Kira

Kira — CS2 Stats

76561197998548736[U:1:38283008]Steam profile ↗✓ No bans

2,009Tracked matches47%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,048 → 2,048
+2Tracked matches · now 2,009
0.0ppWin rate · 46.7% → 46.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 19 May 2025. Come back after the next session and the change shows above.

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Rating over time

22,664Peak Premier in tracked matches
2,048Highest Faceit ELO seen on CSDB
46Days played since 2025-05-19

Faceit ELO

  • At peak — 2,048
  • Next: 2,500 ELO at 2,500 452 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-07
  • Level 9 first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGKiraPEAK ELO2,048csdb.gg/stats

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Performance scores

Aim81
Positioning62
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY52462Last 10052%Win rateWLLWLLWLWW

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +0.8pp headshot accuracy · −31ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 566ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 558ms

Last 20

  • 812 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 573ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim8.1
Utility4.5
Positioning6.2
Opening Duels3.5
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.2
Utility4.5
Mechanics7.2
Opening Duels3.3
Win Impact3.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time611ms−22ms
first ⅓ avg 632ms → last ⅓ avg 611ms
Headshot accuracy15.2%−2.2%
first ⅓ avg 17.3% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · anubis, 30 Apr
38%Best headshot accuracy · 6–13 · anubis, 3 Dec
430msFastest reaction time · 13–11 · anubis, 9 Aug
13–2Biggest win · inferno, 21 Apr

Across the last 100 tracked matches.

Highlights

6Longest win streak
107In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 57% over 28nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA28161257%0.01
dust2B24131154%0.01
anubisA23131057%0.03
overpassA148657%0.03
nukeD72529%0.01
ancient3030%0.06
train1010%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,610Matches
50%Win rate
1.36Avg K/D
80.7ADR
34%Headshot %

Clutches & streaks

41%1v1 clutch win
21%1v2 clutch win
12Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno30554%1.4217.9
Anubis25453%1.3317.1
Dust215941%1.1316.5
Nuke13044%1.3718.7
Overpass7752%1.5819.2
Train2556%1.1415.7
Ancient2025%1.3218.8
Mirage1429%1.2616.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
41.9%Accuracy (enemy spotted)
47.2%Spray accuracy
82.2%Counter-strafing
10.2°Preaim
608msReaction time
47.6%T opening success
38.7%CT opening success
0.46Enemies flashed / flash
4.9%Flash assists
7.62HE damage / grenade
4.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4552 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.7026% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–110.0519%9 Aug
dust20–13-0.0410%27 Jul
dust25–130.0017%27 Jul
anubis16–120.0617%26 Jul
dust28–13-0.0014%26 Jul
nuke5–13-0.0424%16 Jul
inferno13–50.0211%16 Jul
dust27–130.0022%16 Jul
inferno13–5-0.0414%16 Jul
dust213–6-0.0219%12 Jul
anubis7–130.0016%12 Jul
ancient8–130.1422%11 Jul
inferno16–190.0619%7 Jul
anubis13–160.0125%7 Jul
inferno13–10-0.014%6 Jul
inferno8–130.0416%5 Jul
nuke5–130.0416%5 Jul
dust213–8-0.0012%25 Jun
nuke6–13-0.0314%25 Jun
overpass13–70.0814%25 Jun
dust213–8-0.0120%25 Jun
dust216–120.0516%15 Jun
inferno6–130.0115%15 Jun
anubis13–70.0910%15 Jun
inferno7–13-0.0315%11 Jun
anubis13–110.0111%11 Jun
inferno13–40.0614%11 Jun
anubis13–90.048%8 Jun
dust211–130.009%8 Jun
inferno17–19-0.039%5 Jun
dust222–200.0514%5 Jun
anubis2–13-0.0610%4 Jun
dust29–130.0222%4 Jun
anubis13–40.0513%3 Jun
dust213–8-0.0311%3 Jun
anubis13–40.077%2 Jun
anubis13–40.1011%2 Jun
anubis6–13-0.039%2 Jun
inferno16–130.0711%31 May
dust213–30.0421%31 May
inferno9–130.008%30 May
dust213–90.0713%30 May
overpass13–40.0120%30 May
anubis2–13-0.0810%28 May
nuke16–140.0617%28 May
dust213–11-0.0417%21 May
nuke6–13-0.0413%21 May
dust213–70.1114%21 May
anubis13–80.1618%30 Apr
inferno2–13-0.0425%30 Apr
dust28–130.0024%30 Apr
overpass13–30.0316%27 Apr
anubis9–130.0115%27 Apr
dust29–13-0.042%22 Apr
inferno13–70.0125%22 Apr
inferno13–110.0513%22 Apr
overpass9–13-0.0110%22 Apr
anubis13–40.048%21 Apr
inferno13–20.1020%21 Apr
dust213–160.0915%4 Apr
nuke11–130.0021%4 Apr
inferno13–5-0.0123%4 Apr
dust211–13-0.0419%1 Apr
dust213–10-0.0113%26 Mar
inferno13–50.1126%26 Feb
overpass5–13-0.0115%26 Feb
inferno16–13-0.0120%26 Feb
inferno13–100.0722%21 Feb
overpass13–70.0714%21 Feb
nuke13–110.0717%21 Feb
inferno16–120.0913%13 Feb
anubis16–140.0317%29 Jan
overpass8–130.0528%29 Jan
overpass5–130.0014%18 Jan
overpass13–20.0713%18 Jan
overpass12–120.0119%3 Dec
anubis6–130.0738%3 Dec
inferno4–13-0.0116%1 Nov
inferno13–70.0313%25 Oct
overpass13–90.0520%15 Oct
dust213–20.0816%11 Sept
overpass13–70.0417%11 Sept
overpass13–90.0514%10 Sept
inferno2–13-0.0519%10 Sept
inferno13–50.0718%10 Sept
ancient10–130.0218%21 Aug
ancient5–130.0116%12 Aug
train11–13-0.0528%28 May
anubis11–13-0.0214%28 May
anubis7–130.0322%26 May
overpass11–130.0214%26 May
dust212–12-0.0014%26 May
inferno13–11-0.0127%22 May
inferno1–13-0.1021%22 May
anubis16–130.0518%22 May
dust213–40.069%21 May
inferno9–13-0.087%21 May
anubis10–13-0.0214%21 May
inferno6–130.0214%19 May
anubis13–110.0210%19 May

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →