Mymmeli

Mymmeli — CS2 Stats

76561197960905602[U:1:639874]Steam profile ↗✓ No bans

908Tracked matches43%Win rate2020Tracked since
CSDB Rating4.6 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

+12Tracked matches · now 908
−5.4ppWin rate · 48.3% → 42.9%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 64 days played since 4 Jan 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 10,448 -264 4 Jan25 Jun · 38 days played
7,52210,899peak 10,8994 Jan25 Jun
10,899Peak Premier in tracked matches
64Days played since 2026-01-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim65
Positioning42
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY43525Last 10043%Win rateWLWLLWTLTW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −0.5pp headshot accuracy · +10ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 623ms

Last 10

  • 442 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 576ms

Last 20

  • 8102 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 571ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim6.5
Utility3.5
Positioning4.2
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning4.2
Utility3.5
Mechanics7.1
Opening Duels0.0
Win Impact2.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time593ms−36ms
first ⅓ avg 628ms → last ⅓ avg 593ms
Headshot accuracy9.3%−0.2%
first ⅓ avg 9.4% → last ⅓ avg 9.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–9 · nuke, 7 Sept
25%Best headshot accuracy · 13–2 · inferno, 12 Apr
406msFastest reaction time · 13–2 · ancient, 15 Feb
13–2Biggest win · inferno, 12 Apr

Across the last 100 tracked matches.

Highlights

5Longest win streak
94In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 67% over 18mirageWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
infernoB21111052%-0.01
ancientD2171433%-0.03
nukeS1812667%-0.02
mirageD123925%-0.02
dust2C114736%-0.04
overpassC94544%-0.01
anubisC52340%-0.01
cache2020%0.02
vertigo1010%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

9Matches
22%Win rate
0.82Avg K/D
70.5ADR
33%Headshot %

Clutches & streaks

0%1v1 clutch win
29%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno333%0.9822.3
Ancient20%0.7914.0
Nuke20%0.7011.0
Anubis1100%0.7110.0
Dust210%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.6%Headshot accuracy
35.6%Accuracy (enemy spotted)
40.5%Spray accuracy
82.2%Counter-strafing
9.9°Preaim
577msReaction time
29.3%T opening success
27.5%CT opening success
0.47Enemies flashed / flash
3.8%Flash assists
12.80HE damage / grenade
2.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.5549% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4688 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.2667% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke16–14-0.084%17 Sept
cache9–130.0413%17 Sept
anubis13–90.0510%11 Sept
dust29–13-0.078%11 Sept
mirage4–13-0.075%11 Sept
nuke13–7-0.083%10 Sept
inferno15–150.006%10 Sept
inferno13–160.0513%9 Sept
ancient15–150.0210%7 Sept
nuke13–90.1611%7 Sept
dust23–13-0.059%7 Sept
nuke13–8-0.019%4 Sept
inferno13–5-0.0111%4 Sept
ancient16–14-0.0513%4 Sept
mirage13–80.1012%3 Sept
inferno7–13-0.103%2 Sept
dust25–13-0.055%2 Sept
ancient8–13-0.045%29 Aug
inferno11–13-0.0113%29 Aug
ancient2–13-0.025%26 Aug
mirage3–13-0.076%9 Aug
ancient5–13-0.0211%31 Jul
nuke13–9-0.0416%31 Jul
dust26–13-0.0314%25 Jun
inferno16–13-0.0210%24 Jun
nuke16–13-0.0412%16 Jun
overpass10–13-0.0610%9 Jun
cache10–13-0.0012%26 May
inferno13–50.019%25 May
overpass8–130.0013%23 May
inferno5–13-0.0612%23 May
dust24–13-0.069%21 May
inferno10–13-0.114%21 May
mirage10–13-0.0910%20 May
nuke13–8-0.073%15 May
dust213–8-0.088%15 May
ancient13–11-0.0212%5 May
mirage15–15-0.0211%2 May
overpass16–140.0310%18 Apr
ancient13–40.0116%12 Apr
inferno13–20.0525%12 Apr
nuke13–10-0.026%9 Apr
overpass13–110.0415%8 Apr
dust29–13-0.0716%7 Apr
ancient6–130.0610%29 Mar
anubis13–30.086%28 Mar
nuke13–90.0010%27 Mar
overpass13–3-0.028%27 Mar
nuke15–150.007%27 Mar
ancient11–13-0.1011%26 Mar
inferno13–11-0.0614%26 Mar
nuke13–80.0111%25 Mar
ancient9–13-0.0412%4 Mar
nuke10–13-0.0212%4 Mar
inferno13–80.0617%26 Feb
ancient5–13-0.038%26 Feb
nuke9–13-0.0412%25 Feb
mirage6–130.017%25 Feb
nuke1–13-0.156%24 Feb
inferno6–13-0.046%19 Feb
mirage13–10-0.0111%18 Feb
anubis8–13-0.063%15 Feb
ancient13–2-0.0714%15 Feb
inferno13–60.0815%14 Feb
inferno13–2-0.0410%13 Feb
mirage8–13-0.0410%13 Feb
mirage16–14-0.008%12 Feb
inferno9–13-0.0119%11 Feb
overpass13–110.0211%5 Feb
dust213–9-0.0112%3 Feb
mirage9–130.026%2 Feb
ancient2–13-0.0715%30 Jan
dust213–4-0.0011%30 Jan
inferno15–15-0.0112%27 Jan
ancient13–6-0.026%26 Jan
inferno13–60.036%26 Jan
anubis5–13-0.0713%26 Jan
inferno13–100.0215%25 Jan
anubis3–13-0.065%25 Jan
inferno9–13-0.067%22 Jan
mirage10–13-0.096%20 Jan
vertigo8–13-0.068%20 Jan
overpass10–13-0.0216%19 Jan
nuke13–8-0.039%19 Jan
dust29–130.0111%17 Jan
ancient10–13-0.0511%17 Jan
dust213–110.0110%16 Jan
overpass7–13-0.079%16 Jan
nuke13–40.005%14 Jan
ancient13–5-0.088%13 Jan
mirage11–130.056%11 Jan
ancient8–13-0.0211%11 Jan
nuke14–16-0.097%11 Jan
ancient7–13-0.052%10 Jan
ancient13–6-0.0113%10 Jan
inferno13–30.0618%9 Jan
ancient8–13-0.072%9 Jan
nuke10–130.075%5 Jan
overpass7–13-0.0315%5 Jan
ancient13–160.055%4 Jan

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →