KillBox

KillBox — CS2 Stats

76561197997194135[U:1:36928407]Steam profile ↗✓ No bans

689Tracked matches50%Win rate2023Tracked since
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating8,191Light Blue band · top ~63.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,191 +1,757 27 Jun – 6 Oct · 30 days played
5,6518,912peak 8,91227 Jun6 Oct
8,912Peak Premier in tracked matches
36Days played since 2026-06-27

Premier CS Rating

  • 721 below peak (8,912)
  • +433 over 30 days · improving
  • +2,540 over 90 days
  • Next: Blue band at 10,000 — 1,809 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGKillBoxPREMIER8,191 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim54
Positioning54
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY48–52Last 10048%Win rateLWLWWWWLLL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · +1.6pp headshot accuracy · −47ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 591ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 590ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim5.4
Utility3.7
Positioning5.4
Opening Duels3.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.4
Utility3.7
Mechanics5.0
Opening Duels2.7
Win Impact5.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time590ms−64ms
first ⅓ avg 654ms → last ⅓ avg 590ms
Headshot accuracy15.5%+2.0%
first ⅓ avg 13.5% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · cache, 14 Aug →
43%Best headshot accuracy · 2–13 · nuke, 4 Aug →
328msFastest reaction time · 6–13 · inferno, 8 Sept →
13–2Biggest win · inferno, 16 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
11–16In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 64% over 14ancientWeakest map · 38% over 24
MapGradePlayedRecordWin rateAvg rating
ancientC249–1538%-0.01
infernoC229–1341%0.01
anubisB158–753%-0.01
nukeA149–564%0.00
cacheA127–558%0.02
mirageB84–450%-0.02
dust2—21–150%-0.02
overpass—20–20%-0.02
shelter—11–0100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 24). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

7Matches
57%Win rate
0.92Avg K/D
54.6ADR
29%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno367%1.1311.7
Ancient10%0.9314.0
Anubis1100%1.009.0
Overpass1100%0.8113.0
Vertigo10%0.294.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
34.1%Accuracy (enemy spotted)
36.1%Spray accuracy
72.6%Counter-strafing
12.0°Preaim
579msReaction time
34.8%T opening success
46.7%CT opening success
0.35Enemies flashed / flash
11.5%Flash assists
15.75HE damage / grenade
0.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3525 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7902% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–130.0119%6 Oct →
cache13–60.0315%25 Sept →
ancient9–13-0.0621%25 Sept →
inferno13–7-0.0031%10 Sept →
ancient13–100.0215%10 Sept →
inferno13–90.0219%10 Sept →
anubis13–70.0410%9 Sept →
ancient0–13-0.0510%9 Sept →
inferno8–13-0.0123%9 Sept →
anubis10–130.0211%8 Sept →
nuke13–110.0317%8 Sept →
inferno6–13-0.0714%8 Sept →
mirage13–8-0.0618%3 Sept →
ancient13–7-0.0215%3 Sept →
nuke13–60.0520%3 Sept →
inferno13–3-0.0025%3 Sept →
inferno0–4-0.050%30 Aug →
nuke13–80.0313%30 Aug →
ancient11–13-0.0213%30 Aug →
mirage13–50.1021%30 Aug →
mirage13–9-0.0019%29 Aug →
inferno9–130.0615%28 Aug →
anubis5–13-0.0818%28 Aug →
ancient11–13-0.016%25 Aug →
anubis3–13-0.0218%25 Aug →
cache4–13-0.0213%25 Aug →
anubis5–13-0.0212%25 Aug →
ancient13–110.0212%23 Aug →
nuke16–120.0112%23 Aug →
inferno14–16-0.0615%21 Aug →
inferno13–30.079%21 Aug →
inferno13–2-0.0514%16 Aug →
anubis14–160.0116%16 Aug →
nuke4–13-0.057%15 Aug →
dust216–14-0.0313%15 Aug →
ancient11–130.0021%14 Aug →
cache13–20.1518%14 Aug →
nuke13–50.0217%14 Aug →
ancient14–16-0.045%13 Aug →
cache14–160.0717%13 Aug →
mirage11–13-0.0214%13 Aug →
ancient11–13-0.0119%11 Aug →
anubis9–13-0.0311%11 Aug →
nuke13–10-0.0124%9 Aug →
ancient13–7-0.0417%4 Aug →
nuke13–10-0.0425%4 Aug →
nuke2–13-0.0243%4 Aug →
nuke13–70.0115%3 Aug →
inferno2–130.0110%3 Aug →
ancient9–13-0.0411%3 Aug →
cache13–110.0314%2 Aug →
inferno6–130.0413%2 Aug →
ancient16–14-0.0316%2 Aug →
inferno13–80.0017%1 Aug →
anubis13–100.0211%30 Jul →
cache9–13-0.0416%30 Jul →
cache8–13-0.049%30 Jul →
inferno8–13-0.0316%26 Jul →
nuke11–13-0.0215%26 Jul →
ancient6–13-0.0523%26 Jul →
mirage13–100.0214%23 Jul →
ancient13–70.0011%23 Jul →
anubis13–5-0.0113%23 Jul →
mirage4–13-0.075%23 Jul →
mirage11–13-0.024%21 Jul →
inferno13–11-0.0118%21 Jul →
nuke13–11-0.0124%18 Jul →
anubis13–70.0017%18 Jul →
ancient13–16-0.0512%17 Jul →
cache13–90.0313%17 Jul →
nuke11–130.0214%16 Jul →
inferno6–13-0.037%16 Jul →
inferno3–13-0.0012%16 Jul →
ancient5–13-0.0219%14 Jul →
inferno16–140.1211%14 Jul →
cache13–80.1214%14 Jul →
nuke10–13-0.029%11 Jul →
ancient13–110.0514%11 Jul →
cache16–14-0.0218%11 Jul →
ancient9–13-0.0211%11 Jul →
ancient11–130.0211%10 Jul →
inferno13–100.1218%10 Jul →
ancient6–130.0123%10 Jul →
anubis13–4-0.056%10 Jul →
cache7–13-0.015%10 Jul →
inferno10–13-0.0312%10 Jul →
mirage4–13-0.0813%10 Jul →
shelter13–10-0.0416%9 Jul →
cache16–13-0.0122%9 Jul →
anubis13–50.0612%9 Jul →
overpass10–13-0.0213%2 Jul →
ancient13–11-0.0115%2 Jul →
anubis13–70.0113%2 Jul →
inferno5–130.0624%2 Jul →
anubis11–13-0.038%2 Jul →
anubis13–9-0.0315%1 Jul →
dust211–13-0.0113%1 Jul →
overpass10–13-0.0218%1 Jul →
ancient13–60.075%1 Jul →
ancient7–13-0.0613%27 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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