ainigma

ainigma — CS2 Stats

76561197965034966[U:1:4769238]Steam profile ↗✓ No bans

1,251Tracked matches50%Win rate2020Tracked since
CSDB Rating5.2 DevelopingSupport
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,251 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 26 days played since 9 Mar 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 17,168 -2,940 9 Mar – 15 Jun · 13 days played
17,16821,440peak 21,4409 Mar15 Jun
21,440Peak Premier in tracked matches
26Days played since 2025-03-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGainigmaFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim50
Positioning54
Utility80

0–100 skill scores via Leetify.

Recent form

STEADY49–46–5Last 10049%Win rateTWLLWWWWWL

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · +2.7pp headshot accuracy · −119ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 497ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 492ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim5.0
Utility8.0
Positioning5.4
Opening Duels2.6

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 61% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 80 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 43% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.4
Utility8.0
Mechanics5.0
Opening Duels1.7
Win Impact5.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time569ms−19ms
first ⅓ avg 588ms → last ⅓ avg 569ms
Headshot accuracy15.2%+0.2%
first ⅓ avg 15.0% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–4 · ancient, 31 Aug →
29%Best headshot accuracy · 13–6 · inferno, 28 Oct →
383msFastest reaction time · 13–6 · inferno, 4 Sept →
13–1Biggest win · train, 23 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 64% over 22overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC3415–1944%0.01
nukeA2214–864%0.01
ancientB1910–953%0.03
dust2C94–544%-0.02
overpassD61–517%0.00
trainD51–420%-0.02
anubis—21–150%-0.03
mirage—22–0100%-0.00
cache—11–0100%0.09

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

251Matches
53%Win rate
1.44Avg K/D
—ADR
32%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke10%0.609.0
Vertigo1100%1.5420.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
31.6%Accuracy (enemy spotted)
34.0%Spray accuracy
72.7%Counter-strafing
11.5°Preaim
564msReaction time
28.2%T opening success
43.2%CT opening success
0.81Enemies flashed / flash
13.6%Flash assists
12.04HE damage / grenade
12.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.943% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1572% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke15–150.0316%9 Sept →
ancient13–110.0510%9 Sept →
dust211–13-0.0016%4 Sept →
nuke3–13-0.0417%4 Sept →
inferno13–60.0513%4 Sept →
nuke13–10-0.029%2 Sept →
inferno13–80.0417%2 Sept →
cache13–90.0922%2 Sept →
ancient13–40.1224%31 Aug →
ancient8–13-0.009%31 Aug →
inferno7–13-0.008%31 Aug →
ancient13–30.078%26 Feb →
anubis16–12-0.0413%26 Feb →
inferno13–80.0416%26 Feb →
nuke13–100.0111%18 Feb →
nuke9–130.0010%18 Feb →
inferno9–13-0.017%18 Feb →
nuke15–150.0315%18 Feb →
inferno4–130.0126%7 Feb →
overpass7–13-0.0712%7 Feb →
nuke16–12-0.0312%7 Feb →
ancient5–13-0.0522%7 Feb →
inferno7–13-0.0317%7 Feb →
ancient5–130.0017%27 Jan →
overpass13–60.0428%27 Jan →
nuke13–6-0.0212%27 Jan →
inferno13–110.0227%19 Jan →
overpass6–13-0.0116%19 Jan →
inferno11–13-0.0416%19 Jan →
ancient6–130.088%19 Jan →
inferno10–13-0.0213%19 Jan →
inferno11–130.0611%19 Jan →
dust216–120.0125%9 Jan →
inferno13–90.0212%9 Jan →
inferno7–130.0017%9 Jan →
ancient13–9-0.0420%9 Jan →
nuke13–90.0413%9 Jan →
nuke13–40.0510%9 Jan →
inferno11–13-0.029%9 Jan →
overpass15–150.0212%8 Jan →
ancient13–50.0814%8 Jan →
inferno6–13-0.0313%8 Jan →
overpass12–160.018%28 Oct →
inferno13–6-0.0029%28 Oct →
nuke13–20.0211%28 Oct →
inferno12–12-0.0912%28 Oct →
inferno13–70.0724%15 Jun →
nuke13–30.0520%15 Jun →
train13–16-0.0517%18 Apr →
ancient10–130.0521%18 Apr →
inferno13–100.0215%18 Apr →
train1–13-0.0415%18 Apr →
ancient13–60.0622%18 Apr →
inferno11–130.0222%18 Apr →
train10–13-0.0524%15 Apr →
ancient8–13-0.0127%15 Apr →
dust213–6-0.0510%15 Apr →
inferno3–130.0123%15 Apr →
mirage13–8-0.0823%14 Apr →
nuke13–10-0.0019%14 Apr →
overpass10–130.0110%14 Apr →
inferno9–13-0.0311%14 Apr →
inferno11–130.0515%13 Apr →
ancient9–130.0215%13 Apr →
inferno13–80.0024%13 Apr →
ancient8–13-0.0218%12 Apr →
inferno13–5-0.0525%12 Apr →
nuke9–13-0.0011%12 Apr →
dust25–13-0.0515%10 Apr →
inferno13–7-0.0217%10 Apr →
ancient13–100.0416%10 Apr →
nuke13–50.059%6 Apr →
dust213–60.0124%6 Apr →
inferno11–130.0125%6 Apr →
mirage16–130.0811%30 Mar →
dust212–16-0.0612%30 Mar →
train10–13-0.0317%30 Mar →
dust25–130.0020%30 Mar →
ancient10–13-0.0310%30 Mar →
dust213–90.0116%25 Mar →
nuke2–13-0.069%25 Mar →
inferno3–13-0.0519%25 Mar →
inferno5–130.0419%25 Mar →
inferno16–140.0215%23 Mar →
train13–10.0713%23 Mar →
nuke13–80.0010%23 Mar →
inferno12–120.0023%23 Mar →
inferno13–80.0813%18 Mar →
nuke9–130.0320%18 Mar →
anubis8–13-0.0110%18 Mar →
ancient13–50.0716%18 Mar →
inferno13–20.119%16 Mar →
ancient13–11-0.0114%9 Mar →
nuke13–50.0718%9 Mar →
inferno16–140.0316%9 Mar →
dust25–13-0.0617%9 Mar →
nuke13–80.0215%9 Mar →
ancient13–70.0315%9 Mar →
nuke13–50.0612%9 Mar →
nuke8–13-0.0711%9 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →