Gzm_

Gzm_ — CS2 Stats

76561198011895921[U:1:51630193]Steam profile ↗✓ No bans

545Tracked matches50%Win rate2021Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating21,253Top 50% of 205,709 CSDB-tracked playersPink band · top ~7.1% of ranked players (population est.)
CSDB Leaderboard#64672 of 253126 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (45 days ago). Ranks are recorded once per day this page is viewed.

+1076Premier CS Rating · 20,177 → 21,253
0Faceit ELO · 1,421 → 1,421
+24Tracked matches · now 545
0.0ppWin rate · 50.0% → 50.0%

Rating over time

21,253Peak Premier on CSDB
1,421Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-03

Faceit ELO

  • At peak — 1,421
  • Next: Level 8 at 1,531 — 110 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-03
  • Level 6 first seen 2026-09-03

Premier CS Rating

  • At peak — 21,253
  • Next: Red band at 25,000 — 3,747 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGGzm_PREMIER21,253 · Pink bandPEAK ELO1,421csdb.gg/stats

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Performance scores

Aim63
Positioning63
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.3
Utility4.3
Positioning6.3
Opening Duels3.2
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning6.3
Utility4.3
Mechanics6.1
Opening Duels5.0
Win Impact5.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

70Matches
59%Win rate
1.00Avg K/D
86.1ADR
37%Headshot %

Clutches & streaks

38%1v1 clutch win
19%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage862%0.9913.8
Inferno5100%1.0514.2
Ancient580%1.3816.0
Dust2333%0.6912.3
Overpass367%0.7916.0
Train20%0.8414.5
Nuke250%1.3219.0
Anubis10%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
34.3%Accuracy (enemy spotted)
36.1%Spray accuracy
77.4%Counter-strafing
10.6°Preaim
565msReaction time
53.1%T opening success
47.1%CT opening success
0.67Enemies flashed / flash
1.2%Flash assists
10.58HE damage / grenade
2.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6661 — below the 4 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.