MvNan — CS2 Stats

76561199036560953[U:1:1076295225]

2,779Tracked matches50%Win rate2023Tracked since
CSDB Rating5.2 DevelopingHybrid Rifler
Premier CS Rating18,175Purple band · top ~15.8% of ranked players (population est.)
CSDB Leaderboard#25598 of 53597 tracked
FaceitLevel 4 · 1,027 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGMvNanFACEITLevel 4 · 1,027 ELOSTANDINGTop 81.0% of rankedPREMIER18,175 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning34
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression5.0
Utility3.5
Positioning3.4
Opening Duels1.1
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning3.4
Utility3.5
Mechanics7.7
Opening Duels1.6
Win Impact5.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

119Matches
50%Win rate
0.83Avg K/D
69.0ADR
50%Headshot %

Clutches & streaks

36%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3549%0.7511.5
Inferno2055%0.9812.6
Dust22050%0.8813.6
Nuke1650%0.8212.9
Ancient944%0.6712.4
Overpass757%0.9513.6
Anubis771%0.9915.9
Train425%0.478.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
32.7%Accuracy (enemy spotted)
35.0%Spray accuracy
84.6%Counter-strafing
8.6°Preaim
597msReaction time
26.0%T opening success
42.6%CT opening success
0.43Enemies flashed / flash
5.3%Flash assists
11.12HE damage / grenade
3.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4259 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.984% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →