1lCap1tano

1lCap1tano — CS2 Stats

IT76561197989677708[U:1:29411980]Steam profile ↗✓ No bans

1,859Tracked matches40%Win rate2023Tracked since
CSDB Rating3.8 LearningSupport
Premier CS Rating13,775Blue band · top ~34.9% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GG1lCap1tanoPREMIER13,775 · Blue bandcsdb.gg/stats

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Performance scores

Aim40
Positioning46
Utility60

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.1 against its own average).

Aim4.0
Utility6.0
Positioning4.6
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 63% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 47% on T to 29% on CT — first contacts on the defending side are being lost.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning4.6
Utility6.0
Mechanics4.1
Opening Duels2.1
Win Impact1.7

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
32.1%Accuracy (enemy spotted)
35.5%Spray accuracy
68.4%Counter-strafing
11.7°Preaim
621msReaction time
47.1%T opening success
29.1%CT opening success
0.44Enemies flashed / flash
3.8%Flash assists
9.30HE damage / grenade
11.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4733% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 29.1214% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →