Luna

Luna — CS2 Stats

76561199492228589[U:1:1531962861]Steam profile ↗1 game ban

786Tracked matches62%Win rate2023Tracked since
CSDB Rating6.3 SolidPositional Player
Premier CS Rating31,049Top 1% of 190,010 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#101 of 238111 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 786 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 2 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 31,049 +0 2 Sept17 Sept · 3 observations
31,04931,049peak 31,0492 Sept17 Sept
31,049Peak Premier on CSDB
3Days observed since 2026-09-02

Premier CS Rating

  • At peak — 31,049
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-02
  • Red band first seen 2026-09-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGLunaPREMIER31,049 · Gold bandcsdb.gg/stats

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Performance scores

Aim90
Positioning48
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim9.0
Utility3.5
Positioning4.8
Opening Duels1.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning4.8
Utility3.5
Mechanics6.1
Opening Duels0.3
Win Impact9.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
39.2%Accuracy (enemy spotted)
43.9%Spray accuracy
77.5%Counter-strafing
6.3°Preaim
478msReaction time
30.6%T opening success
32.0%CT opening success
0.41Enemies flashed / flash
0.8%Flash assists
8.18HE damage / grenade
3.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4095 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.5607% — below the 40% mark we flag

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →