Mara

Mara — CS2 Stats

DO76561197975734113[U:1:15468385]Steam profile ↗VAC banned

1,364Tracked matches47%Win rate2020Tracked since
4,823Hours in CS32Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating21,132Top 50% of 204,316 CSDB-tracked playersPink band · top ~7.3% of ranked players (population est.)
CSDB Leaderboard#65591 of 251391 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,132 +124 10 Sept – 11 Oct · 20 days played
20,93224,244peak 24,24410 Sept11 Oct
24,843Peak Premier in tracked matches
18Days played since 2026-09-10

Premier CS Rating

  • 3,112 below peak (24,244)
  • +124 over 30 days · steady
  • Next: Red band at 25,000 — 3,868 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-10
  • Purple band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches117——
Win rate51%——
K/D1.14——
Headshot %37%——

Measured 12 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate36.6%46.8%48.2%11.6% short
Shot accuracy17.5%13.0%13.3%above
Kill/death ratio1.281.061.07above
Match win rate45.7%46.3%46.9%1.2% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMaraFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER21,132 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning62
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateWLWLWLWLLW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −3.4pp headshot accuracy · −6ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 9%
  • Avg reaction 548ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 9%
  • Avg reaction 563ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim6.6
Utility3.8
Positioning6.2
Opening Duels4.5
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.2
Utility3.8
Mechanics6.2
Opening Duels5.7
Win Impact3.9

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time558ms+13ms
first ⅓ avg 546ms → last ⅓ avg 558ms
Headshot accuracy10.4%−0.4%
first ⅓ avg 10.9% → last ⅓ avg 10.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · anubis, 21 Sept →
21%Best headshot accuracy · 2–13 · nuke, 22 Sept →
406msFastest reaction time · 2–13 · cache, 5 Oct →
13–1Biggest win · inferno, 17 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
16–11In matches decided by ≤2 rounds
12Overtime games

Map breakdown

anubisBest map · 83% over 6ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoA2011–955%0.01
cacheA1810–856%0.01
nukeC177–1041%0.01
mirageB158–753%0.03
dust2B158–753%0.01
ancientD92–722%-0.00
anubisS65–183%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

143,864Lifetime kills
1.28K/D · Top 25% of Level 8 players
5,972Matches
45.7%Match win rate
36.6%Headshot %
17.5%Shot accuracy · Top 25% of Level 8 players
16,492MVPs
2,524Hours (in match)
6,544Bombs planted
1,407Bombs defused

Most-used weapons

AK-4742,382
AWP19,613
P2504,130
FAMAS2,632

Lifetime map wins

13,358inferno
8,348nuke
5,893dust2
3,163train
2,075vertigo
1,269cbble
285lake
196office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

893Matches
51%Win rate
1.07Avg K/D
75.9ADR
34%Headshot %

Clutches & streaks

44%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno4562%1.0116.2
Vertigo4236%0.8713.8
Mirage3447%1.0614.7
Nuke2654%1.0314.4
Anubis1942%0.7712.3
Overpass1631%0.8714.4
Ancient1553%0.8612.0
Dust2560%1.1415.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
36.8%Accuracy (enemy spotted)
39.3%Spray accuracy
77.8%Counter-strafing
9.9°Preaim
553msReaction time
58.0%T opening success
47.3%CT opening success
0.34Enemies flashed / flash
3.5%Flash assists
12.39HE damage / grenade
1.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.4217% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3359 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis16–140.0511%11 Oct →
inferno9–13-0.0210%11 Oct →
mirage13–70.0713%11 Oct →
nuke3–13-0.044%11 Oct →
cache9–30.089%11 Oct →
nuke11–13-0.028%11 Oct →
ancient13–60.0210%8 Oct →
mirage9–13-0.036%8 Oct →
inferno6–13-0.072%8 Oct →
anubis13–5-0.0313%8 Oct →
nuke5–130.008%7 Oct →
mirage13–50.1020%7 Oct →
dust25–13-0.0412%7 Oct →
mirage16–140.0612%6 Oct →
ancient8–13-0.037%6 Oct →
dust211–13-0.0011%6 Oct →
mirage13–100.1115%6 Oct →
dust213–60.0315%6 Oct →
mirage10–130.016%5 Oct →
mirage13–110.0715%5 Oct →
inferno11–130.0310%5 Oct →
cache9–130.0810%5 Oct →
cache2–13-0.0412%5 Oct →
inferno13–11-0.015%4 Oct →
inferno9–130.0017%4 Oct →
dust21–130.018%4 Oct →
inferno13–9-0.0411%4 Oct →
inferno13–90.0711%4 Oct →
mirage13–80.017%4 Oct →
cache7–130.0012%4 Oct →
nuke13–110.022%4 Oct →
dust213–110.0320%4 Oct →
cache11–13-0.0513%3 Oct →
ancient9–130.0213%3 Oct →
mirage15–15-0.0413%3 Oct →
ancient7–130.069%30 Sept →
nuke7–10.0414%30 Sept →
dust211–130.0116%30 Sept →
ancient6–13-0.0512%30 Sept →
cache3–13-0.0511%30 Sept →
nuke11–130.0414%30 Sept →
ancient6–130.018%30 Sept →
nuke14–160.0719%27 Sept →
cache6–13-0.0214%27 Sept →
inferno13–30.049%27 Sept →
dust213–110.069%27 Sept →
anubis13–110.0410%27 Sept →
nuke7–13-0.0213%27 Sept →
nuke13–9-0.026%27 Sept →
anubis15–150.015%26 Sept →
mirage6–13-0.0518%26 Sept →
dust25–13-0.035%26 Sept →
cache13–11-0.059%26 Sept →
cache13–110.016%26 Sept →
cache13–80.028%26 Sept →
inferno13–160.0113%26 Sept →
mirage13–60.0415%26 Sept →
dust213–70.0113%26 Sept →
inferno13–4-0.028%25 Sept →
inferno14–160.006%25 Sept →
ancient3–13-0.069%25 Sept →
ancient13–60.0517%25 Sept →
cache13–60.1110%25 Sept →
nuke13–10-0.035%25 Sept →
dust216–140.046%24 Sept →
nuke13–110.109%24 Sept →
cache3–13-0.0714%24 Sept →
nuke2–13-0.0421%22 Sept →
nuke11–130.0415%22 Sept →
inferno13–30.047%22 Sept →
anubis13–110.088%22 Sept →
inferno8–13-0.0011%22 Sept →
cache16–14-0.0212%21 Sept →
anubis13–60.1614%21 Sept →
mirage13–9-0.039%21 Sept →
cache13–70.057%21 Sept →
cache13–30.0510%21 Sept →
dust213–6-0.047%17 Sept →
inferno13–1-0.0116%17 Sept →
dust213–9-0.0114%17 Sept →
cache5–130.0415%17 Sept →
ancient11–13-0.026%15 Sept →
nuke7–130.036%15 Sept →
cache16–13-0.0112%15 Sept →
inferno8–130.0115%15 Sept →
mirage10–130.0410%15 Sept →
nuke13–110.1010%14 Sept →
inferno13–70.0913%14 Sept →
nuke8–13-0.023%13 Sept →
inferno13–80.0910%13 Sept →
inferno13–80.017%13 Sept →
dust214–160.0212%13 Sept →
dust213–70.078%13 Sept →
inferno13–10.027%13 Sept →
mirage15–150.0711%13 Sept →
mirage9–13-0.0118%13 Sept →
dust26–13-0.0217%13 Sept →
inferno8–13-0.046%13 Sept →
nuke13–11-0.0116%13 Sept →
cache8–00.108%13 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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