Nightmare

Nightmare — CS2 Stats

FI76561198957909974[U:1:997644246]Steam profile ↗✓ No bans

1,023Tracked matches53%Win rate2020Tracked since
CSDB Rating7.3 StrongPositional Player
Premier CS Rating19,241Top 50% of 205,709 CSDB-tracked playersPurple band · top ~11.5% of ranked players (population est.)
CSDB Leaderboard#93539 of 253079 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,241 +2,927 23 Sept – 15 Oct · 18 days played
14,72919,777peak 19,77723 Sept15 Oct
19,999Peak Premier in tracked matches
25Days played since 2026-09-20

Premier CS Rating

  • 536 below peak (19,777)
  • Next: Pink band at 20,000 — 759 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGNightmareFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER19,241 · Purple bandcsdb.gg/stats

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Performance scores

Aim90
Positioning59
Utility47

0–100 skill scores via Leetify.

Recent form

COLD52–46–2Last 10052%Win rateLLLLLLWLLL

Last 10 vs previous 10: −70pp win rate · −0.09 avg rating · −3.3pp headshot accuracy · −25ms reaction

Win rate down 70pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 30%
  • Avg reaction 575ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 27%
  • Avg reaction 556ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim9.0
Utility4.7
Positioning5.9
Opening Duels3.4
Clutch3.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Counter-strafing. 94% of shots taken properly stopped — movement discipline most players never reach.

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 65% on T to 47% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.9
Utility4.7
Mechanics9.7
Opening Duels6.6
Win Impact6.1

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time546ms−11ms
first ⅓ avg 557ms → last ⅓ avg 546ms
Headshot accuracy28.8%+2.4%
first ⅓ avg 26.4% → last ⅓ avg 28.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 13–0 · nuke, 28 Sept →
63%Best headshot accuracy · 13–0 · nuke, 12 Oct →
375msFastest reaction time · 2–13 · inferno, 14 Oct →
13–0Biggest win · nuke, 12 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L6Current streak
8–12In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 75% over 8ancientWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
dust2B2312–1152%0.03
mirageA2112–957%0.03
nukeA169–756%0.08
ancientC104–640%0.03
anubisA95–456%0.01
cacheB84–450%0.04
infernoS86–275%0.04
office—30–30%-0.04
vertigo—20–20%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

232Matches
56%Win rate
1.21Avg K/D
81.5ADR
55%Headshot %

Clutches & streaks

37%1v1 clutch win
28%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage8263%1.2115.9
Dust24850%1.0817.0
Cache2868%1.3318.3
Anubis2050%1.2717.0
Nuke1856%1.2116.9
Inferno1173%1.9720.6
Ancient1030%1.1116.5
Vertigo825%0.9516.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
34.9%Accuracy (enemy spotted)
29.9%Spray accuracy
93.7%Counter-strafing
8.1°Preaim
539msReaction time
65.2%T opening success
47.5%CT opening success
0.51Enemies flashed / flash
10.4%Flash assists
6.73HE damage / grenade
8.80Flashes / match

Recommended for you

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.1126%18 Oct →
dust27–13-0.0326%15 Oct →
dust23–13-0.0015%15 Oct →
nuke5–130.0144%15 Oct →
nuke8–130.0436%15 Oct →
cache11–13-0.0428%15 Oct →
mirage13–60.0136%15 Oct →
dust27–13-0.0818%15 Oct →
inferno2–13-0.078%14 Oct →
ancient2–130.0126%14 Oct →
nuke7–20.0816%14 Oct →
nuke13–10.0340%14 Oct →
mirage13–70.0416%14 Oct →
dust211–130.1329%14 Oct →
ancient13–100.0823%14 Oct →
inferno13–50.0232%14 Oct →
cache13–4-0.0347%14 Oct →
cache5–30.1628%14 Oct →
ancient4–13-0.0231%14 Oct →
mirage13–50.1536%13 Oct →
nuke11–130.0432%13 Oct →
dust213–8-0.0627%13 Oct →
cache4–130.0130%13 Oct →
anubis13–20.0127%13 Oct →
inferno13–4-0.0111%12 Oct →
dust213–100.1522%12 Oct →
nuke13–00.1063%12 Oct →
anubis4–13-0.0423%12 Oct →
inferno13–50.0321%12 Oct →
mirage16–130.0133%12 Oct →
dust213–100.0438%12 Oct →
anubis5–13-0.1033%11 Oct →
mirage13–20.0328%11 Oct →
mirage8–130.0536%10 Oct →
anubis8–130.0827%10 Oct →
cache10–130.0228%10 Oct →
anubis13–50.1840%10 Oct →
cache13–10.1132%10 Oct →
ancient14–160.0331%9 Oct →
mirage13–60.0141%9 Oct →
nuke13–00.0759%9 Oct →
inferno13–100.0841%9 Oct →
ancient13–100.0526%9 Oct →
dust213–60.0831%9 Oct →
nuke16–140.1131%8 Oct →
nuke13–100.1134%7 Oct →
dust213–90.0242%7 Oct →
cache11–13-0.0337%7 Oct →
mirage15–150.0326%7 Oct →
dust216–120.0128%7 Oct →
dust29–130.0335%7 Oct →
office9–13-0.0630%7 Oct →
office5–13-0.1130%6 Oct →
mirage13–70.0347%5 Oct →
anubis13–110.0132%5 Oct →
nuke13–20.1638%5 Oct →
dust216–120.0942%4 Oct →
ancient10–130.0438%4 Oct →
nuke14–16-0.0422%2 Oct →
dust24–130.0524%2 Oct →
nuke13–80.0236%2 Oct →
dust28–130.0131%2 Oct →
inferno13–80.1549%2 Oct →
anubis13–30.1234%1 Oct →
ancient13–30.0329%1 Oct →
ancient8–130.0119%1 Oct →
dust29–130.0523%30 Sept →
inferno6–130.0150%30 Sept →
dust213–80.0622%29 Sept →
mirage9–130.0315%29 Sept →
cache13–100.0934%29 Sept →
dust213–40.1241%29 Sept →
nuke11–130.0328%29 Sept →
nuke10–130.1945%29 Sept →
mirage10–130.0736%29 Sept →
nuke13–00.3130%28 Sept →
ancient11–130.0121%28 Sept →
dust24–13-0.0921%28 Sept →
inferno13–110.0925%28 Sept →
mirage3–13-0.0229%28 Sept →
mirage16–140.0628%28 Sept →
mirage5–130.0037%28 Sept →
mirage13–50.1132%28 Sept →
mirage11–130.0125%26 Sept →
mirage13–110.0421%26 Sept →
office12–120.0320%25 Sept →
anubis8–13-0.0634%25 Sept →
vertigo10–13-0.0420%24 Sept →
dust219–150.0420%24 Sept →
mirage13–50.0326%23 Sept →
anubis13–11-0.0817%23 Sept →
dust211–130.0422%22 Sept →
dust211–130.0625%22 Sept →
ancient13–40.0518%21 Sept →
nuke3–13-0.0324%21 Sept →
mirage13–70.0421%20 Sept →
mirage5–13-0.0430%20 Sept →
dust216–14-0.0228%20 Sept →
dust213–9-0.0318%20 Sept →
vertigo14–16-0.019%20 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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