Covie

Covie — CS2 Stats

76561198009627191[U:1:49361463]Steam profile ↗✓ No bans

1,272Tracked matches44%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

0Tracked matches · now 1,272
−1.8ppWin rate · 45.8% → 44.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 11 Nov 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

34Days played since 2025-11-11

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim83
Positioning57
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY395011Last 10039%Win rateLWWLLLTLWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −5.2pp headshot accuracy · +45ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 608ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 650ms

Last 20

  • 7103 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim8.3
Utility4.8
Positioning5.7
Opening Duels4.7
Clutch3.0

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.7
Utility4.8
Mechanics8.7
Opening Duels4.2
Win Impact3.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time639ms+3ms
first ⅓ avg 636ms → last ⅓ avg 639ms
Headshot accuracy22.5%+2.9%
first ⅓ avg 19.5% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–2 · inferno, 21 Jun
45%Best headshot accuracy · 2–4 · cache, 6 Jul
406msFastest reaction time · 13–7 · inferno, 11 Nov
13–0Biggest win · cache, 20 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
815In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 70% over 10nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
cacheD47163134%0.02
infernoB136746%0.01
mirageS107370%0.00
nukeD92722%-0.03
ancientB63350%-0.01
train4040%0.00
overpass41325%0.02
vertigo32167%0.03
dust232167%0.04
anubis1010%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

462Matches
55%Win rate
1.36Avg K/D
78.5ADR
41%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient7658%1.1316.1
Anubis6754%1.0814.9
Nuke5052%1.1915.1
Vertigo3656%1.0916.4
Mirage2843%0.9213.6
Inferno2540%1.2415.8
Overpass1527%0.9714.8
Dust2922%0.9913.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
37.8%Accuracy (enemy spotted)
36.3%Spray accuracy
89.0%Counter-strafing
9.5°Preaim
607msReaction time
36.7%T opening success
57.1%CT opening success
0.48Enemies flashed / flash
7.1%Flash assists
11.22HE damage / grenade
6.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4831 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7114% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke4–13-0.0512%4 Sept
inferno13–80.0223%14 Aug
mirage13–30.0119%14 Aug
cache3–40.1222%14 Aug
mirage1–13-0.1113%11 Aug
inferno1–13-0.0811%11 Aug
cache12–120.0315%11 Aug
cache11–130.1221%4 Aug
vertigo13–100.0316%4 Aug
vertigo9–60.0819%28 Jul
nuke3–9-0.1516%28 Jul
inferno5–9-0.0020%28 Jul
cache6–13-0.0022%24 Jul
cache13–70.0222%24 Jul
anubis12–12-0.0130%24 Jul
inferno8–80.0126%24 Jul
inferno9–70.0118%24 Jul
cache9–130.0831%24 Jul
ancient13–100.0423%23 Jul
inferno10–13-0.0215%23 Jul
mirage12–12-0.0610%17 Jul
inferno9–13-0.0231%17 Jul
cache13–70.0622%7 Jul
cache12–120.0637%6 Jul
cache2–40.1145%6 Jul
cache13–110.0836%30 Jun
cache10–130.0526%30 Jun
ancient13–7-0.046%26 Jun
nuke13–3-0.0133%26 Jun
mirage11–10.0918%26 Jun
cache12–120.0632%26 Jun
cache6–13-0.0331%23 Jun
ancient8–130.0219%23 Jun
train11–13-0.0318%22 Jun
cache13–110.0223%22 Jun
cache12–12-0.0613%21 Jun
inferno9–20.1743%21 Jun
nuke4–9-0.0725%21 Jun
train1–130.0214%20 Jun
train9–130.0016%20 Jun
cache13–00.1114%20 Jun
inferno12–12-0.0410%7 Jun
dust27–13-0.0514%7 Jun
mirage13–60.0023%7 Jun
cache10–13-0.0530%19 May
cache9–13-0.0226%19 May
cache7–130.0326%19 May
cache13–110.0418%19 May
cache1–13-0.0118%19 May
cache10–130.0118%19 May
cache11–13-0.0514%18 May
cache11–130.0127%18 May
cache6–130.0318%18 May
cache13–50.0421%18 May
cache7–13-0.0013%18 May
cache4–13-0.1215%18 May
cache11–13-0.0121%18 May
cache13–3-0.0018%18 May
cache2–13-0.0421%18 May
cache12–120.0826%8 May
cache11–130.0517%8 May
cache12–12-0.0017%7 May
cache13–50.0822%7 May
cache13–60.1123%7 May
cache11–130.0121%5 May
cache12–12-0.0011%5 May
cache7–13-0.0219%3 May
cache13–6-0.0018%3 May
cache13–90.0337%1 May
cache13–1-0.0213%1 May
cache13–110.0916%1 May
cache13–10-0.0110%1 May
cache11–13-0.0418%1 May
cache13–90.0818%1 May
cache10–130.0020%1 May
inferno11–13-0.0320%24 Apr
mirage13–10-0.0020%24 Apr
dust213–100.0130%24 Apr
ancient9–13-0.0425%24 Apr
ancient13–50.0317%15 Mar
inferno13–70.0317%15 Mar
overpass13–110.1221%15 Mar
mirage16–140.0419%13 Feb
train4–130.0314%19 Jan
mirage13–6-0.0128%19 Jan
overpass11–130.0210%18 Jan
inferno13–110.0720%18 Jan
nuke13–40.0420%18 Jan
ancient2–13-0.0420%18 Jan
vertigo4–9-0.0110%18 Jan
nuke7–9-0.1015%18 Jan
overpass11–13-0.0417%18 Jan
mirage9–13-0.018%20 Dec
nuke14–16-0.018%21 Nov
overpass6–13-0.0213%19 Nov
nuke8–130.0128%12 Nov
nuke9–130.0516%11 Nov
inferno13–70.0232%11 Nov
dust213–00.1638%11 Nov
mirage13–70.0628%11 Nov

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →