LOWPRIO FINALBOSS

LOWPRIO FINALBOSS — CS2 Stats

US76561199402675354[U:1:1442409626]Steam profile ↗✓ No bans

274Tracked matches55%Win rate2025Tracked since
CSDB Rating5.6 SolidSupport
Premier CS Rating19,683Top 50% of 180,525 CSDB-tracked playersPurple band · top ~9.8% of ranked players (population est.)
CSDB Leaderboard#79663 of 225420 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Jul 2026 (50 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 21 days played since 16 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 19,683 +12,278 16 Jun30 Jul · 15 days played
7,40519,683peak 19,68316 Jun30 Jul
19,691Peak Premier in tracked matches
21Days played since 2026-06-16

Premier CS Rating

  • At peak — 19,683
  • +5,373 over 30 days · improving
  • Next: Pink band at 20,000 317 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGLOWPRIO FINALBOSSPREMIER19,683 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning41
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY62335Last 10062%Win rateWWLWWTLLWL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −1.5pp headshot accuracy · −73ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 416ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 447ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 483ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.3 against its own average).

Aim7.7
Utility4.5
Positioning4.1
Opening Duels0.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.1
Utility4.5
Mechanics6.6
Opening Duels0.9
Win Impact6.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.08
first ⅓ avg 0.07 → last ⅓ avg -0.01
Reaction time511ms−31ms
first ⅓ avg 542ms → last ⅓ avg 511ms
Headshot accuracy17.6%+7.8%
first ⅓ avg 9.9% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 12–1 · mirage, 20 Jun
50%Best headshot accuracy · 13–1 · nuke, 28 Jul
250msFastest reaction time · 13–1 · nuke, 28 Jul
13–0Biggest win · dust2, 4 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
84In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 86% over 7ancientWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA37211657%0.03
dust2S33221167%0.04
infernoS118373%0.03
nukeS76186%0.02
ancientC52340%0.03
anubis31233%-0.01
cache21150%-0.00
overpass110100%0.02
train1010%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
34.5%Accuracy (enemy spotted)
32.6%Spray accuracy
79.5%Counter-strafing
7.6°Preaim
514msReaction time
35.3%T opening success
31.6%CT opening success
0.41Enemies flashed / flash
5.6%Flash assists
9.28HE damage / grenade
10.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4079 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2736% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–110.0213%30 Jul
mirage13–10-0.0012%28 Jul
dust25–13-0.0811%28 Jul
nuke13–1-0.0350%28 Jul
inferno13–40.0311%28 Jul
dust215–150.0815%28 Jul
mirage3–13-0.0214%28 Jul
ancient9–13-0.019%28 Jul
mirage13–10.025%28 Jul
anubis11–13-0.0318%28 Jul
anubis11–130.0315%28 Jul
mirage7–130.011%28 Jul
mirage1–13-0.0318%23 Jul
dust213–2-0.0323%23 Jul
anubis13–3-0.0217%23 Jul
mirage6–13-0.0322%23 Jul
nuke13–70.0116%23 Jul
mirage13–30.0216%23 Jul
inferno16–130.0010%23 Jul
cache8–13-0.0234%23 Jul
dust211–130.0127%23 Jul
nuke4–0-0.100%23 Jul
dust213–6-0.0332%23 Jul
mirage3–20.0425%23 Jul
mirage6–13-0.0823%23 Jul
mirage13–8-0.0425%23 Jul
dust212–3-0.0127%23 Jul
dust213–11-0.114%23 Jul
mirage2–130.0327%9 Jul
mirage8–13-0.0318%9 Jul
mirage15–150.0510%6 Jul
dust213–80.1426%5 Jul
ancient13–160.029%5 Jul
dust213–30.1014%5 Jul
dust27–130.026%5 Jul
overpass13–70.029%5 Jul
inferno13–60.049%5 Jul
dust213–90.0520%5 Jul
inferno10–130.0710%5 Jul
dust210–13-0.012%4 Jul
dust213–0-0.0524%4 Jul
dust213–50.1213%4 Jul
mirage13–100.1121%4 Jul
mirage9–13-0.0318%4 Jul
nuke13–110.0210%4 Jul
mirage13–8-0.019%4 Jul
mirage6–11-0.049%2 Jul
mirage6–30.0116%2 Jul
dust213–60.0511%2 Jul
inferno13–20.0513%2 Jul
dust213–160.0019%1 Jul
dust213–90.0315%1 Jul
dust28–130.0420%1 Jul
mirage13–60.1023%1 Jul
mirage13–110.0514%1 Jul
mirage11–13-0.008%1 Jul
dust213–7-0.019%30 Jun
ancient10–13-0.0012%28 Jun
mirage13–110.0813%27 Jun
dust213–80.0411%27 Jun
mirage13–30.0917%27 Jun
mirage6–13-0.0013%27 Jun
mirage8–12-0.0619%25 Jun
nuke6–13-0.0115%24 Jun
mirage13–100.0017%23 Jun
inferno6–2-0.024%23 Jun
train6–130.0021%23 Jun
mirage13–70.0212%21 Jun
dust213–40.147%21 Jun
inferno6–130.029%21 Jun
ancient13–60.075%20 Jun
mirage12–10.1511%20 Jun
dust216–140.047%20 Jun
dust213–40.0714%19 Jun
dust213–50.1112%19 Jun
mirage13–80.096%19 Jun
dust21–13-0.0331%18 Jun
inferno13–10.018%18 Jun
mirage13–60.058%18 Jun
inferno13–60.112%18 Jun
dust213–30.119%18 Jun
dust215–150.034%18 Jun
mirage13–40.1210%18 Jun
dust213–50.104%18 Jun
mirage13–30.159%18 Jun
dust213–110.0814%18 Jun
dust26–130.0212%18 Jun
dust213–10.124%17 Jun
ancient16–120.078%17 Jun
mirage12–12-0.089%17 Jun
mirage13–80.1511%17 Jun
mirage13–90.0511%17 Jun
dust27–130.0817%17 Jun
inferno10–130.0210%16 Jun
nuke13–50.1319%16 Jun
dust213–30.077%16 Jun
mirage15–150.119%16 Jun
nuke13–50.116%16 Jun
mirage13–16-0.0418%16 Jun
inferno13–80.033%16 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →