h0lly '

h0lly ' — CS2 Stats

DE76561197961665931[U:1:1400203]Steam profile ↗✓ No bans

4,232Tracked matches62%Win rate2021Tracked since
CSDB Rating6.1 SolidEntry Fragger
Premier CS Rating13,167Blue band · top ~38.1% of ranked players (population est.)
CSDB Leaderboard#39241 of 60030 tracked
FaceitLevel 6 · 1,235 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGh0lly 'FACEITLevel 6 · 1,235 ELOSTANDINGTop 54.0% of rankedPREMIER13,167 · Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning65
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY43525Last 10043%Win rateWWLWWLTLWW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.8
Aggression10.0
Utility5.1
Positioning6.5
Opening Duels6.1
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 87% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.5
Utility5.1
Mechanics5.4
Opening Duels6.1
Win Impact9.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time595ms+14ms
first ⅓ avg 580ms → last ⅓ avg 595ms
Headshot accuracy18.7%−3.5%
first ⅓ avg 22.2% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — nuke 9–2
132Biggest win — ancient
4Longest win streak
W2Current streak
67In matches decided by ≤2 rounds
15Overtime games

Map breakdown

ancientBest map · 64% over 14infernoWeakest map · 26% over 27
MapGradePlayedRecordWin rateAvg rating
infernoD2772026%-0.01
nukeA1811761%0.04
ancientA149564%0.00
dust2D113827%-0.01
cacheC104640%-0.02
anubisC83538%-0.01
mirageB63350%0.00
overpass32167%-0.01
warden110100%-0.08
vertigo1010%-0.11
office1010%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (26% over 27). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

520Matches
49%Win rate
0.93Avg K/D
70.9ADR
49%Headshot %

Clutches & streaks

42%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno11954%0.9514.2
Ancient11446%0.8814.0
Anubis8946%0.8613.0
Nuke7154%0.9413.9
Mirage5050%0.9313.2
Vertigo2050%1.2415.3
Dust21759%1.1917.4
Overpass956%1.6213.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
37.4%Accuracy (enemy spotted)
41.0%Spray accuracy
74.2%Counter-strafing
10.9°Preaim
596msReaction time
47.7%T opening success
60.9%CT opening success
0.50Enemies flashed / flash
7.2%Flash assists
13.38HE damage / grenade
5.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4966 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–10-0.008%30 Aug
cache13–90.0111%30 Aug
inferno9–13-0.0210%28 Aug
nuke13–80.1316%28 Aug
cache13–9-0.088%28 Aug
cache11–130.0423%26 Aug
anubis15–150.0411%26 Aug
dust23–130.0235%26 Aug
ancient13–30.0330%26 Aug
anubis13–11-0.0313%23 Aug
anubis10–13-0.0417%23 Aug
inferno13–40.0623%20 Aug
anubis3–130.0427%20 Aug
ancient13–100.0111%16 Aug
inferno10–13-0.0124%16 Aug
anubis13–50.0012%14 Aug
cache13–80.0111%14 Aug
nuke9–60.0428%14 Aug
ancient16–13-0.0719%9 Aug
ancient9–13-0.0515%9 Aug
inferno13–3-0.047%9 Aug
inferno14–16-0.0122%6 Aug
dust213–80.0122%6 Aug
nuke16–13-0.0114%4 Aug
nuke13–6-0.0126%4 Aug
ancient13–30.0428%3 Aug
dust25–13-0.0113%3 Aug
cache3–13-0.0412%3 Aug
mirage13–50.0337%3 Aug
cache7–13-0.0127%2 Aug
dust213–10-0.0115%29 Jul
nuke14–160.0328%29 Jul
inferno14–16-0.0215%28 Jul
nuke7–90.0236%26 Jul
nuke9–60.1422%26 Jul
nuke9–20.3023%26 Jul
inferno2–9-0.1321%26 Jul
inferno9–13-0.0933%25 Jul
nuke7–13-0.0211%25 Jul
dust28–13-0.0227%25 Jul
inferno3–9-0.1119%25 Jul
ancient13–160.0313%23 Jul
inferno12–160.0336%23 Jul
nuke13–8-0.0027%22 Jul
nuke13–110.0721%21 Jul
inferno13–100.0624%21 Jul
inferno15–150.059%20 Jul
ancient8–00.1611%20 Jul
cache9–130.0221%17 Jul
ancient6–13-0.0732%17 Jul
mirage13–160.0619%16 Jul
anubis9–130.0350%16 Jul
cache16–140.0421%15 Jul
dust213–110.0521%15 Jul
ancient10–13-0.078%6 Jul
inferno9–13-0.0411%6 Jul
inferno15–15-0.0030%5 Jul
inferno13–7-0.0317%5 Jul
nuke13–7-0.0320%5 Jul
inferno13–16-0.0124%5 Jul
anubis13–5-0.0717%2 Jul
ancient13–2-0.0219%2 Jul
inferno11–13-0.0235%2 Jul
nuke7–130.0138%2 Jul
cache4–13-0.0429%29 Jun
mirage2–13-0.0117%29 Jun
inferno5–13-0.0414%29 Jun
dust22–13-0.0445%26 Jun
warden13–7-0.0838%26 Jun
nuke10–13-0.0126%23 Jun
dust26–13-0.0122%23 Jun
anubis15–15-0.0218%22 Jun
inferno13–80.0129%22 Jun
ancient12–160.0117%18 Jun
nuke13–110.0623%18 Jun
inferno13–80.1624%18 Jun
dust27–13-0.0423%14 Jun
inferno5–130.0318%14 Jun
nuke5–130.0430%14 Jun
vertigo0–13-0.110%12 Jun
office4–13-0.038%12 Jun
inferno6–13-0.0321%12 Jun
overpass9–6-0.0219%12 Jun
inferno8–8-0.0722%12 Jun
dust25–13-0.0929%11 Jun
inferno7–130.0227%11 Jun
ancient13–10-0.0414%11 Jun
nuke13–90.0222%11 Jun
mirage13–60.0326%11 Jun
nuke4–13-0.0845%10 Jun
inferno7–130.0124%10 Jun
mirage13–11-0.0322%10 Jun
cache11–13-0.1211%10 Jun
overpass6–130.0316%9 Jun
ancient13–100.0618%9 Jun
dust26–130.0427%9 Jun
mirage8–13-0.0719%9 Jun
inferno10–13-0.0624%8 Jun
overpass13–8-0.046%7 Jun
inferno13–9-0.0518%7 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →