Schurknix

Schurknix — CS2 Stats

76561198008513773[U:1:48248045]Steam profile ↗✓ No bans

1,026Tracked matches34%Win rate2020Tracked since
CSDB Rating4.4 DevelopingClutch Specialist
Premier CS Rating13,394Blue band · top ~36.9% of ranked players (population est.)
Ladder ranks via Leetify

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CSDB.GGSchurknixPREMIER13,394 · Blue bandcsdb.gg/stats

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Performance scores

Aim62
Positioning54
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.9 against its own average).

Aim6.2
Utility3.8
Positioning5.4
Opening Duels2.3
Clutch6.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.4
Utility3.8
Mechanics5.4
Opening Duels3.5
Win Impact0.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

325Matches
50%Win rate
0.83Avg K/D
73.8ADR
38%Headshot %

Clutches & streaks

52%1v1 clutch win
15%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1958%1.0216.9
Dust21560%0.8913.3
Inferno1354%1.0614.4
Anubis850%0.7611.4
Cache520%0.6711.4
Nuke250%1.1615.0
Overpass10%0.5610.0
Vertigo1100%1.5614.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
40.9%Accuracy (enemy spotted)
42.2%Spray accuracy
74.4%Counter-strafing
12.8°Preaim
606msReaction time
44.3%T opening success
43.4%CT opening success
0.40Enemies flashed / flash
3.2%Flash assists
11.57HE damage / grenade
3.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8479° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5269% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4026 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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