.#Gluecksbaerchi <3 Sunny

.#Gluecksbaerchi <3 Sunny — CS2 Stats

VG76561197976604721[U:1:16338993]Steam profile ↗✓ No bans

933Tracked matches60%Win rate2020Tracked since
2,885Hours in CS24Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating16,791Purple band · top ~21.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,791 +3,896 4 Sept – 13 Nov · 36 days played
12,26417,773peak 17,7734 Sept13 Nov
18,131Peak Premier in tracked matches
31Days played since 2026-09-04

Premier CS Rating

  • 982 below peak (17,773)
  • -398 over 30 days · steady
  • Next: Pink band at 20,000 — 3,209 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-26
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches14——
Win rate50%——
K/D1.11——
Headshot %45%——

Measured 9 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate49.9%43.8%44.8%above
Shot accuracy15.3%12.0%12.4%above
Kill/death ratio1.111.021.03above
Match win rate46.4%44.7%45.2%above

Across every metric we can compare, this profile already matches the typical Level 6 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GG.#Gluecksbaerchi <3 SunnyFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,791 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning60
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY57–42–1Last 10057%Win rateLWLWLLLWWL

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −3.1pp headshot accuracy · −66ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 536ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 27%
  • Avg reaction 542ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.6
Utility4.5
Positioning6.0
Opening Duels3.5

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.0
Utility4.5
Mechanics7.0
Opening Duels4.7
Win Impact8.3

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time585ms−50ms
first ⅓ avg 635ms → last ⅓ avg 585ms
Headshot accuracy27.2%+0.9%
first ⅓ avg 26.3% → last ⅓ avg 27.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · nuke, 9 Oct →
53%Best headshot accuracy · 5–13 · mirage, 9 Nov →
414msFastest reaction time · 13–5 · mirage, 11 Oct →
13–1Biggest win · nuke, 8 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 74% over 27dust2Weakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
nukeS2720–774%0.04
cacheA1710–759%0.04
dust2C156–940%0.02
mirageB157–847%0.03
infernoB105–550%-0.02
ancientA95–456%0.02
anubisA74–357%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

73,950Lifetime kills
1.11K/D · Top 50% of Level 5 players
3,687Matches
46.4%Match win rate · Top 50% of Level 5 players
49.9%Headshot % · Top 25% of Level 5 players
15.3%Shot accuracy · Top 50% of Level 5 players
9,697MVPs
1,633Hours (in match)
4,138Bombs planted
1,002Bombs defused

Most-used weapons

AK-4715,502
AWP10,825
P2503,071
P901,877
SG 5531,659

Lifetime map wins

9,263inferno
6,920dust2
5,060nuke
2,004cbble
1,389train
436office
260vertigo
248aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

127Matches
49%Win rate
0.92Avg K/D
—ADR
50%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21100%1.0014.0
Ancient10%0.478.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.0%Headshot accuracy
35.2%Accuracy (enemy spotted)
35.6%Spray accuracy
81.3%Counter-strafing
7.5°Preaim
573msReaction time
59.7%T opening success
37.8%CT opening success
0.52Enemies flashed / flash
5.6%Flash assists
12.08HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.8328% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–130.0448%13 Nov →
dust213–40.0127%13 Nov →
nuke6–13-0.039%13 Nov →
nuke13–100.0224%13 Nov →
ancient3–13-0.0413%13 Nov →
dust24–13-0.0938%13 Nov →
mirage11–130.0632%11 Nov →
ancient16–140.0529%11 Nov →
nuke13–90.0223%10 Nov →
dust210–13-0.0226%10 Nov →
ancient13–110.0226%10 Nov →
mirage5–130.0753%9 Nov →
nuke10–130.0425%9 Nov →
nuke13–110.0432%9 Nov →
nuke13–100.1021%8 Nov →
nuke13–10.0624%8 Nov →
nuke10–13-0.0033%8 Nov →
anubis13–30.0529%8 Nov →
dust213–3-0.0032%7 Nov →
cache13–70.0926%7 Nov →
nuke13–110.0420%7 Nov →
cache13–40.0437%7 Nov →
inferno13–80.0215%6 Nov →
cache11–130.0536%6 Nov →
nuke7–13-0.0323%3 Nov →
anubis10–13-0.0517%3 Nov →
mirage13–90.0131%1 Nov →
nuke13–90.0225%1 Nov →
dust213–90.0224%1 Nov →
inferno13–6-0.0020%31 Oct →
nuke14–160.0628%31 Oct →
mirage13–60.0321%30 Oct →
nuke13–70.0737%30 Oct →
dust213–110.0627%30 Oct →
mirage6–130.0123%30 Oct →
anubis13–80.0820%29 Oct →
cache9–130.0738%29 Oct →
ancient16–130.0425%29 Oct →
dust23–13-0.0412%29 Oct →
cache13–8-0.0025%29 Oct →
mirage13–11-0.0126%28 Oct →
cache3–130.0520%28 Oct →
mirage8–130.1040%28 Oct →
mirage13–110.0723%28 Oct →
ancient13–60.0228%28 Oct →
nuke13–50.0641%27 Oct →
ancient10–130.0331%27 Oct →
nuke13–90.0930%27 Oct →
mirage9–130.0125%27 Oct →
mirage10–130.0727%27 Oct →
nuke13–80.0318%26 Oct →
nuke13–110.0114%26 Oct →
cache14–160.0131%26 Oct →
inferno6–13-0.0226%25 Oct →
cache11–13-0.0236%25 Oct →
cache13–60.0428%25 Oct →
nuke9–40.0848%25 Oct →
dust213–16-0.0222%24 Oct →
dust211–130.0426%24 Oct →
inferno5–9-0.1733%24 Oct →
inferno9–6-0.0146%24 Oct →
inferno10–13-0.0021%23 Oct →
anubis4–13-0.0522%23 Oct →
cache13–50.0545%23 Oct →
ancient15–15-0.0623%22 Oct →
inferno6–13-0.0423%22 Oct →
cache13–30.0333%22 Oct →
mirage11–130.0027%18 Oct →
mirage13–90.0632%18 Oct →
ancient13–80.0323%17 Oct →
inferno13–40.0630%17 Oct →
ancient6–130.0522%17 Oct →
nuke13–100.0128%17 Oct →
cache11–13-0.0329%17 Oct →
nuke8–13-0.0535%16 Oct →
nuke13–60.1426%16 Oct →
mirage4–130.0126%13 Oct →
nuke13–30.1027%13 Oct →
cache13–5-0.0219%12 Oct →
nuke13–16-0.0419%12 Oct →
mirage13–8-0.0221%12 Oct →
mirage13–50.0228%11 Oct →
anubis13–16-0.0128%11 Oct →
anubis13–90.1021%10 Oct →
nuke13–5-0.0711%10 Oct →
dust210–130.0319%10 Oct →
anubis13–100.0828%10 Oct →
dust213–50.0734%10 Oct →
cache13–40.1342%10 Oct →
cache10–13-0.0137%9 Oct →
nuke13–90.1431%9 Oct →
cache4–00.0433%9 Oct →
dust28–130.0624%9 Oct →
inferno10–13-0.028%8 Oct →
dust210–130.0633%8 Oct →
nuke13–80.0524%8 Oct →
dust213–60.0743%7 Oct →
inferno13–11-0.0315%7 Oct →
cache13–70.0820%6 Oct →
nuke13–50.1026%5 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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