Luminous

Luminous — CS2 Stats

76561199089598269[U:1:1129332541]Steam profile ↗✓ No bans

1,563Tracked matches60%Win rate2023Tracked since
CSDB Rating5.0 DevelopingPassive Rifler
FaceitLevel 6 · 1,054 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGLuminousFACEITLevel 6 · 1,054 ELOSTANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning41
Utility23

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim8.1
Aggression1.8
Utility2.3
Positioning4.1
Opening Duels0.0
Clutch2.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 42% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.1
Utility2.3
Mechanics6.8
Opening Duels1.6
Win Impact8.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

487Matches
49%Win rate
0.98Avg K/D
73.6ADR
52%Headshot %

Clutches & streaks

34%1v1 clutch win
20%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12649%0.9714.5
Ancient8752%1.0115.6
Dust27049%0.9313.2
Inferno5639%1.0114.8
Nuke5256%0.9514.9
Anubis4448%0.9413.9
Cache2646%0.9514.1
Overpass1675%1.4116.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
41.2%Accuracy (enemy spotted)
36.8%Spray accuracy
80.6%Counter-strafing
10.5°Preaim
552msReaction time
17.9%T opening success
42.5%CT opening success
0.45Enemies flashed / flash
4.2%Flash assists
7.11HE damage / grenade
1.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4469 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.8867% — below the 40% mark we flag

Milestones

1,000 Matches
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