D4TTy

D4TTy — CS2 Stats

DE76561197998525078[U:1:38259350]Steam profile ↗✓ No bans

3,636Tracked matches53%Win rate2020Tracked since
CSDB Rating6.9 SolidSupport
Premier CS Rating24,604Top 25% of 212,695 CSDB-tracked playersPink band · top ~3.4% of ranked players (population est.)
CSDB Leaderboard#26916 of 259554 tracked
FaceitLevel 10 · 2,219 ELOTop 12.4% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGD4TTyFACEITLevel 10 · 2,219 ELOSTANDINGTop 12.4% of rankedPREMIER24,604 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning55
Utility64

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim8.5
Utility6.4
Positioning5.5
Opening Duels3.3
Clutch4.0

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 96% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.90 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.5
Utility6.4
Mechanics7.6
Opening Duels4.2
Win Impact6.1

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

1,770Matches
51%Win rate
0.94Avg K/D
76.7ADR
43%Headshot %

Clutches & streaks

40%1v1 clutch win
25%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust28051%0.9715.5
Anubis6467%0.9813.6
Inferno6143%0.8714.1
Nuke4951%0.9313.1
Ancient3145%0.9815.1
Cache2976%1.0716.3
Overpass2763%0.9912.8
Mirage2133%0.8113.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
43.7%Accuracy (enemy spotted)
43.5%Spray accuracy
84.0%Counter-strafing
9.8°Preaim
585msReaction time
43.5%T opening success
49.9%CT opening success
0.90Enemies flashed / flash
11.2%Flash assists
9.40HE damage / grenade
3.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5423 — below the 4 mark we flag

    Grenade Lineups →

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.