Gru

Gru — CS2 Stats

76561198843357938[U:1:883092210]Steam profile ↗✓ No bans

501Tracked matches50%Win rate2020Tracked since
CSDB Rating6.5 SolidAll-Rounder
Premier CS Rating18,165Purple band · top ~15.8% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (63 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 501 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,165 -1,359 15 Apr – 1 Sept · 25 days played
17,54120,000peak 20,00015 Apr1 Sept
20,100Peak Premier in tracked matches
47Days played since 2026-04-15

Premier CS Rating

  • 1,835 below peak (20,000)
  • -299 over 90 days
  • Next: Pink band at 20,000 — 1,835 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-01
  • Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGruFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER18,165 · Purple bandcsdb.gg/stats

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Performance scores

Aim83
Positioning52
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateTWWWLLLWWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +1.2pp headshot accuracy · +46ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 25%
  • Avg reaction 585ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 596ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 20%
  • Avg reaction 573ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.3
Utility6.2
Positioning5.2
Opening Duels4.8
Clutch5.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 88% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 72% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 72% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.2
Utility6.2
Mechanics6.8
Opening Duels5.0
Win Impact5.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time559ms−24ms
first ⅓ avg 584ms → last ⅓ avg 559ms
Headshot accuracy19.8%−0.9%
first ⅓ avg 20.7% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–5 · nuke, 30 May →
100%Best headshot accuracy · 4–0 · cache, 3 May →
391msFastest reaction time · 6–9 · inferno, 29 Apr →
13–0Biggest win · dust2, 27 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–2In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 57% over 30ancientWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA3017–1357%0.04
dust2B2413–1154%0.02
ancientD144–1029%0.03
nukeC125–742%0.03
infernoC104–640%0.04
cacheC73–443%0.01
vertigo—10–10%0.07
anubis—11–0100%0.03
overpass—11–0100%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

77Matches
56%Win rate
1.48Avg K/D
91.9ADR
42%Headshot %

Clutches & streaks

47%1v1 clutch win
35%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2357%1.3916.1
Ancient1362%1.8421.0
Dust21258%1.4019.3
Nuke944%1.3419.6
Cache367%1.7718.7
Inferno367%1.4925.7
Overpass1100%1.0522.0
Anubis10%1.7129.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
40.0%Accuracy (enemy spotted)
47.1%Spray accuracy
80.5%Counter-strafing
11.6°Preaim
561msReaction time
18.4%T opening success
72.3%CT opening success
0.61Enemies flashed / flash
9.5%Flash assists
8.75HE damage / grenade
11.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.3646% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–120.0722%13 Aug →
inferno13–10-0.0324%13 Aug →
nuke13–30.0633%13 Jul →
mirage13–60.1423%12 Jul →
dust29–130.0824%12 Jul →
cache1–13-0.080%12 Jul →
dust24–13-0.0317%27 Jun →
mirage13–80.1326%27 Jun →
dust213–90.0722%25 Jun →
mirage8–130.1016%20 Jun →
mirage11–130.0616%19 Jun →
mirage3–13-0.0320%19 Jun →
ancient13–90.1122%19 Jun →
inferno13–60.0715%15 Jun →
mirage10–130.0615%11 Jun →
dust213–50.0621%11 Jun →
mirage13–8-0.0030%10 Jun →
ancient12–120.0119%10 Jun →
ancient7–130.069%8 Jun →
dust213–6-0.0027%7 Jun →
inferno9–130.0211%7 Jun →
mirage6–13-0.0316%6 Jun →
inferno10–130.0614%4 Jun →
ancient13–100.0522%4 Jun →
dust26–13-0.190%3 Jun →
nuke13–60.0435%3 Jun →
mirage10–130.1028%2 Jun →
inferno9–130.0111%2 Jun →
dust213–80.0122%1 Jun →
dust213–5-0.0224%31 May →
dust25–130.0321%31 May →
nuke13–50.1923%30 May →
dust23–13-0.1021%30 May →
mirage13–6-0.0223%30 May →
dust25–130.018%30 May →
nuke13–60.0518%29 May →
dust29–130.0423%29 May →
mirage13–110.0023%28 May →
dust213–110.0017%28 May →
dust213–10.1817%28 May →
mirage13–6-0.0215%27 May →
dust213–00.0538%27 May →
dust213–80.1118%27 May →
dust212–120.0316%25 May →
mirage13–100.1222%24 May →
dust27–13-0.047%17 May →
mirage5–13-0.0712%17 May →
inferno7–130.0021%17 May →
mirage13–60.0611%16 May →
anubis13–110.0316%16 May →
mirage7–130.0722%11 May →
mirage15–150.0816%11 May →
ancient7–13-0.0416%9 May →
nuke12–120.0330%9 May →
ancient13–50.1119%8 May →
nuke4–130.0424%6 May →
cache13–70.0724%6 May →
cache10–130.0214%6 May →
nuke10–13-0.0310%5 May →
mirage13–110.0917%5 May →
nuke4–13-0.0619%5 May →
nuke10–13-0.0113%4 May →
mirage13–10.1326%4 May →
dust213–40.0226%3 May →
cache4–00.05100%3 May →
cache13–70.0618%3 May →
cache4–130.000%1 May →
cache7–13-0.0227%1 May →
ancient12–160.0622%1 May →
dust213–60.0628%1 May →
ancient3–130.0526%1 May →
mirage4–130.0531%1 May →
ancient7–13-0.0420%30 Apr →
mirage13–110.0724%29 Apr →
inferno13–40.0419%29 Apr →
dust213–100.1733%29 Apr →
inferno6–90.1232%29 Apr →
dust213–90.0734%29 Apr →
mirage13–90.0429%28 Apr →
ancient9–130.0419%27 Apr →
nuke12–16-0.0213%26 Apr →
mirage13–80.0214%26 Apr →
mirage13–50.027%25 Apr →
ancient13–9-0.0112%25 Apr →
inferno9–20.0819%25 Apr →
mirage7–13-0.0510%22 Apr →
ancient6–13-0.0318%21 Apr →
mirage9–130.0218%21 Apr →
inferno13–160.0323%20 Apr →
mirage13–90.0418%20 Apr →
dust210–13-0.0115%19 Apr →
mirage10–13-0.019%19 Apr →
nuke10–130.0112%19 Apr →
mirage13–30.1027%18 Apr →
ancient5–130.0128%18 Apr →
mirage13–60.0318%18 Apr →
nuke13–80.0314%16 Apr →
dust28–130.0227%16 Apr →
overpass13–100.0224%16 Apr →
ancient11–130.0214%15 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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