Laykcer

Laykcer — CS2 Stats

NO76561197990893455[U:1:30627727]Steam profile ↗✓ No bans

2,034Tracked matches41%Win rate2021Tracked since
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating15,786Purple band · top ~25.3% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,786 -1,899 18 May – 18 Oct · 39 days played
13,53119,168peak 19,16818 May18 Oct
19,168Peak Premier in tracked matches
42Days played since 2026-05-18

Premier CS Rating

  • 3,382 below peak (19,168)
  • -1,476 over 30 days · declining
  • +2,255 over 90 days
  • Next: Pink band at 20,000 — 4,214 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-06
  • Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGLaykcerFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,786 · Purple bandcsdb.gg/stats

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Performance scores

Aim59
Positioning53
Utility37

0–100 skill scores via Leetify.

Recent form

COLD50–48–2Last 10050%Win rateLLWLLWLWLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +1.6pp headshot accuracy · +40ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 29%
  • Avg reaction 489ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 495ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 475ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim5.9
Utility3.7
Positioning5.3
Opening Duels2.9
Clutch0.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 33% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.3
Utility3.7
Mechanics3.7
Opening Duels3.2
Win Impact2.1

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time485ms−117ms
first ⅓ avg 602ms → last ⅓ avg 485ms
Headshot accuracy20.9%+2.5%
first ⅓ avg 18.3% → last ⅓ avg 20.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–3 · nuke, 15 Jul →
100%Best headshot accuracy · 1–13 · inferno, 18 Oct →
375msFastest reaction time · 11–13 · inferno, 6 Oct →
13–2Biggest win · nuke, 8 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
11–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 60% over 5ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
nukeA2212–1055%0.04
dust2B2110–1148%-0.01
infernoB157–847%0.02
mirageB147–750%-0.00
cacheB137–654%-0.00
ancientC83–538%-0.00
anubisA53–260%0.02
overpass—21–150%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

43Matches
58%Win rate
0.97Avg K/D
82.8ADR
41%Headshot %

Clutches & streaks

14%1v1 clutch win
40%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno475%1.0014.8
Mirage333%1.1617.7
Ancient1100%1.2714.0
Nuke10%0.9415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
26.6%Accuracy (enemy spotted)
37.5%Spray accuracy
66.7%Counter-strafing
9.9°Preaim
503msReaction time
52.6%T opening success
32.6%CT opening success
0.46Enemies flashed / flash
3.9%Flash assists
12.17HE damage / grenade
1.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4596 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.599% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno1–130.01100%18 Oct →
nuke7–130.0518%18 Oct →
inferno13–50.0518%18 Oct →
ancient3–13-0.050%18 Oct →
cache3–11-0.039%17 Oct →
cache13–70.000%17 Oct →
inferno9–13-0.039%16 Oct →
anubis13–100.0321%16 Oct →
mirage7–13-0.0322%9 Oct →
anubis7–13-0.0015%9 Oct →
nuke16–120.0131%9 Oct →
mirage14–16-0.0214%9 Oct →
mirage1–10.000%9 Oct →
cache13–3-0.100%9 Oct →
cache10–13-0.0020%6 Oct →
inferno11–130.0520%6 Oct →
mirage13–50.0738%6 Oct →
ancient4–8-0.0222%6 Oct →
dust24–13-0.0527%6 Oct →
anubis13–70.0424%6 Oct →
nuke11–130.0035%5 Oct →
mirage13–70.013%5 Oct →
dust25–13-0.0467%5 Oct →
dust213–3-0.0114%3 Oct →
cache13–9-0.0233%3 Oct →
inferno13–70.040%3 Oct →
cache15–15-0.0415%2 Oct →
nuke2–13-0.046%26 Sept →
mirage10–13-0.028%26 Sept →
nuke13–40.0830%26 Sept →
dust23–13-0.096%25 Sept →
ancient13–70.0550%25 Sept →
dust216–13-0.0414%8 Sept →
nuke13–20.0817%8 Sept →
dust25–13-0.029%8 Sept →
ancient4–13-0.0417%29 Aug →
dust213–11-0.0114%29 Aug →
inferno13–110.0115%28 Aug →
nuke13–60.0812%28 Aug →
cache7–13-0.0319%4 Aug →
dust213–80.0513%3 Aug →
mirage13–9-0.0615%3 Aug →
nuke6–13-0.066%3 Aug →
dust213–10-0.0317%1 Aug →
inferno13–50.0811%1 Aug →
nuke5–130.1028%1 Aug →
cache13–110.0613%30 Jul →
nuke13–100.0215%30 Jul →
cache13–60.0820%28 Jul →
ancient13–70.0311%27 Jul →
nuke16–130.0718%27 Jul →
mirage13–11-0.0533%20 Jul →
mirage13–7-0.0416%20 Jul →
cache13–6-0.0115%20 Jul →
dust29–130.0424%19 Jul →
cache5–13-0.0311%19 Jul →
cache13–20.0910%18 Jul →
inferno13–8-0.0413%16 Jul →
dust25–13-0.0420%16 Jul →
mirage13–110.0643%16 Jul →
nuke13–30.209%15 Jul →
inferno10–130.0413%15 Jul →
dust213–30.0419%15 Jul →
cache7–13-0.0129%13 Jul →
dust26–130.0420%13 Jul →
dust213–8-0.050%13 Jul →
nuke4–13-0.0814%13 Jul →
mirage3–13-0.0133%13 Jul →
nuke13–11-0.0221%12 Jul →
dust29–13-0.0122%12 Jul →
inferno5–130.0017%12 Jul →
inferno14–160.0321%3 Jul →
nuke11–130.0734%3 Jul →
ancient8–13-0.0528%20 Jun →
nuke13–110.0318%12 Jun →
anubis10–13-0.0121%12 Jun →
dust213–16-0.077%8 Jun →
mirage4–130.0714%6 Jun →
nuke16–130.1026%6 Jun →
inferno11–130.0616%3 Jun →
dust28–13-0.0512%3 Jun →
nuke5–13-0.019%2 Jun →
inferno13–50.0036%29 May →
nuke13–90.1316%26 May →
nuke13–6-0.0110%25 May →
anubis13–110.047%25 May →
mirage9–13-0.0120%25 May →
nuke4–130.0822%24 May →
ancient8–13-0.0021%24 May →
dust24–13-0.0214%23 May →
overpass13–110.0316%22 May →
ancient13–80.0818%22 May →
inferno13–10-0.0214%22 May →
dust213–6-0.046%22 May →
dust216–12-0.0217%20 May →
inferno15–150.0625%19 May →
overpass11–130.0121%19 May →
nuke11–130.0314%18 May →
mirage13–110.0214%18 May →
dust216–140.1114%18 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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