metal combustion

metal combustion — CS2 Stats

76561199235240115[U:1:1274974387]Steam profile ↗✓ No bans

4,320Tracked matches50%Win rate2023Tracked since
CSDB Rating5.0 DevelopingAll-Rounder
Premier CS Rating17,267Purple band · top ~19.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

−409Premier CS Rating · 17,676 → 17,267
+29Tracked matches · now 4,320
0.0ppWin rate · 50.0% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 13 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

17,676Peak Premier on CSDB
1Days observed since 2026-09-13

Premier CS Rating

  • 409 below peak (17,676)
  • Next: Pink band at 20,000 2,733 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-13

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGmetal combustionFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,267 · Purple bandcsdb.gg/stats

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Performance scores

Aim52
Positioning55
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim5.2
Utility4.4
Positioning5.5
Opening Duels3.7
Clutch5.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.5
Utility4.4
Mechanics4.4
Opening Duels4.8
Win Impact5.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

36Matches
50%Win rate
1.12Avg K/D
83.0ADR
41%Headshot %

Clutches & streaks

46%1v1 clutch win
35%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1030%0.7812.0
Dust2771%1.3315.1
Nuke683%1.3416.8
Anubis450%1.8924.3
Inferno425%0.7513.3
Cache30%0.699.3
Ancient2100%1.2219.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
32.7%Accuracy (enemy spotted)
32.5%Spray accuracy
70.0%Counter-strafing
10.4°Preaim
616msReaction time
49.1%T opening success
49.3%CT opening success
0.42Enemies flashed / flash
3.2%Flash assists
9.44HE damage / grenade
8.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4159 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →