FatPauly

FatPauly — CS2 Stats

76561198869416025[U:1:909150297]Steam profile ↗✓ No bans

2,479Tracked matches60%Win rate2020Tracked since
CSDB Rating6.3 SolidPositional Player
FaceitLevel 6 · 1,140 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GGFatPaulyFACEITLevel 6 · 1,140 ELOSTANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim87
Positioning55
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY5446Last 10054%Win rateWLWLLLWLLW

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · −4.0pp headshot accuracy · −59ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 505ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 526ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim8.7
Utility4.4
Positioning5.5
Opening Duels4.1
Clutch3.0

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.5
Utility4.4
Mechanics9.6
Opening Duels3.7
Win Impact8.3

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time562ms−44ms
first ⅓ avg 606ms → last ⅓ avg 562ms
Headshot accuracy13.9%+0.2%
first ⅓ avg 13.8% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · dust2, 22 May
31%Best headshot accuracy · 7–13 · mirage, 18 May
438msFastest reaction time · 9–13 · ancient, 10 Sept
13–0Biggest win · mirage, 13 Aug

Across the last 100 tracked matches.

Highlights

9Longest win streak
76In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 72% over 29ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2S2921872%-0.00
cacheA2112957%-0.03
mirageB1991047%-0.01
anubisB126650%-0.01
ancientD82625%0.01
nukeD82625%-0.03
vertigo1010%-0.01
inferno110100%0.07
overpass110100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,028Matches
49%Win rate
0.91Avg K/D
71.8ADR
37%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust219958%0.9313.8
Mirage15550%0.9114.1
Ancient7543%1.0014.4
Anubis6748%0.8913.6
Nuke5355%0.9814.4
Inferno4633%0.7713.0
Overpass2955%1.0015.6
Cache2259%0.9014.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
38.6%Accuracy (enemy spotted)
42.2%Spray accuracy
93.2%Counter-strafing
8.0°Preaim
556msReaction time
35.2%T opening success
54.6%CT opening success
0.48Enemies flashed / flash
7.6%Flash assists
11.40HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.7168% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4765 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1804% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–5-0.0711%18 Sept
cache10–13-0.0211%17 Sept
anubis22–19-0.037%15 Sept
ancient9–13-0.047%10 Sept
mirage7–13-0.0714%10 Sept
dust29–130.0114%8 Sept
mirage16–13-0.0414%8 Sept
dust28–13-0.019%2 Sept
nuke10–13-0.026%1 Sept
dust216–14-0.0326%22 Aug
mirage13–4-0.0414%22 Aug
mirage13–70.0315%21 Aug
nuke13–6-0.0227%21 Aug
cache13–7-0.0322%21 Aug
dust213–80.0110%21 Aug
dust213–6-0.038%20 Aug
cache13–9-0.0117%19 Aug
nuke4–13-0.0220%18 Aug
cache11–13-0.0711%17 Aug
dust216–13-0.0315%17 Aug
anubis13–8-0.010%17 Aug
cache19–160.019%17 Aug
dust213–60.0427%15 Aug
mirage13–30.0622%15 Aug
mirage13–3-0.0218%15 Aug
cache9–13-0.0517%15 Aug
anubis6–13-0.056%15 Aug
dust210–130.0319%15 Aug
ancient2–13-0.0211%13 Aug
mirage13–00.1017%13 Aug
dust24–13-0.108%13 Aug
dust213–50.0414%13 Aug
mirage11–130.0416%12 Aug
ancient10–13-0.036%8 Aug
nuke10–13-0.0818%8 Aug
dust213–4-0.0413%7 Aug
cache16–13-0.0111%7 Aug
vertigo10–13-0.0113%6 Aug
anubis5–13-0.0121%6 Aug
dust213–70.0421%5 Aug
nuke10–13-0.0417%5 Aug
dust27–13-0.0418%3 Aug
cache13–11-0.0516%3 Aug
nuke3–130.0021%3 Aug
anubis13–90.048%1 Aug
dust213–80.0310%1 Aug
anubis7–13-0.0412%1 Aug
inferno13–100.0716%30 Jul
dust213–6-0.025%29 Jul
cache13–3-0.0113%28 Jul
dust216–14-0.059%27 Jul
ancient10–13-0.0310%27 Jul
ancient4–130.0618%23 Jul
dust213–80.0412%23 Jul
anubis13–8-0.0320%23 Jul
ancient13–60.0416%23 Jul
anubis7–13-0.0710%22 Jul
cache13–100.0015%22 Jul
dust28–13-0.0415%20 Jul
anubis8–130.0215%19 Jul
dust213–8-0.0212%19 Jul
ancient9–130.0017%19 Jul
cache7–13-0.0511%16 Jul
dust213–5-0.0120%16 Jul
cache13–4-0.0214%15 Jul
cache8–13-0.078%11 Jul
dust213–10-0.029%11 Jul
dust211–13-0.0322%3 Jul
cache6–13-0.0812%3 Jul
mirage11–130.0220%29 Jun
anubis13–11-0.0112%29 Jun
cache16–14-0.0011%26 Jun
cache13–110.0519%26 Jun
mirage6–13-0.1216%26 Jun
nuke11–13-0.0317%25 Jun
anubis13–70.0215%20 Jun
overpass13–3-0.0217%18 Jun
cache13–30.0517%18 Jun
dust213–7-0.0211%18 Jun
mirage13–90.0217%5 Jun
mirage13–10-0.019%5 Jun
dust213–7-0.028%3 Jun
nuke13–7-0.079%28 May
mirage13–50.0719%28 May
mirage9–13-0.0310%26 May
cache8–13-0.112%23 May
dust213–11-0.0714%23 May
dust213–80.1217%22 May
mirage2–7-0.058%18 May
mirage3–13-0.0414%18 May
mirage7–130.0231%18 May
mirage10–13-0.077%15 May
cache13–5-0.038%15 May
cache8–13-0.034%14 May
ancient13–70.089%14 May
dust213–10.1012%13 May
mirage9–130.0127%13 May
anubis11–13-0.0010%11 May
cache16–19-0.0315%11 May
dust27–130.0618%11 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →