quaZy

quaZy — CS2 Stats

76561199461631256[U:1:1501365528]Steam profile ↗✓ No bans

1,880Tracked matches54%Win rate2025Tracked since
CSDB Rating7.0 StrongPositional Player
Premier CS Rating16,932Purple band · top ~20.7% of ranked players (population est.)
FaceitLevel 7 · 1,240 ELOTop 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−946Premier CS Rating · 17,878 → 16,932

Rating over time

Premier CS Rating: 16,932 -2,678 24 Aug – 2 Oct · 21 days played
14,57322,509peak 22,50924 Aug2 Oct
Faceit ELO: 1,240 +0 30 Aug – 20 Sept · 2 observations
1,2401,240peak 1,24030 Aug20 Sept
22,626Peak Premier in tracked matches
1,240Highest Faceit ELO seen on CSDB
31Days played since 2026-08-24

Faceit ELO

  • At peak — 1,240
  • Next: Level 7 at 1,351 — 111 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-08-30
  • Level 5 first seen 2026-08-30

Premier CS Rating

  • 5,577 below peak (22,509)
  • -5,240 over 30 days · declining
  • Next: Pink band at 20,000 — 3,068 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGquaZyFACEITLevel 7 · 1,240 ELOSTANDINGTop 42.3% of rankedPREMIER16,932 · Purple bandPEAK ELO1,240csdb.gg/stats

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Performance scores

Aim85
Positioning68
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY61–33–6Last 10061%Win rateLLLTLWWWWT

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · −1.8pp headshot accuracy · −8ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 494ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 510ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 514ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.5
Utility4.4
Positioning6.8
Opening Duels5.3
Clutch3.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 76% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 76% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.8
Utility4.4
Mechanics7.4
Opening Duels7.2
Win Impact6.2

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time552ms+28ms
first ⅓ avg 524ms → last ⅓ avg 552ms
Headshot accuracy24.7%−2.4%
first ⅓ avg 27.1% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–3 · vertigo, 19 Sept →
64%Best headshot accuracy · 9–3 · vertigo, 19 Sept →
398msFastest reaction time · 8–8 · inferno, 11 Sept →
13–0Biggest win · mirage, 18 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
11–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

anubisBest map · 67% over 9ancientWeakest map · 50% over 8
MapGradePlayedRecordWin rateAvg rating
infernoB2513–1252%0.02
dust2A2314–961%0.01
mirageA1912–763%0.03
anubisS96–367%-0.01
ancientB84–450%0.01
cacheS64–267%0.01
nuke—42–250%0.05
vertigo—33–0100%0.13
office—11–0100%0.15
overpass—11–0100%0.07
train—11–0100%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (50% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

206Matches
55%Win rate
1.06Avg K/D
80.4ADR
50%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust27054%1.0415.1
Ancient4257%1.0716.3
Inferno3450%0.9715.0
Mirage2450%1.1117.1
Overpass1292%1.2015.8
Nuke956%1.2518.3
Anubis667%1.1319.3
Train560%1.0414.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.1%Headshot accuracy
36.3%Accuracy (enemy spotted)
37.0%Spray accuracy
83.5%Counter-strafing
9.0°Preaim
555msReaction time
75.7%T opening success
47.5%CT opening success
0.62Enemies flashed / flash
9.0%Flash assists
11.75HE damage / grenade
2.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4628 — below the 4 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
dust211–130.0424%2 Oct →
dust25–130.0035%2 Oct →
anubis10–13-0.0018%2 Oct →
ancient15–15-0.0218%1 Oct →
anubis6–130.0124%1 Oct →
inferno13–80.0319%1 Oct →
dust213–70.0523%1 Oct →
inferno16–14-0.0524%30 Sept →
vertigo9–50.0424%30 Sept →
inferno8–80.0523%30 Sept →
inferno7–13-0.0231%29 Sept →
dust213–5-0.0221%29 Sept →
inferno9–7-0.0323%29 Sept →
dust213–160.0537%29 Sept →
ancient2–13-0.0821%29 Sept →
mirage14–16-0.0424%28 Sept →
dust213–90.0237%28 Sept →
cache13–30.0722%28 Sept →
mirage14–160.0015%28 Sept →
mirage13–70.0220%27 Sept →
dust211–130.0321%27 Sept →
mirage15–150.0325%27 Sept →
mirage13–20.1423%27 Sept →
anubis13–50.0133%27 Sept →
anubis13–40.0137%25 Sept →
inferno13–2-0.0234%24 Sept →
mirage12–16-0.0412%24 Sept →
dust29–130.0233%23 Sept →
mirage16–13-0.0217%23 Sept →
dust213–6-0.0424%23 Sept →
mirage13–11-0.0114%23 Sept →
mirage13–30.1837%23 Sept →
ancient14–16-0.0120%23 Sept →
dust29–130.0533%22 Sept →
inferno7–13-0.0519%21 Sept →
dust213–100.0825%21 Sept →
dust213–30.0534%20 Sept →
inferno8–80.1153%19 Sept →
inferno6–9-0.0258%19 Sept →
vertigo9–30.3264%19 Sept →
mirage0–13-0.0223%18 Sept →
mirage13–00.0829%18 Sept →
office13–40.1535%18 Sept →
inferno9–70.2831%18 Sept →
ancient13–110.0024%18 Sept →
mirage13–50.1124%16 Sept →
mirage13–100.1028%16 Sept →
dust26–13-0.0656%16 Sept →
overpass13–110.0721%16 Sept →
ancient19–170.0323%15 Sept →
inferno6–13-0.1026%15 Sept →
anubis13–10-0.0037%14 Sept →
dust213–11-0.0337%14 Sept →
dust213–90.0231%13 Sept →
inferno8–8-0.0129%13 Sept →
mirage13–8-0.0322%12 Sept →
dust213–70.0944%11 Sept →
train13–100.0239%11 Sept →
inferno9–20.2729%11 Sept →
inferno8–80.1135%11 Sept →
inferno3–9-0.0333%10 Sept →
cache13–60.0639%10 Sept →
anubis13–6-0.0315%10 Sept →
inferno13–30.0829%9 Sept →
inferno13–40.0539%9 Sept →
dust25–13-0.0224%9 Sept →
inferno13–60.0829%9 Sept →
cache5–13-0.0129%9 Sept →
mirage13–10-0.0236%8 Sept →
cache13–4-0.0822%8 Sept →
dust213–70.0435%8 Sept →
cache9–13-0.0631%31 Aug →
vertigo9–60.0332%30 Aug →
nuke9–30.1830%30 Aug →
mirage6–13-0.0218%30 Aug →
inferno13–8-0.0713%30 Aug →
anubis13–50.0422%30 Aug →
mirage3–13-0.0230%29 Aug →
mirage13–80.0046%29 Aug →
inferno8–130.0338%29 Aug →
anubis4–13-0.0627%29 Aug →
inferno16–140.0419%29 Aug →
nuke13–70.0017%29 Aug →
ancient13–70.1221%29 Aug →
inferno13–80.0441%28 Aug →
nuke13–16-0.0139%28 Aug →
nuke10–130.0137%28 Aug →
inferno13–5-0.068%28 Aug →
dust213–8-0.0139%28 Aug →
cache13–60.0717%28 Aug →
inferno4–9-0.1211%27 Aug →
dust210–13-0.0528%26 Aug →
dust213–6-0.0422%26 Aug →
inferno7–13-0.0623%25 Aug →
ancient13–50.0427%25 Aug →
dust213–100.0131%25 Aug →
dust213–110.0119%25 Aug →
anubis13–7-0.0430%25 Aug →
ancient8–130.0128%24 Aug →
mirage13–110.0330%24 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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