →
nuke13–11-0.039%25 Oct →
ancient8–13-0.035%24 Oct →
mirage13–4-0.0617%24 Oct →
nuke16–14-0.0315%24 Oct →
dust211–13-0.0424%24 Oct →
mirage13–20.079%24 Oct →
anubis9–13-0.0824%24 Oct →
cache16–12-0.052%24 Oct →
dust210–130.0221%24 Oct →
nuke8–130.0515%24 Oct →
inferno15–15-0.0213%24 Oct →
mirage8–10.0031%21 Oct →
nuke10–13-0.029%21 Oct →
ancient13–16-0.0213%21 Oct →
mirage14–16-0.0310%21 Oct →
ancient13–110.0111%20 Oct →
ancient13–40.0026%20 Oct →
anubis11–13-0.0211%19 Oct →
nuke5–130.0016%19 Oct →
dust213–6-0.0320%19 Oct →
ancient12–20.1225%19 Oct →
dust215–150.1022%18 Oct →
inferno13–110.0121%18 Oct →
cache16–14-0.0913%16 Oct →
cache13–8-0.0211%15 Oct →
inferno11–13-0.0218%15 Oct →
inferno1–13-0.0428%15 Oct →
mirage14–160.0113%15 Oct →
mirage13–11-0.039%15 Oct →
inferno13–2-0.0026%15 Oct →
dust213–50.0227%14 Oct →
dust25–130.0233%14 Oct →
mirage13–110.0614%14 Oct →
anubis13–90.009%14 Oct →
cache13–10-0.0126%14 Oct →
inferno13–10-0.0419%13 Oct →
dust213–50.0212%13 Oct →
anubis4–130.0222%8 Oct →
mirage16–14-0.0011%8 Oct →
cache13–9-0.0017%7 Oct →
ancient9–13-0.0414%7 Oct →
anubis13–6-0.0712%7 Oct →
inferno11–13-0.0415%7 Oct →
mirage3–130.0712%2 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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