John

John — CS2 Stats

GB76561197972610341[U:1:12344613]Steam profile ↗✓ No bans

790Tracked matches50%Win rate2024Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating14,888Blue band · top ~29% of ranked players (population est.)
FaceitLevel 5 · 800 ELOTop 67.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

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CSDB.GGJohnFACEITLevel 5 · 800 ELOSTANDINGTop 67.6% of rankedPREMIER14,888 · Blue bandcsdb.gg/stats

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Performance scores

Aim63
Positioning57
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.3
Utility3.5
Positioning5.7
Opening Duels2.0
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.7
Utility3.5
Mechanics7.3
Opening Duels4.2
Win Impact5.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

93Matches
49%Win rate
0.98Avg K/D
75.2ADR
39%Headshot %

Clutches & streaks

40%1v1 clutch win
15%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3148%0.9113.2
Dust22365%1.0014.7
Anubis922%0.7511.4
Ancient933%0.8913.1
Cache838%1.0619.0
Nuke862%1.3316.1
Inferno560%1.1916.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
32.4%Accuracy (enemy spotted)
36.8%Spray accuracy
82.9%Counter-strafing
10.3°Preaim
600msReaction time
50.4%T opening success
43.0%CT opening success
0.32Enemies flashed / flash
3.1%Flash assists
9.20HE damage / grenade
3.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3222 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.