No comprende ese

No comprende ese — CS2 Stats

FI76561198010766356[U:1:50500628]Steam profile ↗✓ No bans

171Tracked matches13%Win rate2020Tracked since
CSDB Rating1.2 LearningSupport
WingmanSilver I
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 25 Dec 2023. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 4,145 +12 25 Dec12 Jul · 14 days played
4,1338,284peak 8,28425 Dec12 Jul
8,284Peak Premier in tracked matches
44Days played since 2023-12-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim5
Positioning12
Utility38

0–100 skill scores via Leetify.

Recent form

COLD31654Last 10031%Win rateLLLLLLLWLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +6.0pp headshot accuracy · +14ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 18%
  • Avg reaction 767ms

Last 10

  • 19 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 17%
  • Avg reaction 807ms

Last 20

  • 218 · 10% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 14%
  • Avg reaction 800ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.1 against its own average).

Aim0.5
Utility3.8
Positioning1.2
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 60% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 783ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.5
Positioning1.2
Utility3.8
Mechanics1.7
Opening Duels0.0
Win Impact0.0

Composite 1.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.01
first ⅓ avg -0.07 → last ⅓ avg -0.07
Reaction time779ms+14ms
first ⅓ avg 764ms → last ⅓ avg 779ms
Headshot accuracy13.5%−0.5%
first ⅓ avg 14.0% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 1–8 · nuke, 4 Sept
38%Best headshot accuracy · 1–8 · nuke, 4 Sept
438msFastest reaction time · 13–11 · office, 2 Sept
13–2Biggest win · dust2, 17 Aug

Across the last 100 tracked matches.

Highlights

3Longest win streak
L7Current streak
62In matches decided by ≤2 rounds
3Overtime games

Map breakdown

officeBest map · 60% over 5ancientWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
nukeD1751229%-0.06
cacheD1531220%-0.07
infernoB147750%-0.05
ancientD121118%-0.08
mirageC104640%-0.08
overpassB84450%-0.08
dust2D72529%-0.07
trainD51420%-0.10
officeA53260%-0.08
vertigo4040%-0.10
anubis1010%-0.12
thera1010%-0.16
mills110100%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4Matches
0%Win rate
0.13Avg K/D
ADR
50%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.2%Headshot accuracy
19.4%Accuracy (enemy spotted)
24.3%Spray accuracy
57.6%Counter-strafing
12.5°Preaim
783msReaction time
11.3%T opening success
14.9%CT opening success
0.42Enemies flashed / flash
4.2%Flash assists
7.32HE damage / grenade
8.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4561° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2189% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 783.2336ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0813%20 Sept
anubis6–13-0.129%17 Sept
nuke10–13-0.0829%17 Sept
cache8–13-0.0810%17 Sept
ancient2–13-0.0529%17 Sept
nuke4–13-0.108%17 Sept
cache8–13-0.0817%13 Sept
ancient13–7-0.0610%13 Sept
train6–13-0.1010%13 Sept
nuke1–80.1038%4 Sept
train2–13-0.070%4 Sept
overpass5–13-0.0910%4 Sept
cache2–13-0.0117%4 Sept
inferno5–13-0.0518%4 Sept
dust21–13-0.0813%4 Sept
cache10–13-0.0419%2 Sept
cache1–13-0.100%2 Sept
office13–11-0.0210%2 Sept
cache3–13-0.1211%21 Aug
dust27–13-0.1015%21 Aug
inferno4–13-0.0714%19 Aug
nuke13–16-0.1027%19 Aug
nuke7–13-0.085%19 Aug
office2–13-0.146%19 Aug
dust210–2-0.0713%19 Aug
cache3–13-0.0721%18 Aug
nuke1–13-0.0715%18 Aug
cache13–5-0.0414%18 Aug
mirage9–13-0.1319%17 Aug
ancient2–13-0.124%17 Aug
inferno11–13-0.080%17 Aug
dust213–2-0.0814%17 Aug
ancient9–13-0.097%17 Aug
cache3–13-0.0517%17 Aug
nuke13–11-0.0911%17 Aug
office13–6-0.1212%10 Aug
cache8–13-0.0919%10 Aug
cache13–8-0.0212%10 Aug
inferno13–11-0.0921%12 Jul
inferno9–4-0.085%11 Jul
office3–13-0.086%11 Jul
mirage13–8-0.0812%11 Jul
mirage13–7-0.0510%11 Jul
cache12–12-0.0516%11 Jul
cache13–3-0.096%14 May
cache2–13-0.1321%14 May
train13–10-0.0820%1 Mar
overpass13–11-0.0730%1 Mar
mirage4–13-0.0210%1 Mar
inferno13–10-0.016%1 Mar
train9–13-0.140%28 Feb
overpass1–13-0.130%28 Feb
nuke6–9-0.150%14 Feb
nuke9–13-0.060%10 Feb
nuke13–10-0.0811%4 Jan
nuke10–13-0.0913%4 Jan
inferno13–5-0.0212%10 Aug
mirage3–13-0.109%21 Jul
mirage13–7-0.0516%21 Jan
ancient3–13-0.0421%21 Jan
mirage13–10-0.1017%21 Jan
ancient15–15-0.0211%28 Dec
ancient5–9-0.085%23 Dec
train4–13-0.1115%3 Dec
thera12–12-0.1610%4 Sept
mirage6–13-0.085%22 Jul
inferno13–100.0214%12 Jul
dust28–13-0.0414%12 Jul
mills13–5-0.0522%29 Jun
nuke13–50.068%3 Jun
ancient2–13-0.1121%2 Jun
inferno8–13-0.0912%2 Jun
ancient8–13-0.0611%2 Jun
ancient3–13-0.139%10 May
nuke12–12-0.0616%9 May
office13–11-0.057%5 May
nuke12–16-0.058%2 May
ancient0–13-0.1114%2 May
vertigo6–13-0.127%1 May
ancient4–13-0.0718%1 May
dust27–13-0.0810%1 May
inferno4–13-0.120%1 May
dust23–13-0.073%26 Apr
vertigo5–13-0.099%24 Apr
mirage10–13-0.0718%19 Mar
overpass5–13-0.0937%11 Feb
nuke13–9-0.0413%10 Feb
mirage10–13-0.1019%10 Feb
nuke13–11-0.1020%10 Feb
inferno13–9-0.0616%10 Feb
vertigo5–13-0.0817%10 Feb
overpass13–10-0.1115%10 Feb
nuke2–13-0.0617%5 Feb
overpass13–9-0.0717%5 Feb
inferno13–8-0.0616%5 Feb
inferno11–13-0.078%30 Jan
vertigo4–13-0.0919%30 Jan
overpass13–10-0.0621%30 Jan
overpass5–13-0.036%10 Jan
inferno6–130.0116%25 Dec

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →