神乐

神乐 — CS2 Stats

US76561198992275645[U:1:1032009917]Steam profile ↗✓ No bans

166Tracked matches43%Win rate2026Tracked since
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

−218Premier CS Rating · 15,218 → 15,000
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 15 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,000 +2,575 15 Jul18 Sept · 30 days played
11,59116,163peak 16,16315 Jul18 Sept
16,163Peak Premier in tracked matches
32Days played since 2026-07-15

Premier CS Rating

  • 1,163 below peak (16,163)
  • +267 over 30 days · steady
  • Next: Pink band at 20,000 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG神乐PREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim58
Positioning39
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY45505Last 10045%Win rateLLWLLLWLWW

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −0.6pp headshot accuracy · +35ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 9%
  • Avg reaction 603ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 618ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 601ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim5.8
Utility2.7
Positioning3.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning3.9
Utility2.7
Mechanics7.3
Opening Duels0.7
Win Impact2.8

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time601ms−41ms
first ⅓ avg 641ms → last ⅓ avg 601ms
Headshot accuracy12.6%+4.2%
first ⅓ avg 8.4% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · dust2, 31 Jul
31%Best headshot accuracy · 16–14 · mirage, 26 Jul
438msFastest reaction time · 15–15 · inferno, 18 Aug
13–1Biggest win · mirage, 20 Jul

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
87In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 55% over 38ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA38211755%-0.03
dust2C2071335%-0.04
infernoC1981142%-0.05
ancientD82625%-0.04
nukeB84450%-0.04
cache42250%-0.01
anubis21150%-0.03
vertigo1010%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
32.3%Accuracy (enemy spotted)
38.8%Spray accuracy
82.9%Counter-strafing
11.4°Preaim
596msReaction time
22.6%T opening success
35.2%CT opening success
0.31Enemies flashed / flash
3.0%Flash assists
8.83HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9632% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3054 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.6192% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0810%18 Sept
mirage9–13-0.099%18 Sept
mirage13–110.016%18 Sept
mirage11–13-0.0113%15 Sept
mirage8–13-0.115%15 Sept
inferno11–13-0.1011%15 Sept
mirage13–50.0729%15 Sept
dust25–13-0.0911%11 Sept
inferno13–4-0.054%8 Sept
dust213–3-0.0315%8 Sept
ancient7–13-0.0112%8 Sept
dust213–9-0.0110%8 Sept
ancient8–13-0.0710%8 Sept
mirage13–30.0515%8 Sept
ancient13–20.0521%7 Sept
dust26–13-0.0120%7 Sept
mirage13–100.0310%7 Sept
nuke16–14-0.0710%7 Sept
dust27–13-0.0711%7 Sept
mirage0–8-0.070%7 Sept
mirage13–16-0.0420%7 Sept
mirage13–9-0.075%7 Sept
mirage9–13-0.0518%7 Sept
mirage13–4-0.065%7 Sept
cache4–13-0.103%6 Sept
dust28–13-0.0623%6 Sept
mirage8–130.0216%5 Sept
cache13–30.0725%3 Sept
cache13–60.0416%3 Sept
dust23–13-0.0228%3 Sept
mirage13–5-0.0113%3 Sept
mirage13–30.039%1 Sept
dust213–4-0.046%1 Sept
ancient13–9-0.067%31 Aug
mirage13–11-0.088%31 Aug
nuke11–13-0.0213%30 Aug
dust210–13-0.0710%30 Aug
mirage0–3-0.000%30 Aug
mirage10–13-0.077%30 Aug
mirage9–13-0.0610%29 Aug
inferno13–30.0219%29 Aug
mirage13–100.0823%29 Aug
inferno13–9-0.0211%28 Aug
mirage3–13-0.128%28 Aug
inferno5–13-0.027%28 Aug
anubis13–11-0.0112%27 Aug
inferno10–13-0.078%27 Aug
nuke6–13-0.0312%27 Aug
mirage13–8-0.0512%27 Aug
nuke13–7-0.038%24 Aug
inferno4–10-0.0721%24 Aug
mirage10–13-0.036%24 Aug
inferno13–11-0.0218%23 Aug
inferno5–13-0.1416%21 Aug
mirage13–70.0122%20 Aug
ancient9–13-0.079%20 Aug
inferno13–8-0.047%18 Aug
inferno15–150.003%18 Aug
dust23–130.0115%18 Aug
mirage13–3-0.077%15 Aug
mirage13–9-0.057%15 Aug
inferno2–13-0.156%15 Aug
mirage13–6-0.016%14 Aug
dust213–9-0.0215%14 Aug
inferno13–8-0.037%14 Aug
mirage8–13-0.0210%14 Aug
nuke9–130.027%13 Aug
inferno6–13-0.110%13 Aug
dust26–13-0.045%13 Aug
mirage13–5-0.0013%13 Aug
nuke13–11-0.055%13 Aug
mirage13–8-0.066%12 Aug
dust213–90.0110%12 Aug
mirage15–15-0.047%12 Aug
vertigo12–12-0.041%8 Aug
dust211–13-0.0215%8 Aug
dust213–7-0.058%8 Aug
mirage13–8-0.076%8 Aug
mirage14–16-0.039%8 Aug
ancient12–12-0.035%31 Jul
dust213–60.138%31 Jul
mirage16–140.1131%26 Jul
dust212–12-0.0612%25 Jul
ancient10–13-0.029%25 Jul
inferno4–13-0.103%22 Jul
dust23–13-0.0917%22 Jul
ancient3–13-0.123%20 Jul
nuke7–13-0.0316%20 Jul
mirage11–13-0.038%20 Jul
inferno7–13-0.047%20 Jul
mirage13–1-0.023%20 Jul
mirage16–14-0.079%20 Jul
inferno13–10-0.007%18 Jul
inferno13–5-0.0311%16 Jul
anubis11–13-0.064%16 Jul
cache10–13-0.058%16 Jul
inferno8–130.028%15 Jul
mirage9–13-0.108%15 Jul
nuke13–8-0.075%15 Jul
dust25–13-0.079%15 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →