Kulo

Kulo — CS2 Stats

76561198005645454[U:1:45379726]Steam profile ↗✓ No bans

2,457Tracked matches47%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating22,576Top 25% of 204,793 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#47143 of 251926 tracked
FaceitLevel 8 · 1,912 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,576 +1,721 24 Jul – 28 Sept · 12 days played
20,85523,350peak 23,35024 Jul28 Sept
Faceit ELO: 1,912 +0 13 Sept – 14 Sept · 2 observations
1,9121,912peak 1,91213 Sept14 Sept
23,703Peak Premier in tracked matches
1,912Highest Faceit ELO seen on CSDB
26Days played since 2026-07-24

Faceit ELO

  • At peak — 1,912
  • Next: Level 10 at 2,001 — 89 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-13
  • Level 8 first seen 2026-09-13

Premier CS Rating

  • 774 below peak (23,350)
  • -774 over 30 days · declining
  • Next: Red band at 25,000 — 2,424 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-13
  • Purple band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGKuloFACEITLevel 8 · 1,912 ELOSTANDINGTop 31.2% of rankedPREMIER22,576 · Pink bandPEAK ELO1,912csdb.gg/stats

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Performance scores

Aim75
Positioning61
Utility40

0–100 skill scores via Leetify.

Recent form

COLD51–46–3Last 10051%Win rateLWLWLWLLLL

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · +2.1pp headshot accuracy · −63ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 594ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 551ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.5
Utility4.0
Positioning6.1
Opening Duels3.4
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.1
Utility4.0
Mechanics6.2
Opening Duels3.8
Win Impact3.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time595ms−85ms
first ⅓ avg 680ms → last ⅓ avg 595ms
Headshot accuracy18.7%+2.2%
first ⅓ avg 16.5% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–2 · inferno, 30 Jul →
33%Best headshot accuracy · 6–13 · anubis, 27 Sept →
422msFastest reaction time · 13–8 · anubis, 29 Sept →
13–2Biggest win · cache, 31 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–14In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 67% over 18ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoA2916–1355%0.01
nukeC188–1044%-0.00
cacheS1812–667%0.00
anubisB147–750%-0.00
dust2D93–633%-0.03
ancientD82–625%-0.01
mirage—22–0100%0.08
vertigo—10–10%-0.02
overpass—11–0100%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,793Matches
50%Win rate
0.96Avg K/D
70.4ADR
36%Headshot %

Clutches & streaks

37%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust227647%0.8814.0
Inferno22854%1.0314.8
Anubis22045%0.9114.0
Ancient21052%0.9514.3
Overpass8554%0.9414.1
Cache7151%0.9314.0
Nuke5545%1.0614.8
Train2556%0.9615.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
38.4%Accuracy (enemy spotted)
39.6%Spray accuracy
77.9%Counter-strafing
10.5°Preaim
579msReaction time
49.0%T opening success
41.5%CT opening success
0.36Enemies flashed / flash
3.3%Flash assists
10.48HE damage / grenade
5.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3575 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.0527%29 Sept →
anubis13–80.0416%29 Sept →
dust29–13-0.086%29 Sept →
nuke13–90.1115%28 Sept →
vertigo11–13-0.029%28 Sept →
mirage4–10.0622%28 Sept →
inferno10–13-0.0126%28 Sept →
inferno10–13-0.0324%28 Sept →
anubis6–13-0.0333%27 Sept →
inferno10–13-0.0223%27 Sept →
nuke13–110.0010%27 Sept →
dust28–13-0.0618%25 Sept →
anubis5–13-0.0323%20 Sept →
inferno13–10-0.0215%19 Sept →
nuke13–4-0.0115%19 Sept →
anubis13–10-0.019%19 Sept →
mirage13–60.0919%18 Sept →
cache13–60.0722%18 Sept →
overpass13–100.0524%18 Sept →
nuke4–13-0.0224%18 Sept →
inferno13–70.0317%18 Sept →
cache6–13-0.0210%18 Sept →
anubis11–130.0424%18 Sept →
inferno13–110.0212%17 Sept →
inferno11–13-0.0120%17 Sept →
cache13–8-0.0431%17 Sept →
nuke11–130.0332%17 Sept →
inferno13–70.0722%16 Sept →
cache5–13-0.043%16 Sept →
dust210–130.0216%16 Sept →
anubis16–13-0.0111%15 Sept →
ancient14–16-0.0614%15 Sept →
nuke13–90.0422%13 Sept →
cache13–10-0.0912%13 Sept →
inferno13–40.0615%13 Sept →
inferno8–13-0.0517%9 Sept →
ancient5–13-0.0912%9 Sept →
cache14–16-0.079%7 Sept →
inferno13–110.0022%7 Sept →
nuke7–13-0.0113%7 Sept →
inferno11–13-0.0417%7 Sept →
cache12–16-0.0114%7 Sept →
inferno11–13-0.0913%7 Sept →
anubis13–9-0.0114%7 Sept →
ancient15–15-0.019%7 Sept →
nuke10–130.0415%7 Sept →
inferno11–13-0.0121%7 Sept →
inferno13–90.017%7 Sept →
nuke13–10-0.0319%6 Sept →
nuke3–13-0.0121%5 Sept →
cache13–90.009%5 Sept →
nuke16–13-0.0411%5 Sept →
dust211–13-0.0315%2 Sept →
nuke16–120.0114%2 Sept →
dust213–6-0.078%2 Sept →
inferno13–11-0.0413%31 Aug →
dust29–13-0.0510%31 Aug →
cache13–20.0119%31 Aug →
inferno13–90.0020%31 Aug →
cache16–140.0220%23 Aug →
anubis13–30.0725%23 Aug →
dust213–6-0.0017%23 Aug →
anubis6–13-0.0419%21 Aug →
ancient13–90.0117%21 Aug →
dust26–13-0.053%15 Aug →
anubis3–13-0.0215%10 Aug →
ancient6–00.1615%10 Aug →
nuke5–13-0.0213%10 Aug →
inferno12–120.0024%10 Aug →
cache13–100.0620%10 Aug →
ancient9–13-0.0117%9 Aug →
cache7–130.0027%9 Aug →
cache13–70.0316%9 Aug →
nuke9–13-0.0221%9 Aug →
cache13–80.0423%9 Aug →
anubis11–13-0.048%9 Aug →
cache13–8-0.0320%9 Aug →
anubis13–60.0211%2 Aug →
nuke13–6-0.0227%2 Aug →
cache13–80.0114%2 Aug →
nuke9–130.0017%2 Aug →
inferno13–8-0.057%2 Aug →
cache11–130.018%2 Aug →
inferno13–90.0910%2 Aug →
ancient3–13-0.0415%2 Aug →
inferno9–70.1425%30 Jul →
inferno9–20.2018%30 Jul →
inferno7–9-0.0311%30 Jul →
inferno9–70.0920%30 Jul →
inferno1–9-0.186%30 Jul →
inferno8–80.0828%30 Jul →
nuke6–13-0.0519%29 Jul →
anubis13–40.030%29 Jul →
inferno13–2-0.0426%29 Jul →
dust213–50.0320%29 Jul →
ancient7–13-0.0811%29 Jul →
anubis10–13-0.037%29 Jul →
inferno6–130.0219%24 Jul →
cache13–70.1321%24 Jul →
inferno13–11-0.0315%24 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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