Terence Chill

Terence Chill — CS2 Stats

76561197999630843[U:1:39365115]Steam profile ↗✓ No bans

667Tracked matches56%Win rate2020Tracked since
CSDB Rating6.2 SolidClutch Specialist
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

+4Tracked matches · now 667
+5.6ppWin rate · 50.0% → 55.6%

Rating over time

Premier CS Rating: 18,844 +1,121 15 Jun – 6 Jul · 9 days played
16,26419,279peak 19,27915 Jun6 Jul
19,648Peak Premier in tracked matches
24Days played since 2026-06-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim74
Positioning66
Utility42

0–100 skill scores via Leetify.

Recent form

HOT54–41–5Last 10054%Win rateTWWWWWWWLL

Last 10 vs previous 10: +40pp win rate · +0.04 avg rating · +2.6pp headshot accuracy · −30ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 16%
  • Avg reaction 531ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 552ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 13%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1 against its own average).

Aim7.4
Utility4.2
Positioning6.6
Opening Duels6.1
Clutch7.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.6
Utility4.2
Mechanics5.4
Opening Duels5.6
Win Impact6.9

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time572ms−28ms
first ⅓ avg 600ms → last ⅓ avg 572ms
Headshot accuracy12.6%+0.9%
first ⅓ avg 11.7% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · inferno, 17 Aug →
22%Best headshot accuracy · 13–8 · overpass, 13 Jun →
367msFastest reaction time · 13–5 · nuke, 1 Jul →
13–1Biggest win · overpass, 21 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 69% over 16anubisWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
overpassB2413–1154%0.04
mirageA169–756%0.02
dust2S1611–569%0.02
nukeA149–564%0.03
anubisD102–820%0.02
infernoA74–357%0.04
ancientB63–350%0.02
cache—41–325%0.01
train—22–0100%0.03
boulder—10–10%0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

264Matches
55%Win rate
1.29Avg K/D
91.2ADR
31%Headshot %

Clutches & streaks

55%1v1 clutch win
27%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust21155%1.0917.4
Inferno1070%1.3816.7
Mirage967%1.5018.4
Nuke650%1.0519.8
Ancient425%0.9615.0
Overpass2100%1.9715.0
Anubis10%1.5625.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
41.2%Accuracy (enemy spotted)
42.1%Spray accuracy
74.3%Counter-strafing
9.9°Preaim
565msReaction time
46.6%T opening success
57.8%CT opening success
0.48Enemies flashed / flash
6.5%Flash assists
8.86HE damage / grenade
8.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5471% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4771 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–120.0421%25 Sept →
ancient13–80.0711%25 Sept →
dust213–110.0514%25 Sept →
cache13–110.0020%25 Sept →
nuke13–110.1113%18 Aug →
dust213–50.0819%18 Aug →
nuke13–6-0.0012%18 Aug →
inferno13–30.1411%17 Aug →
anubis14–160.0711%17 Aug →
anubis5–13-0.017%12 Aug →
inferno3–13-0.018%11 Aug →
nuke10–13-0.069%11 Aug →
mirage5–130.0313%11 Aug →
inferno13–70.0812%18 Jul →
overpass10–130.0712%18 Jul →
dust213–9-0.0211%18 Jul →
mirage13–110.0116%18 Jul →
cache12–120.008%18 Jul →
boulder6–130.0311%18 Jul →
dust26–130.0412%14 Jul →
mirage13–60.0114%14 Jul →
cache12–120.0216%14 Jul →
dust26–13-0.0412%14 Jul →
dust213–70.038%8 Jul →
ancient13–160.028%6 Jul →
ancient10–130.0013%6 Jul →
ancient13–3-0.0113%6 Jul →
dust216–140.0214%5 Jul →
inferno7–13-0.0314%5 Jul →
mirage13–40.0411%5 Jul →
nuke13–110.0310%5 Jul →
dust213–100.0315%5 Jul →
nuke6–130.0116%5 Jul →
mirage9–13-0.048%4 Jul →
mirage13–70.0715%4 Jul →
nuke13–90.0417%4 Jul →
mirage13–100.0315%4 Jul →
nuke9–130.0215%4 Jul →
inferno11–130.0612%4 Jul →
anubis10–13-0.017%4 Jul →
inferno16–13-0.0311%4 Jul →
overpass13–80.034%4 Jul →
nuke13–100.1111%4 Jul →
dust216–130.0013%4 Jul →
overpass7–130.0212%4 Jul →
inferno13–70.0614%4 Jul →
dust213–100.0512%4 Jul →
mirage6–13-0.036%4 Jul →
anubis10–130.057%3 Jul →
mirage13–30.0410%3 Jul →
dust213–20.0218%3 Jul →
dust213–90.0112%3 Jul →
mirage8–13-0.0617%3 Jul →
overpass13–60.0817%1 Jul →
anubis0–13-0.070%1 Jul →
nuke6–00.0710%1 Jul →
anubis13–50.0914%1 Jul →
nuke13–50.0510%1 Jul →
dust213–11-0.0218%1 Jul →
anubis3–130.0311%30 Jun →
mirage14–16-0.0012%29 Jun →
dust29–130.0613%29 Jun →
ancient13–70.1215%29 Jun →
overpass12–120.022%28 Jun →
overpass13–70.028%28 Jun →
nuke13–110.0419%28 Jun →
nuke11–13-0.0110%28 Jun →
overpass8–13-0.0113%28 Jun →
overpass13–20.0416%28 Jun →
overpass13–50.0716%28 Jun →
overpass8–60.0113%23 Jun →
anubis13–10-0.0412%21 Jun →
overpass0–90.0515%21 Jun →
overpass13–10.1014%21 Jun →
overpass12–120.0515%21 Jun →
overpass13–20.1217%20 Jun →
overpass8–130.049%20 Jun →
overpass13–110.0611%20 Jun →
overpass11–130.0511%20 Jun →
overpass8–13-0.0013%20 Jun →
nuke13–10-0.0310%20 Jun →
overpass13–40.0513%20 Jun →
train13–2-0.028%19 Jun →
train13–40.078%19 Jun →
mirage13–30.1119%19 Jun →
anubis2–13-0.016%19 Jun →
dust26–130.0314%19 Jun →
mirage4–13-0.029%18 Jun →
mirage9–20.0812%18 Jun →
mirage13–100.057%18 Jun →
ancient11–13-0.065%18 Jun →
nuke3–13-0.0210%18 Jun →
overpass13–80.016%18 Jun →
overpass13–40.039%18 Jun →
overpass11–130.0612%16 Jun →
overpass11–130.077%16 Jun →
dust214–160.009%15 Jun →
cache4–130.0110%15 Jun →
anubis5–130.1015%15 Jun →
overpass13–80.0122%13 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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