sloth

sloth — CS2 Stats

76561198007148166[U:1:46882438]Steam profile ↗✓ No bans

3,247Tracked matches43%Win rate2021Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating23,714Top 25% of 44,590 CSDB-tracked playersPink band · top ~4.4% of ranked players (population est.)
CSDB Leaderboard#10438 of 57889 tracked
FaceitLevel 8 · 1,945 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGslothFACEITLevel 8 · 1,945 ELOSTANDINGTop 31.2% of rankedPREMIER23,714 · Pink bandcsdb.gg/stats

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Performance scores

Aim66
Positioning51
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY45505Last 10045%Win rateLWWLWLLWLW

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression6.3
Utility3.4
Positioning5.1
Opening Duels3.1
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.1
Utility3.4
Mechanics5.0
Opening Duels3.1
Win Impact2.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time578ms−36ms
first ⅓ avg 613ms → last ⅓ avg 578ms
Headshot accuracy18.9%−0.5%
first ⅓ avg 19.4% → last ⅓ avg 18.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — dust2 13–3
130Biggest win — inferno
6Longest win streak
611In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 56% over 16overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC27121544%0.01
nukeC167944%-0.00
ancientA169756%0.02
dust2B157847%0.02
mirageA116555%-0.00
anubisD62433%0.01
overpassD51420%-0.05
cache41325%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,838Matches
49%Win rate
1.08Avg K/D
81.0ADR
44%Headshot %

Clutches & streaks

34%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno39451%1.1517.0
Ancient27249%1.0716.3
Nuke23052%1.0416.3
Vertigo12352%1.1216.9
Train11052%1.0516.0
Anubis10346%1.0516.4
Dust29940%1.0315.7
Mirage7638%0.9515.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
33.3%Accuracy (enemy spotted)
34.6%Spray accuracy
72.7%Counter-strafing
9.3°Preaim
569msReaction time
35.7%T opening success
49.0%CT opening success
0.56Enemies flashed / flash
9.6%Flash assists
11.38HE damage / grenade
1.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.7955 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.6948% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–130.0519%29 Aug
mirage13–10-0.0020%29 Aug
nuke13–110.0214%29 Aug
ancient4–130.0921%24 Aug
dust213–5-0.0122%24 Aug
nuke8–13-0.0914%24 Aug
dust211–130.0525%22 Aug
cache13–7-0.0216%22 Aug
mirage6–13-0.0914%22 Aug
nuke13–40.0423%22 Aug
inferno12–12-0.0331%21 Aug
cache8–13-0.0226%20 Aug
dust26–13-0.0217%16 Aug
mirage10–13-0.0213%16 Aug
dust213–40.0718%16 Aug
dust213–40.0422%16 Aug
mirage3–13-0.0218%16 Aug
dust216–130.0318%13 Aug
nuke9–130.0216%30 Jul
inferno13–60.0323%30 Jul
anubis11–130.0924%30 Jul
nuke10–13-0.0529%29 Jul
ancient9–13-0.0212%29 Jul
inferno13–90.0221%28 Jul
dust20–6-0.060%28 Jul
dust215–15-0.0123%27 Jul
mirage13–60.0326%27 Jul
ancient13–70.0517%25 Jul
inferno7–13-0.0414%25 Jul
inferno11–130.0226%24 Jul
ancient11–13-0.0312%24 Jul
inferno16–14-0.0411%23 Jul
mirage11–13-0.0317%23 Jul
dust24–13-0.0333%22 Jul
ancient13–110.0223%22 Jul
inferno13–40.0010%22 Jul
dust28–130.0227%22 Jul
inferno13–40.0115%22 Jul
mirage13–100.0314%22 Jul
anubis6–13-0.0519%22 Jul
mirage5–13-0.0130%21 Jul
dust213–80.0025%21 Jul
mirage13–6-0.0221%21 Jul
dust213–30.1228%21 Jul
inferno13–100.0411%21 Jul
dust213–50.0620%21 Jul
inferno13–80.0510%20 Jul
nuke14–16-0.0317%20 Jul
ancient6–130.0931%20 Jul
nuke14–160.0422%19 Jul
cache8–130.1043%19 Jul
ancient13–70.0637%19 Jul
dust29–130.0415%19 Jul
inferno13–7-0.0223%19 Jul
inferno13–00.01100%19 Jul
inferno13–60.0418%15 Jul
cache13–160.0114%13 Jul
inferno7–130.0635%10 Jul
nuke13–20.0422%10 Jul
ancient13–100.0238%10 Jul
overpass1–13-0.146%5 Jul
ancient13–11-0.0213%5 Jul
nuke10–130.0121%7 May
overpass13–7-0.0122%7 May
inferno10–130.0021%7 May
inferno14–160.0524%7 May
ancient8–130.0723%7 May
nuke13–70.0349%4 May
mirage16–120.0823%1 May
overpass6–13-0.0217%1 May
dust215–150.0521%25 Apr
mirage13–100.0119%25 Apr
inferno13–8-0.0130%12 Apr
anubis6–13-0.0123%12 Apr
inferno15–15-0.0018%12 Apr
ancient8–13-0.0516%12 Apr
ancient9–130.0218%11 Apr
nuke13–80.0013%11 Apr
ancient13–100.0718%11 Apr
nuke13–60.0321%11 Apr
inferno9–13-0.0514%11 Apr
ancient13–40.0723%11 Apr
nuke3–13-0.0323%6 Apr
inferno3–13-0.0618%4 Apr
nuke15–15-0.0511%4 Apr
anubis13–7-0.0218%4 Apr
inferno8–13-0.0015%4 Apr
ancient13–3-0.0024%23 Mar
nuke13–5-0.0214%23 Mar
inferno11–13-0.0218%23 Mar
inferno11–130.0115%22 Mar
anubis11–130.0218%22 Mar
overpass4–13-0.066%22 Mar
anubis13–110.0523%21 Mar
inferno8–130.0915%19 Mar
overpass7–13-0.0318%19 Mar
nuke5–13-0.0519%19 Mar
inferno16–140.1021%19 Mar
inferno9–13-0.0525%18 Mar
ancient13–3-0.0317%18 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →