KANE:1

KANE:1 — CS2 Stats

AT76561197962697925[U:1:2432197]Steam profile ↗✓ No bans

1,174Tracked matches37%Win rate2020Tracked since
2,702Hours in CS11Hrs last 2 wks
CSDB Rating5.4 DevelopingSupport
Premier CS Rating18,995Top 50% of 203,074 CSDB-tracked playersPurple band · top ~12.5% of ranked players (population est.)
CSDB Leaderboard#95149 of 250034 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,995 -1,989 28 Jul – 4 Oct · 26 days played
18,99521,834peak 21,83428 Jul4 Oct
22,202Peak Premier in tracked matches
2,030Highest Faceit ELO seen on CSDB
23Days played since 2026-07-28

Faceit ELO

  • At peak — 2,030
  • Next: 2,500 ELO at 2,500 — 470 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-31
  • Level 9 first seen 2026-08-31

Premier CS Rating

  • 2,839 below peak (21,834)
  • -1,005 over 30 days · declining
  • Next: Pink band at 20,000 — 1,005 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches49——
Win rate33%——
K/D0.70——
Headshot %47%——

Measured 3 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate45.7%44.3%46.9%1.3% short
Shot accuracy14.4%11.9%13.0%above
Kill/death ratio0.921.031.080.16 short
Match win rate36.5%45.2%46.7%10.2% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKANE:1PREMIER18,995 · Purple bandPEAK ELO2,030csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning49
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY47–50–3Last 10047%Win rateLWLLLWLWLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −4.3pp headshot accuracy · +68ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 606ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 626ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim7.5
Utility5.6
Positioning4.9
Opening Duels0.0
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 45% on T to 28% on CT — first contacts on the defending side are being lost.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.9
Utility5.6
Mechanics7.1
Opening Duels1.9
Win Impact0.6

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time600ms−24ms
first ⅓ avg 624ms → last ⅓ avg 600ms
Headshot accuracy16.8%+0.7%
first ⅓ avg 16.1% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–1 · inferno, 28 Aug →
43%Best headshot accuracy · 0–13 · mirage, 17 Aug →
398msFastest reaction time · 9–13 · nuke, 16 Sept →
13–1Biggest win · inferno, 28 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 71% over 7nukeWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2813–1546%-0.01
ancientB168–850%-0.02
infernoB158–753%-0.01
nukeC145–936%-0.02
cacheC125–742%-0.02
mirageC83–538%-0.03
anubisS75–271%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

101,302Lifetime kills
0.92K/D
4,324Matches
36.5%Match win rate
45.7%Headshot % · Top 50% of Purple band
14.4%Shot accuracy · Top 50% of Purple band
6,672MVPs
1,914Hours (in match)
6,196Bombs planted
848Bombs defused

Most-used weapons

AK-4741,169
AWP10,658
P2503,252
FAMAS1,923
Tec-91,862

Lifetime map wins

10,667dust2
6,578inferno
2,300train
1,767nuke
1,234cbble
55vertigo
18aztec
17dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,100Matches
53%Win rate
0.92Avg K/D
66.7ADR
42%Headshot %

Clutches & streaks

31%1v1 clutch win
24%1v2 clutch win
12Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust27053%0.9314.1
Mirage5946%0.9313.3
Inferno5754%0.9513.7
Nuke3262%0.9613.2
Ancient2045%0.9113.0
Train1844%0.8913.9
Overpass1250%1.0614.6
Anubis1267%1.0916.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
36.8%Accuracy (enemy spotted)
40.5%Spray accuracy
82.1%Counter-strafing
9.6°Preaim
600msReaction time
44.8%T opening success
27.8%CT opening success
0.49Enemies flashed / flash
6.1%Flash assists
7.43HE damage / grenade
10.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4904 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.7597% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno0–13-0.058%4 Oct →
dust213–60.0411%4 Oct →
mirage5–13-0.0418%4 Oct →
nuke11–13-0.0223%4 Oct →
cache13–16-0.0315%4 Oct →
dust213–11-0.035%30 Sept →
inferno8–13-0.0320%30 Sept →
dust213–40.0518%30 Sept →
mirage6–13-0.0518%27 Sept →
dust213–11-0.035%27 Sept →
anubis2–13-0.126%24 Sept →
dust213–70.0519%24 Sept →
ancient4–13-0.0612%24 Sept →
dust216–14-0.0125%16 Sept →
ancient13–40.0920%16 Sept →
nuke9–13-0.0125%16 Sept →
dust27–13-0.0120%16 Sept →
inferno9–13-0.0316%16 Sept →
ancient13–7-0.0216%16 Sept →
dust22–13-0.0823%16 Sept →
nuke13–7-0.0319%15 Sept →
cache4–13-0.0316%15 Sept →
dust26–13-0.0133%15 Sept →
cache13–16-0.0324%10 Sept →
anubis8–13-0.0412%10 Sept →
ancient7–13-0.0410%10 Sept →
dust29–130.0212%10 Sept →
dust27–13-0.0224%9 Sept →
inferno13–7-0.0719%9 Sept →
mirage13–9-0.0415%9 Sept →
ancient7–13-0.0410%9 Sept →
mirage16–13-0.0314%9 Sept →
dust216–130.0224%9 Sept →
cache13–5-0.076%9 Sept →
nuke10–130.0220%9 Sept →
inferno13–70.0418%9 Sept →
inferno13–8-0.0128%9 Sept →
ancient5–13-0.0514%6 Sept →
inferno15–15-0.0114%30 Aug →
mirage11–13-0.0618%30 Aug →
nuke10–13-0.0115%28 Aug →
inferno13–10.1025%28 Aug →
dust22–13-0.0113%28 Aug →
cache9–13-0.0521%26 Aug →
anubis13–9-0.069%26 Aug →
nuke6–13-0.0812%26 Aug →
anubis13–10-0.059%25 Aug →
inferno7–13-0.0623%25 Aug →
mirage15–150.0021%25 Aug →
dust213–50.0313%25 Aug →
ancient13–90.0020%25 Aug →
nuke8–13-0.0220%25 Aug →
nuke4–13-0.0818%24 Aug →
dust213–11-0.0017%24 Aug →
ancient4–130.0027%24 Aug →
inferno10–13-0.0414%24 Aug →
dust211–130.0723%18 Aug →
ancient13–6-0.0615%18 Aug →
cache5–13-0.0314%18 Aug →
anubis13–11-0.0412%18 Aug →
dust213–80.0211%17 Aug →
mirage0–13-0.0943%17 Aug →
dust27–13-0.0519%3 Aug →
inferno13–40.0115%3 Aug →
cache13–80.0020%3 Aug →
ancient13–7-0.0013%3 Aug →
cache13–50.0124%3 Aug →
inferno13–10.0029%2 Aug →
dust26–13-0.1021%2 Aug →
anubis13–5-0.0014%2 Aug →
ancient3–13-0.138%2 Aug →
ancient16–140.0314%2 Aug →
dust26–13-0.0915%1 Aug →
nuke6–130.0415%1 Aug →
mirage13–70.0717%1 Aug →
inferno13–7-0.0224%1 Aug →
dust211–13-0.0411%1 Aug →
cache15–150.0012%1 Aug →
nuke13–10-0.0315%1 Aug →
nuke13–5-0.0735%31 Jul →
ancient13–9-0.0214%31 Jul →
dust211–13-0.0118%31 Jul →
cache13–7-0.058%30 Jul →
ancient4–13-0.0015%29 Jul →
dust216–14-0.0217%29 Jul →
anubis16–12-0.0213%29 Jul →
nuke13–90.0316%29 Jul →
cache2–13-0.0515%29 Jul →
dust26–13-0.0910%29 Jul →
ancient13–70.0212%29 Jul →
inferno13–50.0511%29 Jul →
dust211–130.0319%29 Jul →
cache13–40.0419%28 Jul →
dust213–30.0418%28 Jul →
inferno6–130.0225%28 Jul →
ancient10–13-0.0611%28 Jul →
nuke4–13-0.0516%28 Jul →
dust24–13-0.0011%28 Jul →
nuke13–60.0316%28 Jul →
dust213–9-0.0119%28 Jul →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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