Oijch

Oijch — CS2 Stats

76561198009999666[U:1:49733938]Steam profile ↗

1,071Tracked matches53%Win rate2021Tracked since
CSDB Rating5.4 DevelopingAggressive Rifler
FaceitLevel 5 · 1,109 ELOTop 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGOijchFACEITLevel 5 · 1,109 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim70
Positioning54
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY5347Last 10053%Win rateWWLWLWLLLL

Last 10 vs previous 10: -20pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.0
Aggression8.1
Utility4.9
Positioning5.4
Opening Duels3.7
Clutch3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 56% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning5.4
Utility4.9
Mechanics7.5
Opening Duels3.7
Win Impact6.1

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time677ms+24ms
first ⅓ avg 653ms → last ⅓ avg 677ms
Headshot accuracy22.3%−1.4%
first ⅓ avg 23.7% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–1
130Biggest win — anubis
5Longest win streak
W2Current streak
716In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 80% over 5nukeWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
vertigoB158753%-0.01
nukeB157847%-0.03
anubisA148657%-0.01
cacheB147750%0.00
overpassA148657%0.01
ancientA117464%-0.01
infernoS64267%-0.01
mirageS54180%0.00
dust24040%-0.07
train2020%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

372Matches
50%Win rate
0.97Avg K/D
71.3ADR
48%Headshot %

Clutches & streaks

39%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis8857%1.0515.3
Ancient8755%1.0214.7
Inferno4344%0.9113.1
Vertigo4042%1.0616.1
Mirage3931%0.8214.0
Nuke2948%0.9713.6
Dust21217%0.7211.8
Train1242%0.9413.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
35.4%Accuracy (enemy spotted)
33.8%Spray accuracy
83.6%Counter-strafing
9.6°Preaim
672msReaction time
33.1%T opening success
56.2%CT opening success
0.48Enemies flashed / flash
4.7%Flash assists
9.33HE damage / grenade
6.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4779 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.1189% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo19–15-0.0134%23 Aug
anubis12–1-0.085%23 Aug
cache11–13-0.0127%21 Aug
inferno13–10-0.0332%21 Aug
nuke11–13-0.0229%20 Aug
vertigo13–40.0216%20 Aug
ancient7–13-0.0222%13 Aug
vertigo11–13-0.0020%13 Aug
nuke1–13-0.0536%13 Aug
ancient9–13-0.0526%10 Aug
vertigo11–13-0.0417%10 Aug
overpass10–30.0328%10 Aug
overpass9–13-0.0321%9 Aug
vertigo13–60.0520%9 Aug
cache13–60.0135%9 Aug
anubis13–100.0330%8 Aug
cache13–80.0221%8 Aug
overpass13–70.0922%8 Aug
dust26–7-0.0419%5 Aug
vertigo9–13-0.0615%5 Aug
overpass13–9-0.0413%5 Aug
inferno12–16-0.0520%5 Aug
anubis8–130.0115%5 Aug
cache10–130.0332%4 Aug
vertigo16–14-0.0215%4 Aug
anubis13–90.0317%4 Aug
ancient13–70.0043%4 Aug
nuke13–8-0.077%3 Aug
anubis7–13-0.0523%3 Aug
overpass13–60.0718%3 Aug
cache11–13-0.0121%3 Aug
vertigo13–100.0616%1 Aug
dust23–13-0.0822%1 Aug
nuke13–6-0.0136%31 Jul
ancient13–6-0.0411%28 Jul
cache13–30.0332%28 Jul
inferno13–50.0726%28 Jul
mirage13–11-0.017%28 Jul
dust26–13-0.0750%28 Jul
anubis13–6-0.0328%28 Jul
anubis13–11-0.0716%27 Jul
ancient13–4-0.0129%27 Jul
nuke13–9-0.0122%27 Jul
cache13–10-0.0241%27 Jul
nuke13–16-0.0135%26 Jul
anubis13–00.0926%26 Jul
nuke14–16-0.0127%17 Jul
overpass11–130.0521%17 Jul
dust25–13-0.079%17 Jul
train2–130.0415%17 Jul
mirage14–16-0.0115%17 Jul
vertigo2–13-0.097%17 Jul
nuke13–7-0.0335%17 Jul
overpass13–70.0413%17 Jul
cache8–13-0.0117%17 Jul
vertigo9–13-0.0120%12 Jul
overpass13–110.0720%12 Jul
cache8–130.0118%11 Jul
vertigo13–11-0.059%11 Jul
anubis11–13-0.0617%11 Jul
nuke10–13-0.0127%9 Jul
mirage13–5-0.0724%8 Jul
nuke13–8-0.0420%8 Jul
mirage13–11-0.0413%2 Jul
inferno6–13-0.0333%2 Jul
inferno13–6-0.0218%1 Jul
anubis4–13-0.0735%1 Jul
ancient13–100.0222%1 Jul
cache13–40.0218%1 Jul
ancient6–130.0317%30 Jun
overpass13–160.0219%30 Jun
ancient13–70.0515%30 Jun
nuke13–7-0.0715%29 Jun
anubis13–7-0.0119%29 Jun
vertigo13–100.0720%29 Jun
anubis11–13-0.0214%27 Jun
ancient13–40.0426%27 Jun
train14–160.0028%25 Jun
ancient13–6-0.0114%25 Jun
anubis13–80.0524%25 Jun
overpass11–13-0.0221%24 Jun
nuke14–16-0.0115%24 Jun
vertigo17–19-0.0027%24 Jun
cache8–13-0.0217%24 Jun
overpass14–16-0.0517%23 Jun
nuke6–13-0.0529%23 Jun
anubis9–130.0030%23 Jun
cache13–10-0.0024%23 Jun
nuke6–13-0.0819%5 Jun
overpass13–11-0.0415%28 May
vertigo6–13-0.0029%26 May
cache1–13-0.0831%26 May
vertigo13–7-0.0426%25 May
cache13–30.0648%15 May
overpass10–130.0029%25 Apr
inferno13–10-0.0136%25 Apr
ancient5–13-0.1044%25 Apr
overpass13–60.019%25 Apr
nuke13–5-0.0033%19 Apr
mirage13–10.1437%19 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →