cordio

cordio — CS2 Stats

DE76561197994018459[U:1:33752731]Steam profile ↗✓ No bans

1,949Tracked matches48%Win rate2020Tracked since
CSDB Rating3.3 LearningPositional Player
Premier CS Rating16,790Purple band · top ~21.3% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,790 +7,159 16 Feb – 25 Sept · 34 days played
8,35717,163peak 17,16316 Feb25 Sept
17,163Peak Premier in tracked matches
41Days played since 2026-02-16

Premier CS Rating

  • 373 below peak (17,163)
  • +736 over 30 days · improving
  • +6,910 over 90 days
  • Next: Pink band at 20,000 — 3,210 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGcordioPREMIER16,790 · Purple bandcsdb.gg/stats

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Performance scores

Aim21
Positioning52
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateLWLWWLWWLW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +1.2pp headshot accuracy · +90ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 611ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 624ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim2.1
Utility4.8
Positioning5.2
Opening Duels1.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 53% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning5.2
Utility4.8
Mechanics1.5
Opening Duels2.6
Win Impact4.4

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time603ms−76ms
first ⅓ avg 680ms → last ⅓ avg 603ms
Headshot accuracy9.7%−2.1%
first ⅓ avg 11.8% → last ⅓ avg 9.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 4–0 · vertigo, 8 Jul →
31%Best headshot accuracy · 9–13 · inferno, 9 Mar →
406msFastest reaction time · 10–13 · anubis, 6 Sept →
13–3Biggest win · nuke, 26 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–10In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 68% over 28cacheWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoS2819–968%-0.00
nukeB2211–1150%0.01
ancientD174–1324%-0.01
anubisC167–944%0.00
cacheD71–614%-0.03
overpass—42–250%-0.01
mirage—21–150%-0.05
dust2—21–150%-0.05
vertigo—22–0100%0.08

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
26.7%Accuracy (enemy spotted)
28.9%Spray accuracy
56.9%Counter-strafing
10.9°Preaim
590msReaction time
19.8%T opening success
51.2%CT opening success
0.47Enemies flashed / flash
1.6%Flash assists
9.28HE damage / grenade
8.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.879% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4691 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.8327% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke14–16-0.0118%25 Sept →
mirage13–4-0.003%18 Sept →
mirage6–13-0.1013%17 Sept →
inferno13–6-0.0310%14 Sept →
inferno13–10-0.073%14 Sept →
cache10–13-0.0310%13 Sept →
inferno13–6-0.0314%13 Sept →
anubis13–110.0311%13 Sept →
dust28–13-0.0617%13 Sept →
inferno13–80.0216%12 Sept →
nuke13–80.0315%12 Sept →
inferno7–13-0.0915%6 Sept →
nuke13–90.0218%6 Sept →
anubis10–13-0.033%6 Sept →
cache7–13-0.049%4 Sept →
ancient16–140.0415%3 Sept →
inferno11–13-0.045%3 Sept →
anubis15–15-0.025%2 Sept →
anubis7–13-0.028%31 Aug →
ancient11–13-0.069%31 Aug →
ancient11–13-0.058%31 Aug →
ancient5–13-0.063%31 Aug →
nuke16–120.026%26 Aug →
inferno6–13-0.047%26 Aug →
ancient6–130.0313%5 Aug →
cache1–13-0.070%5 Aug →
inferno13–9-0.046%27 Jul →
dust213–11-0.039%27 Jul →
inferno13–110.0414%26 Jul →
nuke13–30.088%26 Jul →
cache11–13-0.0512%26 Jul →
anubis16–140.0513%20 Jul →
cache8–13-0.015%20 Jul →
inferno13–11-0.0317%20 Jul →
inferno13–40.0218%13 Jul →
nuke13–90.1212%13 Jul →
cache13–5-0.035%8 Jul →
vertigo4–00.139%8 Jul →
vertigo13–50.047%6 Jul →
cache12–12-0.0210%6 Jul →
nuke10–13-0.0316%28 Jun →
ancient0–13-0.1110%22 Jun →
anubis13–110.027%22 Jun →
inferno13–40.1016%21 Jun →
ancient9–130.0326%21 Jun →
nuke13–70.0319%21 Jun →
inferno13–3-0.030%21 Jun →
inferno13–50.043%10 Jun →
nuke13–10-0.0111%10 Jun →
anubis13–70.059%10 Jun →
nuke13–8-0.005%8 Jun →
anubis6–130.019%8 Jun →
ancient6–13-0.0721%8 Jun →
nuke13–80.069%31 May →
inferno10–13-0.059%31 May →
inferno6–13-0.056%31 May →
nuke8–13-0.0211%18 May →
ancient13–11-0.0322%18 May →
anubis16–140.0714%18 May →
ancient13–11-0.044%11 May →
ancient6–130.070%2 May →
ancient5–13-0.0616%22 Apr →
ancient16–130.069%22 Apr →
inferno13–10-0.020%19 Apr →
ancient14–16-0.0113%19 Apr →
ancient8–130.0511%19 Apr →
inferno7–130.0612%13 Apr →
nuke15–150.018%13 Apr →
inferno13–11-0.0215%13 Apr →
nuke11–130.0228%6 Apr →
anubis13–60.0410%6 Apr →
nuke2–90.068%6 Apr →
overpass9–13-0.098%3 Apr →
nuke13–5-0.0319%3 Apr →
anubis2–13-0.0313%3 Apr →
inferno13–100.0012%3 Apr →
nuke2–13-0.067%3 Apr →
overpass13–70.015%10 Mar →
inferno13–40.0112%10 Mar →
overpass7–130.0118%9 Mar →
inferno13–70.079%9 Mar →
inferno9–130.0131%9 Mar →
anubis10–130.0118%8 Mar →
nuke13–50.0315%8 Mar →
ancient11–130.005%4 Mar →
anubis13–7-0.0414%4 Mar →
inferno13–60.059%4 Mar →
anubis7–13-0.018%23 Feb →
anubis13–16-0.0411%23 Feb →
inferno5–13-0.037%23 Feb →
nuke11–13-0.079%23 Feb →
nuke10–130.0112%22 Feb →
overpass13–70.028%22 Feb →
nuke15–150.026%22 Feb →
inferno11–40.0025%22 Feb →
nuke11–13-0.106%22 Feb →
anubis12–16-0.0411%17 Feb →
ancient5–13-0.047%17 Feb →
inferno16–130.016%17 Feb →
inferno12–160.0210%16 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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