alex666 vs rain — CS2 Settings Comparison
Compare more: every pro player, team rankings, sensitivity converter and crosshair codes.
| Setting | alex666 | rain |
|---|---|---|
| Team | B8 Esports | 100 Thieves |
| Role | IGL | IGL |
| DPI | 800 | 800 |
| In-Game Sens | 0.9 | 0.92 |
| eDPI | 720 | 736 |
| Zoom Sens | 1 | 0.9 |
| Resolution | 1280x960 | 1600x900 |
| Aspect Ratio | 4:3 | 16:9 |
| Stretch | Stretched | Stretched |
| Crosshair Code | CSGO-PWnZn-qezba-pkRxA-ikZwK-wY4NF | CSGO-W6QCz-PBTEJ-G5sxD-opctc-pL3ED |
| Mouse | Logitech G Pro X2 SUPERSTRIKE | Razer Viper V4 Pro Black |
| Polling Rate | 1000Hz | 1000Hz |
| Mousepad | Logitech G740 | Pulsar eS Saturn Pro Black |
| Monitor | ZOWIE XL2566K | ZOWIE XL2566K |
| Keyboard | ASUS ROG Falchion Ace HFX Black | Wooting 80HE Frost |
| Headset | Logitech G Pro X Wireless Headset | Razer BlackShark V3 Pro Black |
Key Differences
- rain's 736 eDPI is 2% higher than alex666's 720 — a full turn takes rain 56.5cm of mousepad against alex666's 57.7cm.
- Both run their mouse at 800 DPI, so the difference is entirely in-game sensitivity (0.9 vs 0.92).
- alex666 plays 1280x960 (4:3 Stretched); rain plays 1600x900 (16:9 Stretched).
- Their crosshairs match on colour (cyan) and size (1).
- They share hardware: both use the ZOWIE XL2566K.
- Role-wise this is IGL · Rifler against IGL · Entry.
Crosshair Comparison
Previews are representative, not pixel-exact — copy the code to see the real thing in-game.
How do you compare? Compare your setup with alex666 or with rain.
Loadout Comparison
Frequently Asked Questions
- Who has higher sensitivity — alex666 or rain?
- alex666 plays at 720 eDPI while rain plays at 736 eDPI. rain uses a higher sensitivity (Medium). The pro average is 846 eDPI.
- Do alex666 and rain use the same resolution?
- alex666 plays on 1280x960 (4:3 Stretched) while rain plays on 1600x900 (16:9 Stretched).
- What mouse does alex666 use vs rain?
- alex666 uses the Logitech G Pro X2 SUPERSTRIKE at 800 DPI, while rain uses the Razer Viper V4 Pro Black at 800 DPI.

