Mean Machine

Mean Machine — CS2 Stats

HM76561198004542991[U:1:44277263]Steam profile ↗✓ No bans

1,873Tracked matches47%Win rate2020Tracked since
5,476Hours in CS5Hrs last 2 wks
CSDB Rating5.2 DevelopingSupport
Premier CS Rating24,759Top 25% of 204,150 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#24428 of 251234 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,759 -345 25 Jun – 3 Oct · 27 days played
20,63625,862peak 25,86225 Jun3 Oct
26,225Peak Premier in tracked matches
25Days played since 2026-06-25

Premier CS Rating

  • 1,103 below peak (25,862)
  • -415 over 30 days · declining
  • -984 over 90 days
  • Next: Red band at 25,000 — 241 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-03
  • Pink band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches8——
Win rate38%——
K/D0.72——
Headshot %51%——

Measured 11 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate42.9%46.8%48.2%5.4% short
Shot accuracy14.1%13.0%13.3%above
Kill/death ratio0.791.061.070.28 short
Match win rate43.8%46.3%46.9%3.1% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMean MachineFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER24,759 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning45
Utility68

0–100 skill scores via Leetify.

Recent form

COLD53–43–4Last 10053%Win rateLLWWLLLLLW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −9.0pp headshot accuracy · −39ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 630ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 20%
  • Avg reaction 597ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.6 against its own average).

Aim5.8
Utility6.8
Positioning4.5
Opening Duels1.5
Clutch0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.5
Utility6.8
Mechanics5.9
Opening Duels1.6
Win Impact3.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time616ms−51ms
first ⅓ avg 667ms → last ⅓ avg 616ms
Headshot accuracy21.4%+4.4%
first ⅓ avg 17.0% → last ⅓ avg 21.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 0–13 · cache, 27 Aug →
100%Best headshot accuracy · 0–13 · cache, 3 Aug →
344msFastest reaction time · 2–13 · mirage, 27 Sept →
13–1Biggest win · ancient, 11 Aug →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L2Current streak
11–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 67% over 24ancientWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
mirageA3419–1556%-0.02
infernoS2416–867%-0.02
ancientC197–1237%-0.04
cacheA116–555%-0.00
nukeC94–544%-0.04
anubis—21–150%-0.06
dust2—10–10%-0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

149,360Lifetime kills
0.79K/D
7,191Matches
43.8%Match win rate
42.9%Headshot %
14.1%Shot accuracy · Top 50% of Level 8 players
13,638MVPs
4,797Hours (in match)
12,684Bombs planted
2,260Bombs defused

Most-used weapons

AK-4756,042
AWP9,841
SG 5535,345
AUG4,640
P2503,069

Lifetime map wins

21,940inferno
4,600nuke
2,561train
2,473dust2
992vertigo
516cbble
142lake
98office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,205Matches
51%Win rate
0.94Avg K/D
83.0ADR
34%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage743%0.7511.4
Inferno475%0.9915.0
Ancient250%1.1714.5
Nuke1100%1.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
29.3%Accuracy (enemy spotted)
31.2%Spray accuracy
76.5%Counter-strafing
8.9°Preaim
610msReaction time
31.4%T opening success
41.0%CT opening success
0.76Enemies flashed / flash
9.5%Flash assists
7.33HE damage / grenade
17.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.403% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno5–13-0.0716%3 Oct →
ancient8–130.009%3 Oct →
inferno13–10-0.0520%3 Oct →
cache13–5-0.0430%3 Oct →
inferno2–13-0.0718%27 Sept →
mirage0–130.0211%27 Sept →
mirage2–13-0.0050%27 Sept →
inferno1–13-0.0414%27 Sept →
anubis8–13-0.107%27 Sept →
nuke13–8-0.0124%25 Sept →
mirage13–11-0.0223%25 Sept →
inferno13–11-0.0431%25 Sept →
cache0–13-0.0320%25 Sept →
ancient12–16-0.0118%27 Aug →
nuke13–9-0.0516%27 Aug →
cache0–130.0950%27 Aug →
ancient8–13-0.066%27 Aug →
cache4–13-0.0375%27 Aug →
inferno13–8-0.0522%27 Aug →
mirage13–4-0.0227%25 Aug →
mirage11–13-0.0218%25 Aug →
anubis13–6-0.0311%18 Aug →
mirage16–140.0515%18 Aug →
mirage13–50.0519%18 Aug →
mirage13–3-0.0227%13 Aug →
ancient10–13-0.0825%13 Aug →
nuke11–13-0.0517%13 Aug →
mirage3–13-0.0411%13 Aug →
inferno13–7-0.0215%11 Aug →
ancient13–10.0420%11 Aug →
inferno13–60.0621%11 Aug →
mirage6–13-0.094%11 Aug →
cache13–110.0115%7 Aug →
mirage13–20.0243%7 Aug →
mirage15–15-0.0411%7 Aug →
cache13–11-0.0432%7 Aug →
cache9–13-0.0129%3 Aug →
cache0–13-0.00100%3 Aug →
cache13–3-0.0133%3 Aug →
nuke16–12-0.0413%3 Aug →
mirage11–13-0.0310%3 Aug →
ancient11–13-0.0610%3 Aug →
inferno13–60.0512%31 Jul →
nuke4–13-0.0424%31 Jul →
ancient15–15-0.0813%31 Jul →
mirage7–13-0.0826%31 Jul →
inferno4–13-0.0616%31 Jul →
inferno13–8-0.0114%30 Jul →
mirage13–60.027%30 Jul →
cache13–1-0.0119%30 Jul →
ancient8–13-0.086%30 Jul →
mirage8–13-0.0711%30 Jul →
mirage8–13-0.0822%28 Jul →
ancient11–13-0.0420%28 Jul →
ancient13–20.0813%28 Jul →
mirage13–110.0121%28 Jul →
inferno13–6-0.0515%26 Jul →
ancient13–7-0.0512%26 Jul →
cache13–100.0420%26 Jul →
mirage13–11-0.0214%26 Jul →
inferno13–50.0218%24 Jul →
nuke13–20.0614%24 Jul →
inferno13–60.0214%24 Jul →
mirage13–70.0419%24 Jul →
inferno16–13-0.0216%15 Jul →
ancient11–130.007%15 Jul →
mirage13–9-0.0110%15 Jul →
inferno16–13-0.0223%12 Jul →
mirage7–13-0.0317%12 Jul →
mirage13–5-0.066%12 Jul →
dust210–13-0.0815%12 Jul →
nuke11–13-0.0611%9 Jul →
inferno13–20.0127%9 Jul →
mirage7–13-0.0514%9 Jul →
ancient5–13-0.0511%9 Jul →
ancient13–9-0.0515%9 Jul →
inferno15–15-0.0215%5 Jul →
inferno8–13-0.0222%5 Jul →
inferno10–13-0.0720%5 Jul →
mirage13–9-0.0519%5 Jul →
mirage13–20.0316%3 Jul →
ancient13–2-0.024%3 Jul →
inferno13–110.0213%3 Jul →
mirage13–9-0.0510%3 Jul →
nuke9–13-0.0718%2 Jul →
mirage13–11-0.0833%2 Jul →
mirage14–160.0121%2 Jul →
mirage13–10-0.0228%2 Jul →
ancient13–11-0.085%1 Jul →
inferno13–5-0.025%1 Jul →
inferno11–13-0.0321%1 Jul →
inferno13–50.0325%30 Jun →
mirage7–13-0.0213%30 Jun →
nuke15–15-0.0618%30 Jun →
ancient5–13-0.0916%30 Jun →
mirage11–13-0.0624%28 Jun →
ancient4–13-0.0613%28 Jun →
mirage13–11-0.0220%28 Jun →
ancient13–10-0.0321%25 Jun →
mirage13–4-0.0024%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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